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Gems

Gems have the power to alter the escense of living things, and their power can be harnessed by a Gem Frame that is given to you by Watts at the beginning of the game.

This frame can be accessed via the "Gems" option in the characters menu. It will show up as a grid in which stones can be placed to make their effects active on your character. The effects of each stone vary, and can both increase your stats and give you additional abilities.

The Gem Frame starts off as a 2x2 grid, and can be upgraded 3 times during the game. These are pointed out during the walkthrough, however for quick reference here are the points where you upgrade your Frame.

-1st Upgrade (4x2)
Talk to Balbo of the Bomb Brothers Store after completing Star Lake of Topple.
-2nd Upgrade (cross formation, 2,4,4,2)
Talk to Balbo after finishing Brightwood of Wendal.
-3rd Upgrade (4x4)
After completing the Path of Life, Chat to the Dudbear at Dud Services to access the subquest that will reward you with the Smelting Rock. Give this to the Bomb Brothers so they can make the final expansion.

There are 7 types of Gem.

Red Gems - These affect ATK and attack type. There are 42.
Blue Gems - These affect INT, MP, and spell levels. There are 33.
Yellow Gems - These affect MND, DEF and recovery. There are 32.
Purple Gems - These affect Fury and special attacks. There are 15.
Orange Gems - These affect items and EXP gained. There are 7.
Green Gems - These nullify status ailments & spikes. There are 12.
Impure Gems - Impure gems with unstable effects. There are 35.


Impure gems will greatly increase some stats or abilities while reducing others. So, for example, they can give you a great boost in strength at a cost of your total HP.


There are also two gem complexities as it were. The unrefined gems (for example, those that the Bomb Brothers sell you) and refined gems (which you can get from subquests, for example, and show a much more polished look). You can fuse unrefined gems together at the Bomb Bros store to create new gems with even greater abilities, but you can't fuse refined gems as they are in their most perfect state. You will see in the gem list the gems that can be obtained by fusion, what unrefined gems are needed to make them, and also what price the Bomb Bros will charge for the fusion.


Each character also has an extra gem that can only be accessed by them via a subquest (Flick a Red Gem, Pop a Blue, Wanderer a Yellow and Tumble a Purple).


Regarding recommended gems and gem combinations, it comes a lot down to the situation you are going to enter. A few that I would recommend obtaining and learning when to use are gems such as Sword Expertise, Heart of Progress, Virtue of Balance, Ultimate Protection (this one is particularily useful for Path of Life and Cosmic Rift, as the minor obstacles can inflict random status ailments) and Soul of the Gemma.


Blue gems are not particularily useful to me, as I have found magic to be hardly an asset, so you really want to focus more on using those extra slots to add more ATK or DEF, and maybe even boost the sword specifically a bit more.


Another thing to consider is a Green gem that protects you from the status ailments that minor obstacles can inflict (for example, poisoning in Brightwood). It will come in handy for levels that require you to search through the minor obstacles for the Gleamdrop.


Also the effects of EXP boosting gems (such as Heart of Progress and Courage to Learn) accumulate side by side, so if you have two Heart of Progress, you double your EXP, as opposed to them accumulating exponentially, which would give you (100 * 1.5) * 1.5 = 225%


I recommend reading the walkthrough section at the beginning of each level for an idea of what terrain you will be facing, and hopefully this will allow you to prepare better gem combinations for each level as required.



The gems themselves will soon be available in their detailed sections with correct formatting. In the meanwhile, here is the raw text file to get you started.

