THM, you rock! Thanks!
Okay, I just finished the sprites for the first sword special skill attack. I think I'm ready to start in on setting up the Rabites and Mushbooms now.
I can't wait until I finally get to the actual mapping and eventing stage. Ugh.
3.1.10 UPDATE:
Yesterday was Mushboom Day (getting my Mushboom enemies doing what they should be doing with the right sprites in the right places and such) and today was Rabite Day. I also set up the various generic items (Round Drop/Pakkun Chocolate/Honey Drink/Stardust Herb/etc.)
Tonight I might start in on Ritzia or Chobin Hoods. I haven't decided which yet. After both of those are done I may start mapping the woods that the beginning of DoM takes place in.
3.3.10 UPDATE:
(I guess I'm going to use this like a journal of what I've accomplished.)
Yesterday was Chobin Hood day. Which was super difficult because no where on the world wide web was there a full sprite sheet for any Chobin Hoods from any of the games. By full I mean that I need at least three different frames of animation for walking to the left, walking to the right, walking down, walking up. AND THEN three attacking up, attacking down, attacking left, attacking right. AND a "getting injured" image. I had to do a bit of "frankenpriting" on the Mushbooms, but it was even worse with the Chobin Hoods. But I finally got them looking decent . . . better than decent, they look the best out of everything I've done so far. They're noticeably better than the Mushbooms. And Keldy. I think I need to redo Keldy.
Today was "River" tileset day. I had to cut and paste the tiles from SoM's river areas into a "tileset" that RPG Maker XP can make sense of. I just got it set up and did a little practice screen. it's not that good, since I was just fiddling around trying to get used to where the tiles are and such. Here it is for your giggling:
