_ /________________________\ _ (_)////|________________________|////(_) \ / Çã§þëR'§ UNoFFiCiaL ___ ___ ____ / _| / _ \ / \ |_ | ||_|| | |_| | \___| \___/ |_| |_| **G U I D E** V 1.0 F I N A L _ /________________________\ _ (_)////|________________________|////(_) \ / /------\ /| __ | / | | | | /| | |__| | / | | |__| | / / /------/ /|/ / / / / __ / /| / | | / |/ /||-| || | / || |__|| {CaSPeR '98} |/ || | ( feel free to gank this, ) || || | ( but please give me ) || || | ( credit. ) || || | || //------/ ||// / / / | / / / / |/_/__/_/ SONG THAT ROCKS --------------- 'The Wretched' ARTIST(Nine Inch Nails) - CD(The Fragile) CONTENTS -------- History New Info Farewell Introduction The Map Storyline The Characters Where do I get the Weapons? Weapon Special Abilities Location of the Weapon Orbs Weapon List Spell List Item List Derogatory Chest Effects Walkthrough Monster List Boss List Bugs Special Thanks Recommended Links Author's Word Legal Stuff HISTORY ------- [*NR stands for Not Released*] V0.1 - I finally got off my ass, and decided [NR] to make this FAQ. :) V0.2 - Updated Tables [NR] - Started the Walkthrough - Fixed various spelling/grammatical errors - Beginning stats for the characters - Began boss list - Began adding weapon damage - Added where to find weapons section - Added location of orbs section V0.3 - First public release - Changed Walkthrough format V0.4 - Added special thanks section - Major Fixes & Additions to walkthrough - Changed walkthrough format again - Update armour lists - Added monster list - Edited weapon list - Added derogatory chest effects list - Updated item list V0.5 - Fixed walkthrough (I was calling Pandora, Potos) oops! :) - Added help me section (Im stuck in Terranigma :) ) - Updated walkthrough - My guide finally got so big you have to use wordpad :) - Changed boss list format V0.6 - Added 'quote of the version' section - Updated walkthrough - Updated armour lists - Updated monster list - Updated boss list - Now includes ALL boss stats - Updated derogatory chest effects list - The guide just broke 100K! - New monster list format (now includes item it drops, in chest) - Updated Bugs list (remembered the Colour bug) V0.7 - Fixed various stupid errors - Major update to Super Spell's - Updated derogatory chest effects list V0.8 - Major update to armour lists - Found 2 missing orbs (see 2nd para, Location of the Weapon Orbs) - Majorly updated weapons list (found names of other Lv9 weapons) - Found out all special effects for the weapons (see Weapon List) - Fixed some major stuff ups (ie missed 1 enemy, 1 boss) - Major update to Monster & Boss lists (now have all stats) - Got bored of Quote of the version, changed to 'Song That Rocks' - Added another possible bug (Bee) - Found a weird Neko Bug on Lofty Mts.(not the dissappearing Neko) V0.9 - Early walkthru fix (Able to buy armour earlier than I said) - Found another chest containg 1000G in the Fire Palace - Found Watts in Northtown - Included the 'Double-Chest' bug - Found an easier way to defeat Aegagropilon in the Mana Palace - Majorly updated walkthru (Its finally finished!) - Updated general stats V1.0 - Complete revision & checking of Walkthrough (150+ errors fixed) - Completed all possible statistical information - Complete overhaul of layout - I now believe that the Double Chest bug, isnt a bug - Removed all unecessary text (stuff left over from earlier versions that wasn't applicable anymore). - Added more stats for each boss during the walkthrough - Fixed some stupid stuff ups (Missing Weakness bar for Tropicallo) NEW INFO -------- - Some people didn't seem to read my note saying that the Map for the game only comes with the ZIP VERSION of my guide (Also on GameFaqs). - Notice that there is new information on each boss encounter now, anybody who has played a few RPG's before would be able to figure it out, but for the newbies, I better explain it, it works like this, (HP-XX/MP-XX/EXP-XX/G-XX) (Replace X with approriate value). HP = Hit Points, how much damage the Boss can take before he dies. MP = Magic Points, this limits the amount of magic spells he can cast, different spells eat up different amounts of magic points. EXP = Experience, how much experience you will gain for defeating the boss, which goes toward gaining levels, and becoming more powerful, the stronger the boss, the more experience you will recieve. G = Gold, how much money you will gain for defeating that boss. If you knew what that meant and you just read all that anyway, you must be really bored :). FAREWELL -------- Welcome to version 1.0 of my Secret Of Mana FAQ/Guide. This is the final version of it, and as far as I am aware, it is the most informative and complete SOM FAQ/Guide on the net. This version is a big improvement on previous versions, and should be much clearer and readable. I have attempted to fix up any formatting & grammar problems, that I could see. Well, enjoy it, this has been the result of many hours of work, and sometimes, I must admit, I did get very sick of it. On the whole though, this has been a lot of fun. I have found FAQ/Guide writing to be very rewarding (If a little time consuming :) ). Judging from the response I have recieved on this FAQ/Guide, and the enthusiasm thrown at me about possible future projects, you can look forward to my future projects, I am currently working on a Zelda 3 FAQ which should be out on GAMEFAQS, sometime fairly soon (Preliminary version of course). I am extremely sorry about this taking so long to finish, but after spending so long making this guide, I didn't particularly feel like fixing it up. After this long, I finally got back my motivation to do it, I hope you enjoy, I spent a few days working my ass off, to get everything up to scratch for a final version. INTRODUCTION ------------ I absolutely love Secret Of Mana, I have played it through so many times, and I haven't seen much in the way of guides etc for it on the net, So I thought, Well why not make my own? Obviously since you are reading this, I have actually gone out and done it!. What is Secret Of Mana you say? It is a SNES RPG made by the masters at Squaresoft, It is one of the few multiplayer "true" rpg's. You can play with up to three players at the same time, it kicks ass! In the