[RED] Red Gems
01. Crystal of Strength - ATK (weapon attack power) +4 - 1x1
Purchase 750L
02. Unusual Life - Higher max HP the more you complete areas in multiplayer.1x1
Talk to Moti after hosting a multiplayer game.
03. Unusual Strength - Higher ATK the more you complete areas in multiplayer.
1x1 - Talk to Moti after completing 50 multiplayer levels.
04. Feral Soul - ATK +8 - 1x1
Reward from the Bomb Brothers Subquest
05. Steal Hook - Enables theft of items from monsters with a flick of the 
flail. 1x1 - Purchase 1000L
06. Unstoppable Hook - Enables the flail to penetrate foes with a pull strike. 
1x1 - Fusion (3000L, Steal Hook + Crystal of Strength)
07. Light on a Boy - Sword ATK +20, DEF and DEX +10. - 1x1
Flick only subquest.
08. Crystal of Life - Maximum HP +30. - 2x1
Fusion (1000L, 2x Crystal of Strength)
09. Sonic Wave - Cause the third sword slash to unleash a shock wave. - 2x1
Purchase 3000L
10. Multiple swings - Enables up to 3 consecutive swings with the flail. 2x1
Purchase 3000L
11. Triple Shot - Each bow attack fires arros in three directions. 2x1
Purchase 8000L
12. Heavy Swing - Hammer strikes knock monster even farther back. 2x1
Purchase 3000L
13. Double Slash - Deal double damage when striking with a sword. 2x1
Fusion (8000L, Sonic Wave + Crystal of Strength)
14. Double Sonic Wave - Deal double damage with sword. Third strike unleashes 
shock waves. 2x1 - Fusion (10000L, 2x Sonic Wave)
15. Swift Rotation - Swing your flail faster. 2x1
Fusion (3000L, Multiple swings + Crystal of Strength)
16. Multiple Rotations - Enables up to 3 faster consecutive swings with the 
flail. 2x1 - Fusion (10000L, 2x Multiple Swings)
17. Strong Arrows - Shots penetrate monsters. 2x1
Fusion (8000L, Triple Shot + Crystal of Strength)
18. Strong Triple Shot - Each bow attack fires penetrating arrows in three 
directions. 2x1 - Fusion (15000L, 2x Triple Shot)
19. Swift Recovery - Quickes recovery time after hammer swings. 2x1
Fusion (8000L, Heavy Swing + Crystal of Strength)
20. Swift Heavy Swing - Quickens hammer swing recovery time. Knock enemies 
back. 2x1 - Fusion (4000L, 2x Heavy Swing)
21. Sword Expertise - Sword ATK + 8. Double damage. Third strike unleashes 
shock waves. 2x1 - Fusion (12000L, Sonic Wave + Mighty Defense)
22. Flail Expertise - Flail ATK +8. Enables up to three flail swings. 2x1
Fusion (12000L, Multiple Swings + Steal Hook)
23. Box Expertise - Bow ATK +8. Fire penetrating arrows in three directions. 
2x1 - Fusion (12000L, Triple Shot + String Resonance)
24. Hammer Expertise - Hammer ATK +8. Quickens hammer recovery. Knock enemies 
back. 2x1 - Fusion (12000L, Heavy Swing + Great Tremor)
25. Soul of the Dragon - ATK +12. 2x1
Subquest "Find the dragon mentioned in the diary"
26. Mighty Defense - Raises maximum number of parries to 10. - 1x2
Purchase 1000L
27. String Resonance - Extends range of bow's music. 1x2
Pruchase 1000L
28. Great Tremor - Extends range of hammer ground strikes. 1x2
Purchase 1000L
29. Total Parry - Nullifies all damage when you parry with your sword. - 1x2
Fusion (5000L, Mighty Defense + Crystal of Strength)
30. Unstoppable Claw - Enables the flail to penetrate foes and steal items with 
a pull strike. 1x2 - Fusion (4000L, 2x Steal Hook)
31. Lullaby - The bow's music puts enemies to sleep. 1x2
Fusion (6000L, String Resonance + Crystal of Strength)
32. Requiem - Extends range of bow's music and puts foes to sleep. 1x2
Fusion (8000L, 2x String Resonance)
33. Meteor Shock Wave - Hammer ground strikes stun nearby monsters. 1x2
Fusion (6000L, Great Tremor + Crystal of Strength)
34. Sword Training - ATK +10 when striking with a sword. - 1x2
Dud Services job reward
35. Flail Training - ATK +10 when striking with a flail. - 1x2
Dud Services job reward
36. Bow Training - ATK +10 when shooting a bow. - 1x2
Dud Services job reward
37. Hammer Training - ATK +10 when striking with a hammer. - 1x2
Dud Services job reward
38. Fountain of Life - Raises maximum HP by 50. 1x2
Dud Services reward.
39. Flawless Parry - Raises maximum no. of parries to 10. Nullifies all 
damage.- 2x2
Fusion (8000L, Mighty Defense x2)
40. Wide Shock Wave - Hammer ground strikes gain range and stun nearby foes. 
2x2 - Fusion (8000L, 2x Great Tremor)
41. Might of Gemmas - ATK + 20. 2x2
Fusion (8000L, Multiple Swings + Sonic Wave, other combinations of red gems)
42. Soul of the Gemma - ATK +25, DEF + 10. 3x2
Fusion (10000L, Multiple Seings + Mighty Defense, other combos of red gems)
43. Pride of Gemmas - ATK +10, DEF +25. 3x2
Fusion (10000L, Steal Hook + Mighty Defence, other red gems combos)

