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Impure gems

Impure Gems have a whole slew of effects, but they are unstable. They will greatly increase one ability or stat at the cost of others (for example, great boost to strength at the cost of max HP). There are 35 Impure Gems available, which are obtained only from enemy item drops or Dudbear rewards.

Size Gem Name Effect
1 impure11 Life’s Thirst Converts 3% of damage inflicted on monsters into HP. ATK -10
2 impure11 Mind’s Thirst Converts 3% of damage inflicted on monsters into MP. INT -10
3 impure11 Soul’s Thirst Converts 3% of damage inflicted into HP and MP. ATK -10, INT -10
4 impure11 Meager Resistance Automatically use stardust herb. Increases risk of ailments
5 impure11 Meager Courage Automatically use pep root. Increases risk of ailments
6 impure11 Chivalry DEF +20, MND -20
7 impure11 Ascetism MND +20, DEF -20
8 impure11 Good and Bad Luck Increases lucre gain by 20%. Items drop less often.
9 impure21 Planted Feet Enables steady travel over sand and ice. Increases risk of ailments
10 impure21 Berserking ATK +15, DEF -10
11 impure21 Wizardry INT +15, MND -10
12 impure21 Clouded Vivicite Raises maximum HP by 50. DEF -10
13 impure21 Clouded Magicite Raises maximum MP by 30. MND -5
14 impure21 Evil Spirit’s Favor All elemental spells reach level 2. ATK -10
15 impure12 Cautious Feet Enables safe travel over spikes. Increases risk of ailments
16 impure12 Meager Hope Automatically use angel’s grail, which will revive you, but you will catch on fire
17 impure22 Uneasy Meditation Restores 3 HP every 3 seconds. DEX -5.
18 impure22 Budding Warlock Doubles effect of MP recovery items. Increases risk of ailments.
19 impure22 Budding Alchemist Doubles effect of HP recovery items. Increases risk of ailments.
20 impure22 Courage to Learn Increases experience gain by 75%. DEF -20.
21 impure22 Fire & Water Flaw Raises risk of burning & freezing. Lowers risk of all other ailments
22 impure22 Earth & Wind Flaw Raises risk of paralysis & disarmament. Lowers risk of all other ailments
23 impure22 Moon & Wood Flaw Raises risk of confusion & sleep. Lowers risk of all other ailments
24 impure22 Light & Dark Flaw Raises risk of stunning & blindness. Lowers risk of all other ailments
25 impure22 Poison Flaw Raises risk of poison. Lowers risk of all other ailments
26 impure22 Soul of Progress Increases experience gain by 75%. Items drop less often
27 impure22 Academia INT and MND +12. ATK and DEF -5
28 impure22 Barbarism ATK and DEF +12. INT and MND -5
29 impure22 Budding Artificer Quintuples effect of recovery items. Increases risk of ailments.
30 impure22 Bond of Demons All elemental magic reaches level 3. ATK -50
31 impure22 Zeal of Demons All elemental spells consume 30% less MP. ATK -50
32 impure32 Witch’s Cantrip Restores 5 MP every 3 seconds. MND -10.
33 impure32 Witch’s Meditation Restores 5 HP every 3 seconds. DEF -10.
34 impure23 Uneasy Blessing Restores 8 HP and 8 MP every 3 seconds. ATK and INT -30.
35 impure33 Witch’s Blessing Restores 10 HP and 10 MP every 3 seconds. ATK and INT -50.