game, you play a young lad, who, accidentally pulls out the mana sword, and unleashes the forces of evil upon the land. How long will it take me to finish? you may be saying, A seasoned pro should be able to do it between 15-20 hours, maybe even 10-15, if you are reasonably good at RPG's, it shouldn't take you longer than 25 hours, and for beginners, the instruction book says up to 70 hours, but i'll say 50 absolute tops. Anywayz on with the guide. Enjoy! THE MAP ------- After the point in the game where you recieve Flammie (after fighting Mech Rider for the 2nd time), it helps a lot if you have the map that came with the game, it points out exactly where certain towns and places are, I will have a picture of it (Assuming you got the zip file version, it is available at GAMEFAQS) in this zip. Now I have THE actual map, yes, I have finally managed to get hold of a perfect scanned copy :). I was getting sick of that crappy substitute, I was forced to put in. However thanks must go out to Joey Liaw, he sent me a much better version of the map, which would have been included had I not found a scanned copy of the original map. STORYLINE --------- Here is the opening story from the Secret Of Mana instruction booklet, entitled "Power Of Life". I thought that it was pretty cool, so I included it, ignore the references to the instruction booklet in it, you'll live without it if you dont have it. --------------------------------------------------------------------------- My friends, I come to you today to tell you what you must know to fulfill your quest and save our world. I have little time. Long ago, When the ancient ones grew powerful and used the energy of Mana to threaten the gods, they were struck down in violence and terror. A great hero wielded the mighty Sword of Mana to destroy the civilization of the ancient ones. After that, peace returned to our toubled world, and the mana energy that gives life to us all was again in balance. The Sword of Mana was buried in a rock and placed in a stream to guard a nearby village. There, it patiently rested until the day it was pulled free by you, young man. You are the one being who can release the Sword's power and restore the Mana to our once more endangered world. You have been born to seek out our enemies, who threaten the eight Seeds of Mana. If they succeed in breaking the seals that guard those Seeds, they will bend the power of Mana to evil and ravage our world. It is Mana that fills us and surrounds us, nourishing all life, balancing the good and evil forces of nature. If it should be twisted and overwhelmed by dark forces, most of our world would be annihilated. Whatever survived would be hideously warped beyond recognition. A vision has shown me that you are the ancient hero of our land, re-turned to us again in our great time of need. On the pages that follow, I wrote down all that I know. You must take this book with you as you travel, and refer to it when you forget what i say. Seek out the eight Palaces of our world. Long ago, one Mana Seed was set in each Palace and its power used to seal the Palace off from all danger. But now the forces of evil besiege the Palaces and are breaking down the seals to steal the Seeds. You must find the eight Seeds and seal their power so you can use it. When you touch a Mana Seed, its Orb transfers to you, and you become stronger. Only then will you be able to wipe away the smear of evil that darkens our world. Do not despair, and never give up hope. Combine sword skill and magic arts. Return the Energy Orbs to the Tree of Mana and restore balance to our world. You must succeed, Or we are all surely lost.... ---------------------------------------------------------------------------- Here is the text from the back of the box, I also thought that this was pretty kewl: ---------------------------------------------------------------------------- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus the warrior must undertake a dangerous journey to find the seeds of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It is a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret Of Mana. ---------------------------------------------------------------------------- THE CHARACTERS -------------- Hero - Young hero, you were marked by the gods at an early age when you were guided to the ancient Sword of Mana. Your sword skill will become unequaled. When a weapon is in your hand. You will be unstoppable. USE MAGIC? - No BEGINNING STATS --------------- STRGTH = Strength, AGIL = Agility, CONST = Constitution, INT = Intelligence, WIS = Wisdom, ATK = Attack, HIT % = Hit Percentage, DEF = Defence, EVADE % = Evade Percentage, MAG DEF = Magic Defence STRGTH AGIL CONST INT WIS ATK HIT % DEF EVADE % MAG DEF ------ ---- ----- --- --- --- ----- --- ------- ------- 15 15 13 5 5 18 78 16 40 6 Ally - You are an active, young Sprite. The hero finds you soon, in the Dwarf cave. You are aggresive, and will excel at casting attack spells - especially when confronting the enemy lords. USE MAGIC? - Yes (Offensive) STRGTH AGIL CONST INT WIS ATK HIT % DEF EVADE % MAG DEF ------ ---- ----- --- --- --- ----- --- ------- ------- 9 11 13 7 15 11 77 17 39 17 Ally - You are a very gentle, but strong-willed, young lady and have spent your life learning the healing arts and studying how to give strength to others. When in the thick of battle, you will enhance your friends' abilities and cure them of their injuries. USE MAGIC? - Yes (Defensive/Aid) STRGTH AGIL CONST INT WIS ATK HIT % DEF EVADE % MAG DEF ------ ---- ----- --- --- --- ----- --- ------- ------- 6 13 11 15 5 8 78 18 40 9 WHERE DO I GET THE WEAPONS? --------------------------- SWORD: In the river at the beginning of the game. POLE ARMS: Sage Luka (at the Water Palace) gives it to you the first time you visit. BOOMERANG: The Sprite Child has it when he joins you, after you have defeated Tropicallo. (Dwarf Village) BOW: Given to you by the Mayor at Dwarf Village, just after the Sprite Child joins you. AXE: Sold to you (For 100G) by Watts, the Blacksmith (Dwarf Village). Visit his shop after Sprite joins you. GLOVE: Gotten from the Girl at Pandora, who joins your group. WHIP: Given to you by Elinee after you defeat her pet, Spiky. JAVELIN: Undine (the Water