[BLUE] Blue Gems
01. Crystal of Lore - INT (spell damage) +4 - 1x1
Purchase 750L
02. Unusual Power - Higher max MP the more you complete areas in multiplayer.
1x1 - Talk to Moti after completing 20 multiplayer levels.
03. Unusual Lore - Higher INT the more you complete areas in multiplayer. 1x1
Talk to Moti after completing 30 multiplayer levels.
04. Light on a Child - Flail ATK +20, INT and MND +10. 1x1
Pop only subquest.
05. Salamander's Favor - Salamander's spells reach level 2. - 2x1
Purchase 5000L
06. Undine's Favor - Undine's spells reach level 2. - 2x1
Purchase 5000L
07. Gnome's Favor - Gnome's spells reach level 2. - 2x1
Purchase 4000L
08. Jinn's Favor - Jinn's spells reach level 2. - 2x1
Purchase 4000L
09. Pride of the Spirits - All elemental spells reach level 2. 2x1
Fusion (12000L, 2x 4000L Elemental favors)
10. Crystal of Power - Raises max MP by 30 - 1x2
Fusion (1000L, 2x Crystal of Lore
11. Dryad's Favor - Dryad's spells reach level 2. - 2x1
Purchase 5000L
12. Luna's Favor - Luna's spells reach level 2. - 2x1
Purchase 5000L
13. Wisp's Favor - Wisp's spells reach level 2. - 2x1
Purchase 4000L
14. Shade's Favor - Shade's spells reach level 2. - 2x1
Purchase 4000L
15. Might of the Spirits - All elemental spells reach level 2. 2x1
Fusion (12000L, 2x 5000L Elemental Favor)
16. Bond of Salamander - Salamander's spells reach level 3. 2x2
Fusion (11000L, 2x Salamander's Favor)
17. Zeal of Salamander - Salamander's spells consume 40% less MP. 2x2
Fusion (8000L, Salamander's Favor + Crystal of Lore)
18. Bond of Undine - Undine's spells reach level 3. 2x2
Fusion (11000L, 2x Undine's Favor)
19. Zeal of Undine - Undine's spells consume 40% less MP. 2x2
Fusion (8000L, Undine's Favor + Crystal of Lore)
20. Bond of Gnome - Gnome's spells reach level 3. 2x2
Fusion (11000L, 2x Gnome's Favor)
21. Zeal of Gnome - Gnome's spells consume 40% less MP. 2x2
Fusion (8000L, Gnome's Favor + Crystal of Lore)
22. Bond of Jinn - Jinn's spells reach level 3. 2x2
Fusion (11000L, 2x Jinn's Favor)
23. Zeal of Jinn - Jinn's spells consume 40% less MP. 2x2
Fusion (8000L, Jinn's Favor + Crystal of Lore)
24. Bond of Dryad - Dryad's spells reach level 3. 2x2
Fusion (11000L, 2x Dryad's Favor)
25. Zeal of Dryad - Dryad's spells consume 40% less MP. 2x2
Fusion (8000L, Dryad's Favor + Crystal of Lore)
26. Bond of Luna - Luna's spells reach level 3. 2x2
Fusion (11000L, 2x Luna's Favor)
27. Zeal of Luna - Luna's spells consume 40% less MP. 2x2
Fusion (8000L, Luna's Favor + Crystal of Lore)
28. Bond of Wisp - Wisp's spells reach level 3. 2x2
Fusion (11000L, 2x Wisp's Favor)
29. Zeal of Wisp - Wisp's spells consume 40% less MP. 2x2
Fusion (8000L, Wisp's Favor + Crystal of Lore)
30. Bond of Shade - Shade's spells reach level 3. 2x2
Fusion (11000L, 2x Shade's Favor)
31. Zeal of Shade - Shade's spells consume 40% less MP. 2x2
Fusion (8000L, Shade's Favor + Crystal of Lore)
32. Soul of the Spirits - All elemental spells consume 10% less MP. 2x2
Fusion (4000L, a 4000L Elemental favor + a 5000L Elemental favor)
33. Zeal of the Spirits - All elemental spells consume 30% less MP. 2x2
Gold Rank on Path of Life level.
34. Bond of the Spirits - All elemental spell reach level 3. 2x2
Gold Rank on Ruins of Illusia level.