Elemental) gives it you after you defeat the Biting Lizards (Boss) in her cave. WEAPON SPECIAL ABILITIES ------------------------ () = Distance weapon is used from, C = Close, M = Medium, F = Far. SWORDS - Cut bushes, and grass (C) GLOVES - None (C) AXES - Break apart certain blockages, rocks, boulders etc (C) POLE ARMS - None (F) WHIPS - Grab onto poles, pull you across ravines (M) BOWS AND ARROWS - Hit enemies on different levels of height (F) BOOMERANGS - None (M) DARTS - None (F) LOCATION OF THE WEAPON ORBS --------------------------- (**NOTE** - All of the weapons start at Level 1, therefore there are only seven NORMAL Weapon Orbs to find for each one not eight.) However it is possible to find another one to power the weapon up to 8:99. Apparently the places in the Axe and Glove lists, occur because their are only 6 orbs for those two weapons not 7. So basically you have to find 2 orbs for them not 1 (fun, I know!). SWORD ----- 1 - Gained by defeating Mantis Antis (the first boss) 2 - After you have defeated the Evil Wall in the ruins south of Pandora, return to Pandora Castle. Go to the King's Bedroom (just above the thrones). Talk to him, and a guard will be removed, Giving you acess to the second Sword Orb and a load of cash among other things. 3 - You gain this orb, after defeating the Great Viper, while you are looking for the White Dragon in the caves near Matango. 4 - This orb is found in the ruins east of Northtown, in a chest. The chest is behind a door that is surrounded by spikes, After you have figured out how to lower them, you can go in, and the Sword Orb is your prize. 5 - Gained from the King of Tasnica after you have defeated the Dark Stalker. 6 - A chest under the Grand Palace after you have defeated Kettle Kin. 7 - Gained by defeating Thunder Gigas in the Mana Forest. POLE ARMS --------- 1 - Gained by defeating Tropicallo in the Dwarf Village. 2 - Found in the Treasure Room in Pandora Castle after defeating the Evil Wall in the Southern Ruins. (Same room as No.2 Sword Orb) 3 - Found in a chest in Santa's house in the Ice Country. 4 - From a chest in the ruins east of Northtown. It's on the roof of the ruins, on the west side. 5 - From a chest in the entranceway of the Gold Tower (Light Palace), north of the Gold City. 6 - Gained by defeating SHEEX (Aegagropilon) in the Grand Palace. 7 - Gained by defeating Mech Rider in the Grand Palace. BOOMERANG --------- 1 - Gained by defeating Spiky (Boss of the Witch's area). 2 - Gained by defeating Spring Beak, after saving the Moogle Village and 'walking the seasons'. 3 - Gained by defeating Frost Gigas in the Ice Palace. 4 - Gained by defeating Vampire in the ruins east of Northtown. 5 - Gained by defeating Blue Spike in the Gold Tower. (Light Palace) 6 - Found in a chest at the entrance to the path underneath the Grand Palace. 7 - Gained by defeating the Blue Dragon in the Mana Forest. BOW --- 1 - Gained by defeating the Evil Wall in the ruins south of Pandora. 2 - Gained by defeating the Water Beast after you return the stolen Water Seed to the Water Palace. 3 - Gained by defeating Boreal Face (a Boss) in the Ice Country, on your way to the "tropical paradise" city. 4 - Found in a chest on the right side of the roof of the ruins east of Northtown. (Similar to the Spear Orb of the same number.) 5 - Gained by defeating the Gorgon Bull in the Gold Tower. (Light Palace) 6 - Gained by defeating Kettle Kin (a robotic Boss) in the tunnels under the Grand Palace. 7 - Gained by defeating the Snow Dragon in the Mana Forest. AXE --- 1 - Gained by defeating Fire Gigas in the Underground Palace. 2 - Found in a chest in the Moogle Village after defeating the three monsters there. Kill them and then try to leave the Village. 3 - Found in a chest in the Fire Palace, shortly after the first Crystal Switch. Leave northwest/down from the room after the Switch. 4 - Found in a chest in the eastern tower of Northtown Castle after escaping from jail. 5 - Found in a chest on the level after Blue Spike in the Gold Tower. (Light Palace) 6 - Gained by defeating the Dragon Worm in the Mana Forest. GLOVE ----- 1 - Gained by defeating the Biting Lizards in Undine's cave. (East of the Water Palace.) 2 - Found in a chest in the Moogle Village after freeing it. (Same as the Axe Orb of the same number.) 3 - Found in a chest in the Ice Palace. 4 - Gained by defeating Metal Mantis, after being captured in Northtown Castle by the Emperor. 5 - Found in a chest behind a gate on ground level, at the front of the Darkness Palace. 6 - Gained by defeating the Red Dragon in the Mana Forest. WHIP ---- 1 - Found in a chest aboard the ship that stole the Water Seed. (In the Dwarf Village area.) 2 - Jema gives it to you after you defeat the Water Beast and return the Water Seed. 3 - Gained by defeating Gestar's Airbike in the desert (after sandship). 4 - Gained by defeating the Evil Wall in the ruins east of Northtown. (Yes, it's a different Evil Wall.) 5 - Found in a chest in the eastern tower of Northtown Castle after being captured by the Emperor. 6 - Gained by killing the Hydra in the path under the Grand Palace. 7 - Gained by killing Fanha (Hexas) in the Grand Palace. JAVELIN ------- 1 - Gained by defeating Kilroy (the Water Seed-powered robot). 2 - Found in a room near King Truffle (in Matango) when you first meet him. 3 - Gained by defeating the Minotaur in the Fire Palace. 4 - Gained by defeating Geshtar's Mech Rider on the roof of Northtown Castle. 5 - Gained by defeating the Lime Slime in the Darkness Palace. 6 - Gained by defeating the Snap Dragon under the Grand Palace, after first defeating the robot (Kettle Kin). 7 - Gained by defeating Axe Beak in the Mana Forest. WEAPON LIST ----------- I have decided to scrap the Damage Rating section, as it is completely useless, proves nothing, and would be a pain in the ass to implement. Sorry if anyone thought it was a good idea, but im scrapping it unless somebody is prepared to do it for me. In its place I am adding an 'Effective' column, telling you what enemies that weapon works especially well against, if any. This list is now complete, finally :). (** NOTE ** - You cannot normally get to lvl 9 for each weapon, you can only power them up to this level, if you find the Orb in a chest, from the Mana Fortress usually, and this happens very rarely) If I know the name, of the weapon, when it is powered up to the next level, I will list it here, Certain weapon's also have special powers, I will mark them down when I find them. SWORDS - The Sword of Mana can go through a transformation every time you locate and collect an Energy Orb. As with all weapons, Watt's needs to reforge your old weapon to make a new one, its levels are: WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Rusty Sword - - 2. Broad Sword Raise Agility/Evade % - 3. Herald Sword - Morphs, Reptiles 4. Claymore - Insects 5. Excalibur - Undead 6. Masamune Raise Critical Hit % - 7. Gigas Sword Strength +2 - 8. Dragon Buster - Dragons 9. Mana Sword - - GLOVES - Don this powerful handgear and punch your enemies into oblivion. WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Spike Knuckle - - 2. Power Glove - Insects 3. Moogle Claw Sleep - 4. Chakra Hand Raise Intelligence/Wisdom % - 5. Heavy Glove - Insects 6. Hyper-Fist - Morphs, Reptiles 7. Griffin Claws Poison - 8. Dragon Claws - Dragons 9. Aura Glove - - AXES - You can use axes in many different ways. Attack venemous plants and fishes with an axe, or break apart certain rocks. WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Watt's Axe - - 2. Lode Axe - Plants, Fish 3. Stout Axe Constitution +2 - 4. Battle Axe - Plants, Fish 5. Golden Axe - Insects 6. Were-Buster - Animals, Birds, Demons 7. Great Axe - Plants, Fish 8. Gigas Axe Strength +5 - 9. Doom Axe - - POLE ARMS - Wield a spear when you don't dare get too close to your foe. You will find spears helpful when fighting dragons. WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Spear - - 2. Heavy Spear - - 3. Sprite's Spear Baloon - 4. Partisan - Morphs, Reptiles 5. Halberd Confuse - 6. Oceanid Spear Sleep - 7. Gigas Lance Strength +2 - 8. Dragoon Lance - Dragons 9. Dedaelus Lance - - WHIPS - If you are being attacked by giant insects, arm yourself with a whip. Also use whips to snag poles to cross ravines. WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Whip - - 2. Black Whip Slow - 3. Backhand Whip Raise Agility/Evade % - 4. Chain Whip - Morphs, Reptiles 5. Flail of Hope - Undead 6. Morning Star - Insects 7. Hammer Flail Slow - 8. Nimbus Chain - Insects 9. Gigas Whip - - BOWS AND ARROWS - Shoot arrows over long distances and different levels - the enemy can't lay a hand on you! WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Chobin's Bow - - 2. Short Bow - - 3. Long Bow - Animals, Birds, Demons 4. Great Bow Confuse - 5. Bow of Hope - Undead 6. Elfin Bow Raise Intelligence/Wisdom % - 7. Wing Bow Confuse - 8. Doom Bow Raise Critical Hit % - 9. Garuda Buster - - BOOMERANGS - When you throw a boomerang, you have a better chance of making a critical hit. It's also a good distance weapon. WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Boomerang - - 2. Chakram - Morphs, Reptiles 3. Lode Boomerang Slow - 4. Rising Sun - - 5. Red Cleaver - Insects 6. Cobra Shuttle Poison - 7. Frizbar - Morphs, Reptiles 8. Shuriken Raise Critical Hit % - 9. Ninjas Trump - - DARTS - Arm yourself with a dart, and then use it in battle to hit enemies who are at some distance from you. WEAPON SPEC EFFECT EFFECTIVE ------ ----------- --------- 1. Pole Dart - - 2. Javelin - - 3. Light Trident - Animals, Birds, Demons 4. Lode Javelin Baloon - 5. Fork of Hope - Undead 6. Imp's Fork Baloon - 7. Elf's Harpoon Raise Intelligence/Wisdom % - 8. Dragon Dart - Dragons 9. Valkyrian - - ARMOUR LIST ----------- If the cost of the piece of armour is marked N/A then it cannot be bought, only found. HELM PRTCTION AMT COST WHO CAN USE IT ---- ------------ ---- -------------- Bandana 2 50G Hero Hair Ribbon 3 55G Girl Rabite Cap 5 45G Sprite Head Gear 7 70G Hero Quill Cap 10 220G Girl, Sprite Steel Cap 13 180G Hero Golden Tiara 17 350G Girl Racoon Cap 21 550G All Quilted Hood 26 700G Girl, Sprite Tiger Cap 32 1100G All Circlet 38 2300G Ruby Armlet (???) ??? N/A Unicorn Helm 55 5625G All Dragon Helm 66 7500G All Duck Helm 78 11250G Needle Helm 140 30000G All Cockatrice Cap 142 N/A All Amulet Helm ??? N/A Faerie Crown 145 N/A BODY PRTCTION AMT COST WHO CAN USE IT? ---- ------------ ---- --------------- Overalls 3 20G Hero Kung Fu Suit 4 350G Midge Robe 7 22G Sprite Chain Vest 10 120G All Spiky Suit 13 260G Hero, Sprite Kung Fu Dress 17 350G Girl Fancy Overalls 22 675G All Chest Guard 28 1000G Girl, Sprite Golden Vest 34 2250G All Ruby Vest 43 4500G All Tiger Suit 52 6375G Hero, Sprite Tiger Bikini 64 7100G Girl Magical Armour 78 11500G All Tortis Mail 95 14850G Flower Suit 115 21000G Battle Suit 139 30000G All Vestguard 240 65500G All Vampire Cape 243 N/A Power Suit 245 N/A Faerie Cloak 250 N/A WRIST PRTCTI0N AMT COST WHO CAN USE IT? ----- ------------ ---- --------------- Wristband 1 90G Hero, Sprite Elbow Pad 2 90G All Power Wrist 4 150G All Cobra Bracelet 6 280G All Wolf's Band 8 400G All Silver Band 10 525G All Golem Ring 13 750G All Frosty Ring 16 1200G All Ivy Amulet 20 1875G All Gold Bracelet 24 3750G All Shield Ring 29 5100G All Lazuri Ring 35 8800G All Guardian Ring 41 N/A All Gauntlet 90 37500G All Ninja Gloves 91 N/A All Dragon Ring 92 N/A All Watcher Ring 93 N/A All Imp's Ring 94 N/A All Amulet Ring 95 N/A All Faerie's Ring 100 N/A All SPELL LIST ---------- (** NOTE ** - Spells can only go up to Lvl 8 they will not go beyond 8:99, when a spell is at lvl8 it will occasionally do a super powerful version. This is very cool.) ** SPRITE'S MAGIC ** GNOME ----- SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Speed Down 1MP Vines grip your enemy, Tangles enemy as well slowing him down as casting Slow. Earth Slide 3MP A large ball of mud Has a large smiley face drops on enemies on the ball of mud. Gem Missile 2MP A shower of sharp Large jewel, breaks into jewels shred foes small ones. UNDINE ------ SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Energy Absorb 2MP Steals enemies HP's Drains a ton of HP's Freeze 2MP Enemies temp frozen Lots of large ice balls hit enemy Acid Storm 3MP Corrosive rain falls Takes def down, rains on enemies for ages, does damage SALAMANDO --------- SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Lava Wave 3MP Tide of molten rock Large pools of