[YELLOW] Yellow Gems
01. Crystal of Defense - DEF (physical defense) +4 - 1x1
Purchase 750L
02. Crystal of Thought - MND (magic defense) +4 - 1x1
Purchase 750L
03. Unusual Defense - Higher DEF the more you complete areas in multiplayer.1x1
Talk to Moti after completing 5 multiplayer levels.
04. Unusual Heart - Higher MND the more you complete areas in multiplayer. 1x1
Talk to Moti after completing 10 multiplayer levels.
05. Millennicite - Restores 2 MP every 3 seconds. 1x1
Subquest "Find the Mysterious Stone for Tess"
06. Herbal Miracle - The effects of pep root aply to all party members. 1x1
Purchase 2000L
07. Stardust Miracle - The effects of stardust herb apply to all party members 
1x1 - Purchase 1000L
08. Light on a Nomad - Hammer ATK +20, DEF +10 and MND +10. 1x1
Wanderer only subquest
09. Lore of Healers - Doubles effects of HP recovery items. 2x1
Purchase 6000L
10. Courage to Endure - Automatically use stardust herb when needed. 2x1
Fusion (3000L, 2x Stardust Miracle)
11. Lore of Mages - Doubles the effects of MP recovery items. 1x2
Purchase 6000L
12. Courage to Fight - Automatically use pep root when needed. 1x2
Fusion (4000L, 2x Herbal Miracle)
13. Lore of Angels - Restores to full HP anyone you revive with an angel's 
grail. 1x2 - Purchase 12000L
14. Courage to Prevail - Automatically use restorative items when needed. 1x2
Fusion (4000L, Herbal Miracle + Stardust Miracle)
15. Healer's Miracle - The effects of HP recovery items apply to all party 
members. 1x2 - Fusion (3000L, Lore of Healers + Herbal/Stardust Miracle)
16. Lore of Warlocks - Quintuples the effects of MP recovery items. 1x2
Fusion (5000L, 2x Lore of Mages)
17. Mage's Miracle - The effects of MP recovery ites apply to all party 
members. 1x2 - Fusion (3000L, Lore of Mages + Herbal/Stardust Miracle)
18. Angel's Miracle - The effects of angel's grail apply to all party members. 
1x2 - Fusion (6000L, Lore of Angels + Herbal/Stardust Miracle)
19. Druid's Miracle - Effects of HP and MP recovery items apply to all party 
members. 1x2 - Fusion (11000L, Stardust Miracle + Crystal of Thought)
20. Cantrip - Restores 2 MP every 3 seconds. 2x2
Fusion (10000L, Lore of Mages + Crystal of Defense)
21. Meditation - Restores 2HP every 3 seconds. 2x2
Fusion (10000L, Lore of Healers + Crystal of Defense)
22. Lore of Alchemists - Quintuples the effects of HP recovery items. 2x2
Fusion (30000L, 2x Lore of Healers)
23. Lore of Druids - Doubles the effect of HP and MP recovery items. 2x2
Fusion (5000L, Lore of Mages + Lore of Healers)
24. Ultimate Miracle - The effects of all recoery items apply to all party 
members. 2x2 - Fusion (6000L, Stardust Miracle + Crystal of Defense)
25. Deep Meditation - Restores 4 HP every 3 seconds. 3x2
Fusion (17000L, Lore of Healers + Crystal of Thought)
26. Powerful Cantrip - Restores 4 MP every 3 seconds. 2x2
Fusion (10000L, Lore of Mages + Crystal of Thought)
27. Blessing - Restores 3 HP and MP every 3 seconds. 3x2
Fusion (30000L, Lore of Angels + Crystal of Defense)
28. Mystic Blessing - Restores 6 HP and 6 MP every 3 seconds. 3x2
Complete all Elemental Sidequests, the game, and then the final subquest.
29. Courage to Return - Automatically uses an angel's grail when your HP 
reaches zero. - 3x2
Fusion (5000L, 2x Crystal of Thought, or Thought + Defense)
30. Lore of Artificers - Quintuples the effect of HP and MP recovery items. 2x3
Random reward from choosing ??? at the end of a main storyline mission.
31. Glorious Blessing - Restores 6 HP and MP every 3 seconds. 3x3
Fusion (30000L, Lore of Angels + Crystal of Thought)
32. Alchemist's Miracle - Doubles the effect of party's HP recovery items. 3x3
Fusion (6000L, Lore of Healers + Lore of Angels)
33. Warlock's Miracle - Doubles the effect of party's MP recovery items. 3x3
Fusion (6000L, Lore of Angels + Lore of Mages)