lava drowns enemy hit emeny Fireball 2MP Shoots blazing Three fire dragons fireball at enemy circle around enemy Exploder 4MP Blows up enemies Lots of stronger explosions hit enemy SYLPHID ------- SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Silence 2MP Confuses enemies ??? Air Blast 2MP Three gale force winds ??? blast enemy Thunder Bolt 4MP Burn up your foes ??? LUNA ---- SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Lunar Magic 8MP ??? (not sure) ??? Change Form 5MP Randomly convert one ??? enemy to another Magic Absorb 1MP Steals enemies MP's ??? SHADE ----- SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Dispel Magic 4MP Halts enemies magic ??? attacks Evil Gate 8MP Wave of night sweeps ??? over enemies Dark Force 2MP Orbs of darkness attack ??? enemies DRYAD ----- SPELL MP'S DESCRIPTION SUPER DESC ----- ---- ----------- ---------- Sleep Flower 2MP Send enemies into deep ??? sleep Burst 4MP Ultraviolet rays crisp ??? enemies Mana Magic ??? Awakens the mana sword ??? (*note* - this is a special magic that you only get at the end of the game) ** GIRL'S MAGIC ** GNOME ----- SPELL MP'S DESCRIPTION ----- ---- ----------- Defender 2MP Ups parties Def pts Stone Saber 4MP Party's weapons turn enemies to stone Speed Up 3MP Ups Hit and Evade pts UNDINE ------ SPELL MP'S DESCRIPTION ----- ---- ----------- Remedy 1MP Cures a person who has been poisoned Ice Saber 2MP Party's weapons turn enemies to ice Cure Water 2MP Restores some HP's SALAMANDO --------- SPELL MP'S DESCRIPTION ----- ---- ----------- Blaze Wall 4MP Wall of flame falls upon enemies Flame Saber 2MP Party's weapons toast enemies Fire Bouquet 3MP Drop enemy ATK power SYLPHID ------- SPELL MP'S DESCRIPTION ----- ---- ----------- Analyzer 1MP Finds traps and enemy weak spots Thunder Saber 3MP Party's weapons strike with thunders power Balloon 2MP Immobilize enemy LUNA ---- SPELL MP'S DESCRIPTION ----- ---- ----------- Moon Energy 2MP Make party critically hit more Moon Saber 3MP Your HP's increase when knocking enemies down Lunar Boost 2MP Allies focus on attack not defence LUMINA ------ SPELL MP'S DESCRIPTION ----- ---- ----------- Lucid Barrier 4MP Protection from physical attacks Light Saber 5MP Party's weapons gain power of light Lucent Beam 2MP Enemies get hit by blast of pure light DRYAD ----- SPELL MP'S DESCRIPTION ----- ---- ----------- Wall 6MP Makes barrier to ward off magic Revivifier 10MP Restores life, some HP Mana Magic ??? Awakens the mana sword (*note* - this is a special magic that you only get at the end of the game) ITEM LIST --------- Every item that can be bought, can be bought at two prices, one cheaply, and one at double that. It depends which shop you buy the item at. ITEM ITS EFFECT CAN IT BE BOUGHT? COST ---- ---------- ----------------- ---- Barrel Invincible for a while, Y 900G Cannot attack though (I cant rem ever seeing it at 450G) Candy Restores 100 HP Y 10G/20G Chocolate Restores more HP Y 30G/60G Cup Of Wishes Restores characters life, Y 150G/300G some HP's regained Faerie Walnut Restores 100 MP Y 500G/1000G Flammie Drum Summons flammie to you, N N/A (cant be used in dungeons) Magic Rope Escape from the dungeon you N N/A are in Medical Herb Cures poison, moogled etc Y 10G/20G Midge Mallet Cures shrunk status N N/A Moogle Belt Cures moogle status N N/A Royal Jam Restores 300 HP Y 100G/200G DEROGATORY CHEST EFFECTS ------------------------ Throughout the game, when you pick up a chest, their is a chance that it will have a variety of negative effects. When you gain the Analyzer spell for the Girl, if you analyze a chest, and it comes up with a flashing OK!, you can pick it up, otherwise avoid it. BOMB - Explodes when you attempt to pick the chest up, doing you damage. POISION NEEDLES - When you pick up the chest, green spikes pop out, they do you damage, and poison you, which does you one damage at a fairly slow pace, wears off eventually. PUNCH GLOVES - When you attempt to pick up the chest, two boxing gloves on springs pop out and punch you for damage. STONE TRAP - When you attempt to pick up the chest, a burst of gas comes out and turns your character to stone. This can only be cured with a Medicinal Herb, remember if all your party members become petrified it's game over. RIOT GAS - When you pick this chest up, a cloud of gas is released which pygmiyises your character, you must use a medical herb to get rid of this, it won't wear off. MIMIC BOX - Looks like a normal chest until you attempt to pick it up, it then becomes a live box, with teeth and can charge you for major damage. DOOM TRAP - When you open the chest a Grim Reaper, will appear Sickle and all, it will attempt to kill the character who opened the box, if it works you are dead, it doesn't usually work though, just leaves you with 1 HP. Obviously you would want to heal yourself quickly :) SHADOW ZERO - I know this exits, a little black dude, jumps out of the chest, but I can't remember what it does, if anything, so can anybody fill me in? WALKTHROUGH ----------- During the course of this walkthrough, I will attempt to give away as little of the story line as possible, so if my tips seem very vague, its because I don't want to ruin the game for you. I will also list events which I see as important, besides the basic guide. When I instruct you to buy a piece of armour, I will tell, you how much it will cost and how it will add to your current defensive power. Obviously after I have told you to buy armour, equip it. You can tell who you can equip it on, because when you buy it, in the middle of the ring, you will see a picture of the face of the characters who can wear it. Don't forget to sell your old armour to make some more cash. I usually have the hero equipped with the Sword, the Girl with the Spear, and the Sprite with the Bow & Arrow or Axe. Obviously it is up to you though, In addition I will tell you if a particular weapon or spell is effective on a boss. I will also tell you, the monsters found around that area. I will tell you what magic to use on an Orb (no need to waste an MP casting Analyser to find out!). I recommend that when I mention a specific enemy, you check it out in my monster list, because I wouldn't usually unless I consider it to be reasonably dangerous. I suggest that