[PURPLE] Purple Gems
01. Light on a Maiden - Bow ATK +20, INT +10, and DEX +10. 1x1
Tumble's Subquest from Seamoon after Path of Life.
02. Glittering Crystal - DEX (critical hit probability +10 - 1x1
Fusion (1000L, Crystal of Strength + Crystal of Lore)
03. Unusual Shimmer - Higher DEX the more you complete areas in multiplayer.1x1
Talk to Moti after completing 99 multiplayer levels or more.
04. Cruel Sword - When you are in Fury, your focused sword attacks reach 
level 2. 1x1 - Gold Rank Reward from Mana Tower
05. Cruel Flail - When you are in Fury, your focused flail attacks reach 
level 2. 1x1 - Gold Rank Reward from Star Lake
06. Cruel Bow - When you are in Fury, your focused bow attacks reach level 2. 
1x1 - Gold Rank Reward from Fiery Sands
07. Cruel Hammer - When you are in Fury, your focused hammer attacks reach 
level 2. 1x1 - Gold Rank Reward from Ice Citadel
08. Fury Reels - Enables Fury Reels when you enter Fury. - 2x1
Gift from Bomb Brothers after first Mission. (*)
09. Ruthless Sword - When you are in Fury, your focused sword attacks reach 
level 3. 2x1 - Fusion (4000L, An Elemental Favor + Crystal of Strength or 
other red gems)
10. Ruthless Flail - When you are in Fury, your focused flail attacks reach 
level 3. 2x1 - Fusion (4000L, An Elemental Favor + Crystal of Strength or 
other red gems)
11. Ruthless Bow - When you are in Fury, your focused bow attacks reach 
level 3. 2x1 - Fusion (4000L, An Elemental Favor + String Resonance or 
other red gems)
12. Ruthless Hammer - When you are in Fury, your focused hammer attacks reach 
level 3. 2x1 - Fusion (3000L, An Elemental Favor + Great Tremor/Heavy Swing)
13. Morale Boost - Makes the Fury gauge fill faster. 1x2
Fusion (4000L, Salamander's Favor + some weapon affecting red gems)
14. Spirit of the Hero - Doubles duration of Fury. - 2x2
Fusion (5000L, Mighty Defense + Crystal of Lore)
15. Ruthless Gemma - When you are in Fury, all focused attachs reach level 3.
Size 2x2. - Gold Rank reward for Cosmic Rift
16. Double Fury - Doubles experience earned while you are in Fury. 3x2
Gold Rank reward for Brightwood.