you only use this guide when you get stuck, as you will get more enjoyment out of the game, but of course, again it is up to you! I have specifically set up this guide, so that you can read it, while ruining as little of the game as I can manage. It doesn't exactly do that at the moment, I am well aware of this, I don't give away much of the storyline, but I feel that I have put too much detail in certain areas. That will be fixed up when I finish the guide, I figure you would rather have an imperfect guide now than wait extra time, while I fix it up. ---------------------------------------------------------------------------- UNDER THE WATERFALL ---------------------------------------------------------------------------- ENEMIES - None ---------------------------------------------------------------------------- When the hero says that he needs something to cut through some bushes so that he can get back to town. Look around for a weapon to cut through the bushes with. Cut through the bushes, and head to Potos. HINT - Head up and to the left from the point where he makes the remark about needing something to cut through the bushes. I got stuck here for about 10 mins the first time I played SOM! :) ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- ON THE WAY TO POTOS ---------------------------------------------------------------------------- ENEMIES - Rabites ---------------------------------------------------------------------------- Try to power up to at least Level 3, and your Sword to Level 1 so that you can kill the rabite's with one hit. Try to at least fill up your number of candy's to max (4) from the chest's that occasionally appear after you kill enemies. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- IN POTOS ---------------------------------------------------------------------------- ENEMIES - (BOSS = MANTIS ANT) ---------------------------------------------------------------------------- Buy the Headband (50G +2), and fill up on Candy's if you aren't already full. Then go and save the game at the Inn. Go around and talk to everyone and then head up to the elders house. He will have a bit to say about your adventures so far. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- BOSS - Mantis Ant ---------------------------------------------------------------------------- WEAKNESSES - None - (HP-150/MP-10/EXP-10/G-100) ---------------------------------------------------------------------------- This boss is pathetically easy, you basically cannot die on him, if you do, a man will revive you every time anyway. Just hold down the attack button and power your sword up to Level 1 and keep attacking him, piece of cake. Usually he barely hits you at all, sometimes everything hits you. But it doesn't really matter because, as I said, you can't die. ---------------------------------------------------------------------------- After you have defeated him you will recieve a Sword Orb. The man (Jema), will pull you out of the hole, he will then talk to you and give you some advice. After this, go back to the Elder, the council and he are discussing your punishment. Grab the chest downstairs and leave Potos. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TO THE WATER PALACE ---------------------------------------------------------------------------- ENEMIES - Rabite, Mushboom, Lullabud ---------------------------------------------------------------------------- There are two ways to get their, either by cannon travel, located near the exit of Potos, which has been pre-paid by Jema, or you can choose to walk. It's up to you, but it's a better bet, not to take the easy way. So walk their. Along the way, you will find a Shop, buy a Wristband (90G +1). Just below the Water Palace, you will run into Major Dyluck and his troops, who are going to fight Elinee the witch. Talk to them and they will then leave to the left. Head up to get to the Water Palace. --------------------------------------------------------------------------- --------------------------------------------------------------------------- WATER PALACE --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- Jema will meet you at the entrance as he promised, you will then both go to see Sage Luka. She will tell you about the Mana sword and Fortress, and then will allow you to seal the power of the Mana seed with your sword. She will tell you about the 8 mana seeds, and give you the Mana Spear. Head for Gaia's Navel as instructed by Jema, it is located south of Pandora, which is south of the Water Palace. --------------------------------------------------------------------------- --------------------------------------------------------------------------- ON THE WAY TO PANDORA --------------------------------------------------------------------------- ENEMIES - Lullabud --------------------------------------------------------------------------- You will be kidnapped by a bunch of Goblins, and will be set up in a pot, as their dinner!. The guards who were set to watch you, run down, to join in the dancing, After a small exchange of words, You will be rescued by a strange girl. --------------------------------------------------------------------------- --------------------------------------------------------------------------- PANDORA --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- Rest at the Inn and save your game, buy any essentials (Candy etc) from the store, but there is no Armour worth buying. Head to the castle, which is in the top right corner of Potos, you will meet the girl there, the one who saved you from the Goblins. she will join your party (NOTE - Press select to be able to control different party members, this is very handy when the computer controlled characters are being dumb. You can tell, who you currently are, by looking in the top right hand corner, of the characters pictures, you will see a '1', which tells you that, that character is currently controlled by controller 1) head up to the big doors on the left to meet Jema, and be told to go to Gaia's Navel. Exit and go back to the shop, buy a Hair Ribbon(55G +3) and a Wristband(90G +1) and equip them on the Girl. The Girl will not want to go to Gaia's Navel, and you will have to visit the Haunted Forest, to the