(*) A full description of the extent of the powers of this gem should be 
provided at this point. The Fury Reels (Fever Slots in the Japanese version) 
change your Fury meter into a slot machine when you activate your Fury. The 
combination of the 3 pictures in the slots will give you a specific bonus when 
you use Fury, and are explained here:
-Three Swords: Berserk - Every hit is critical during Fury
-Three Armors: Aegis - Invincibility during Fury
-Three Skull: Bad Luck - You lose your Fury.
-Three Lucre: Jackpot - Large Lucre drops from enemies during Fury.
-Three Gumdrop: Full HP - HP is restored to full.
-Two of a kind: HP Up - 50% of your total HP is restored.
-All different: Nothing - Fury acts as normal.

[ORANGE] Orange Gems
01. Lore of Thieves - Makes fake treasure chests appear as monsters on radar.  
1x1 - Fusion (1000L, Crystal of Defense + Crystal of Strength)
02. Drain Life - Converts 3% of damage inflicted on monsters into HP. 2x1
Fusion (30000L, Lore of Healers + weapon effect Red Gem (ie String Reson.))
03. Drain Will - Converts 3% of damage inflicted on monsters into MP. 1x2
Fusion (15000L, Lore of Mages + weapon effect red gem (ie Sonic Wave))
04. Drain Soul - Converts 3% of damage inflicted on monsters into HP and MP. 
2x1 - Fusion (35000L, Lore of Angels + weapon effect Red Gem (ie TripShot)
05. Heart of Progress - Inreases experience gain by 50% - 2x2
Fusion (10000L, Crystal of Strength + Crystal of Thought, Mighty Defense + 
Crystal of Defense or Crystal of Thought)
06. Lore of Niccolos - Adds 10% bonus to lucre gained. 2x2
Fusion (4000L, Stardust Miracle + Mighty Defense)
07. Double Drop - Double the chance that monsters will drop items and lucre. 
2x2 - Fusion (5000L, A Miracle gem + Crystal of Strength)

[GREEN] Green Gems
01. Flame's Shelter - Prevents you from catching fire. 2x1
Fusion (4000L, Salamanders Favor + Stardust Miracle)
02. Water's Shelter - Prevents you from being turned into a snowman. 2x1
Fusion (4000L, Undine's Favor + Stardust Miracle)
03. Earth's Shelter - Prevents you from being disarmed. 2x1
Fusion (4000L, Gnome's Favor + Stardust Miracle)
04. Wind's Shelter - Prevents you from being paralyzed. 2x1
Fusion (4000L, Jinn's Favor + Stardust Miracle)
05. Forest's Shelter - Prevents you from being put to sleep. 2x1
Fusion (4000L, Dryad's Favor + Stardust Miracle)
06. Moon's Shelter - Prevents you from being confused. 2x1
Fusion (4000L, Luna's Favor + Stardust Miracle)
07. Light's Shelter - Prevents you from being stunned. 2x1
Fusion (4000L, Wisp's Favor + Stardust Miracle)
08. Shadow's Shelter - Prevents you from being blinded. 2x1
Fusion (4000L, Shade's Favor + Stardust Miracle)
09. Purity's Shelter - Prevents you from being poisoned - 1x2
Fusion (8000L, Crystal of Defense + Crystal of Lore)
10. Virtue of Balance - Enables steady travel over sand and ice. 2x2
Fusion (6000L, Any elemental Favor + Crystal of Thought)
11. Virtue of Safety - Enables safe travel over spikes. 2x2
Fusion (6000L, Any elemental Favor + Crystal of Defense)
12. Ultimate Protection - Prevents all ailments - 3x2
Fusion (12000L, Crystal of Lore + Crustal of Thought)