north of Gaia's Navel first. I recommend equipping the girl with the spear as soon as you leave Potos, as she is better with it than the weapon she comes equipped with. Also edit her 'Act' option, in her command ring, and move her to the bottom left on it and set her at level 0. ___________ |__|__|__|__| |__|__|__|__| |__|__|__|__| |*_|__|__|_*| Starts here ---- / \ | |___________________________| Move to here If you do not do this, she will be excessively shy, and not attack much. The book says that you should move them from bottom right to upper left, in a diagonal movement, but I have found that to be insufficient. You will also need to do this, when the next, and final party member joins your party. Gradually move them up the left hand side as they become more powerful. I will indicate when I think you should move them up to the next square. --------------------------------------------------------------------------- --------------------------------------------------------------------------- BEFORE GAIA'S NAVEL --------------------------------------------------------------------------- ENEMIES - Rabite, Mushboom, Lullabud, Buzz Bee --------------------------------------------------------------------------- At the shop in Kippo Village near Gaia's Navel, you should buy a Kung Fu Dress(350G +17),Chain Vest(120G +10) and 2 Elbow Pads(90G each +2). Don't forget to sell your old equipment, and go to the Inn if necessary. You are unlikely to have enough money to buy all of that, so run around killing monsters until you can afford it. There isn't anything else to do in Kippo Village. Although you can visit one of the cannon travel men, and Major Dyluck's parents. By the time I was ready to leave Kippo Village, my main character was well on the way to Level 6 and the girl was almost Level 5. --------------------------------------------------------------------------- --------------------------------------------------------------------------- HAUNTED FOREST --------------------------------------------------------------------------- ENEMIES - Chobin Hood, Blat --------------------------------------------------------------------------- The Chobin Hoods aren't too hard to beat, just destroy some of the pink & white flowers, around the area they are in to gain entrance. In the forest you will meet Neko, he doesn't have any armour worth buying, so just stock up on Candies if you need to, he can also save your game if you want. After you have gone through the warp point, head to the left and attempt to cut down the skull statues, you will not be able to, you will realize that you are in need of an axe to get through them, the girl has heard of a Dwarven Blacksmith in Gaia's Navel who may be able make one, so she now agrees to go their first. --------------------------------------------------------------------------- --------------------------------------------------------------------------- GAIA'S NAVEL --------------------------------------------------------------------------- ENEMIES - Kid Goblin, Green Drop, Blat, Buzz Bee --------------------------------------------------------------------------- Remember to kill EVERY monster along the way, wherever you go, it's better to be more powerful than necessary, than underpowered. So kill all the monsters until you reach a Waterfall area with two caves, enter the one on the left, as the one on the right is currently empty. When you get to the area, where there is a small lake of Water and a bed of Lava below it, head up to the room in the top-left, there is a switch on the top wall, that looks like a skull, hit it. This will lower the rock, that is holding the water in, and will therefore put out the Lava. In the next room, head up to the top left, defeat the Green Slimes and enter the cave. In it you will find the most missed special item in the game, guarded by two Kid Goblins. Defeat them, to receive the 'Magic Rope', an item which allows you to leave a dungeon whenever you want. When you get to the room, where there is a cave in the top-middle, with two stairs but no way to get to it, head to the cave at the top right and hit the skull switch inside, this will drop a piece of rock down, allowing you to enter the cave and the... --------------------------------------------------------------------------- --------------------------------------------------------------------------- DWARVEN VILLAGE --------------------------------------------------------------------------- ENEMIES - (BOSS = TROPICALLO) --------------------------------------------------------------------------- Once inside the Dwarven Village, head up to the top, and enter the door to the left of the store. Head down the left passage, you will see the Dwarven Elder who offers to put on a show for you, for 50G, you will see the 'amazing' Rabite Man, and after that a Sprite Child, he is apparently working of a 50,000G debt, he will ask you to donate 100G, so do this. After this, exit the area, and enter the right hand passage. As you enter the room, you will hear the Dwarven Elder and the Sprite Child, talking about how they sucessfully ripped you off. Walk up to them and speak to them, the Elder, will admit that they tricked you, but he is really trying to get enough money, to get the Sprite Child back home. He will be ashamed and give you your money back. Go to the store, stock up on candies, buy 2 Power Wrists(150G +4) a Spiky Suit(260G + 13) and a Head Gear(70G + 7). Then go to the Inn and save your game. Head up to the top left and enter the door, Watts the Blacksmith will look at your Sword, and remark at how rusty it is, he will offer to reforge it for 100G. It will then become the Broad Sword. As you leave the Blacksmith's all of a sudden there will be an earthquake, prepare to fight...... --------------------------------------------------------------------------- --------------------------------------------------------------------------- BOSS - Tropicallo/Brambler --------------------------------------------------------------------------- WEAKNESSES - None - (HP-315/MP-0/EXP-80/G-132), WEAKNESSES - None - (HP-78/MP-99/EXP-2/G-24) --------------------------------------------------------------------------- This boss is not particularly hard to beat, just dodge