[IMPURE] Impure Gems
(note, all are found either in chests, dropped by enemies, Dud Services reward)
01. Life's Thirst - Converts 3% of damage inflicted on mosnters into HP. 
ATK -10.
02. Mind's Thirst - Converts 3% of damage inflicted on monsters into MP. 
INT -10. 1x1
03. Soul's Thirst - Converts 3% of damage inflicted into MP and MP. ATK -10, 
INT -10. 1x1
04. Meager Resistance - Automatically uses stardust herb. Increases risk of 
ailments. - 1x1
05. Meager Courage - Autmaically use pep root. Increases risk of ailments. 1x1
06. Chivalry - DEF +20, MND -20. 1x1
07. Asceticism - MND +20, DEF -20. 1x1
08. Good and Bad Luck - Increases Lucre gain by 20%. Items drop less often. 1x1
09. Planted Feet - Enables steady travel over sand and ice. Increases risk of 
ailments. 2x1
10. Berserking - ATK +15, DEL -10 - 2x1
11. Wizardry - INT +15, MND -10. 2x1
12. Clouded Vivicite - Raises maximum HP by 50. DEF -10. 2x1
13. Clouded Magicite - Raises maximum MP by 30. MND -5. 2x1
14. Evil Spirits' Favor - All elemental spells reach level 2. ATK -10 2x1
15. Cautious Feet - Enables steady travel over spikes. Increases risk of 
ailments. 1x2
16. Meager Hope - Automatically use angel's grail, but you will catch on 
fire.1x2
17. Uneasy Meditation - Restores 3 HP every 3 seconds. DEX -5. 2x2
18. Budding Warlock - Doubles effect of MP recovery items. Increases risk of 
ailments. 2x2
19. Budding Alchemist - Doubles effect of HP recovery items. Increases risk of 
ailments. 2x2
20. Courage to Learn - Increases experience gain by 75%. DEF -20. 2x2
21. Fire & Water Flaw - Raises risk of burning & freezing. Lowers risk of 
others. 2x2
22. Earth & Wind Flaw - Raises risk of paralysis & disarmament. Lowers risk of 
others. 2x2
23. Moon & Wood Flaw - Raises risk of confusion & sleep. Lowers risk of others. 
2x2
24. Light & Dark Flaw - Raises risk of stunning & blindness. Lowers risk of 
others. 2x2
25. Poison Flaw - Raises risk of poison. Lowers risk of all other ailments. 2x2
26. Soul of Progress - Increases experience gain by 75%. Items drop less 
often. 2x2
27. Academia - INT and MND +12. ATK and DEF -5. 2x2
28. Barbarism - ATK and DEF +12. INT and MND -5. 2x2
29. Budding Artificer - Quintuples effect of recovery items.  Increases risk of 
ailments. 2x2
30. Bond of Demons - All elemental magic reaches level 3. ATK -50. 2x2
31. Zeal of Demons - All elemental spells consume 30% less MP. ATK -50. 2x2
32. Uneasy Blessing - Restores 8 HP and 8 MP every 3 seconds. ATK and INT -10. 
Size 2x3
33. Witch's Cantrip - Restores 5mp every 3 seconds. MND -10. - 3x2
34. Witch's Meditation - Restores 5 HP every 3 seconds. Def -10. - 3x2
35. Witch's Blessing - Restores 10HP and 10MP every 2 seconds. ATK and INT -50. 
3x3.