the vine thingy, that comes from Brambler. Power your sword up to maximum, and run in and hit Tropicallo, when he comes out of his shell. As he moves around, there is always at least one spot that you can hit him from. --------------------------------------------------------------------------- After you defeat Tropicallo, you will recieve the Spear Orb, then the Elder, will ask you take the Sprite Child with you, talk to the Sprite Child to accept him, and then give him a name. The elder will give you the Bow & Arrow that he found with the Sprite. He then tells you about the Underground Palace just to the north of where you are in the Dwarven Village, but you can't go there until you get Elinee to remove the seal she put on it. You will now have to travel to her Castle in the Haunted Forest. He also tells you that the Blacksmith Watts is looking for you, so head back up to his store. Don't forget to edit the Sprite's action 'Act' grid, can't remember what you were supposed to do? Here you go again: :) ___________ |__|__|__|__| |__|__|__|__| |__|__|__|__| |*_|__|__|_*| Starts here ---- / \ | |___________________________| Move to here He has made an Axe and offers to sell it to you for 100G. It seems useless, , but only until you hold it. It turns out that it is one of the Mana weapons, and you are the only one who can wield it. Some of the Mana power from your Sword, has seeped into his forge Hammer, so he is the only one who can reforge your weapons. He opens up a passage, to the top right, which leads into the cave that was previously empty, except that, now Neko is in there. But don't worry about that yet, head back to the Dwarven Store, and buy a Power Wrist(150G +4), a Spiky Suit(260G +13) and a Rabite Cap (45G +5). Equip them on the Sprite, I recommend buying 2 Cup Of Wishes, these revive your characters from the dead. Head back out through to Watt's Workshop. Talk to him and power the Spear up to the Heavy Spear for 200G. Then use the passage that Watt's opened just before, ignore Neko, the stuff he is selling is expensive and rubbish. By the time I had left Gaia's Navel, the main character and the Girl were Level 8 and the Sprite was Level 4. --------------------------------------------------------------------------- --------------------------------------------------------------------------- HAUNTED FOREST AGAIN --------------------------------------------------------------------------- ENEMIES - Chobin Hood, Blat, Mushboom, Eye Spy --------------------------------------------------------------------------- Follow the section earlier on in the guide to the Haunted Forest, up until the skull statues, equip the Axe and attack them with it, they will be destroyed, and you now have passage to the area bellow. However don't go that way yet, as it will lead to a warp point, that takes you to a platform with nowhere to go. Head down the passage to the right instead, eventually you will come to a warp point. After stepping on it you will be taken to an area, with a thing that looks like another warp point. Defeat the Eye Spy and any Chobin Hoods that it spits out, then step on it. It is really a switch, which moves, the two platforms above next to each other, now warp back to the last area, and walk back to the place where the skull statues were. Head down that passage and onto the warp point. You can now walk to the right, and down a set of stairs, up the top of this area, there is a platform, with a wooden pole on it, don't worry about it, it is useless to you at the moment. Head to the left and up onto the warp point. In the next area, make your way through, to the warp in the top left hand corner, this will take you to....... -------------------------------------------------------------------------- -------------------------------------------------------------------------- ELINEE'S CASTLE -------------------------------------------------------------------------- ENEMIES - Werewolf, Eye Spy, Polter Chair, Chobin Hood, (BOSS = SPIKY TIGER) -------------------------------------------------------------------------- Head to the right then up and around, you will come to the entrance of the castle after a short way, watch out for the Werewolves, to beat them charge up your sword and attack them, they can do a lot of damage. Once inside the castle, hit the switch to get rid of the grate, go up into the next room, there are 3 Polter Chair's, then make your way up. In this room there are two Eye Spy's and two bell switches, kill the eye spy's, then press the right bell switch, and go in the room, to fight 3 polter chairs, of course this is optional but all experience counts. Leave and press the left bell switch and head into that room. You will come to a passage with werewolves in it, be careful, they can do mega damage. Head left and you will see a switch, step on it and it appears to do nothing. Head into the room below, and talk to the guy in the left hand prison, the prison bars will be removed, he will tell you that all three of you need to step on the switch to make it work. In the right hand cell is Neko, here you should fill up on Cup of Wishes, Candy & Chocolate. Refill yourself to full health with the candies and buy some more. Save your game using Neko. Get ready because in a minute you will be fighting Spiky. Go back to the switch and all three of you will step on it, creating a passage. In the next room you can choose from three doors. The one on the left contains three blats, the one on the right contains three Polter Chair's. The one in the middle leads to the main passage. When you go through this, you will see that the passage to the left, is blocked by a stone wall, head up and kill the Eye Spy then hit the switch, this pulls up the stone wall, allowing you passage to the left. Head up into the next room, and destroy the two Polter Chair's blocking the stairs, up the top over of the room, over a large desk you will meet Elinee, after a short talk, she will walk into the room above. Enter it, and after another short talk, involving the heroes, Elinee & Dyluck, its time to fight.... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Spiky Tiger -------------------------------------------------------------------------- WEAKNESSES - None - (HP-520/MP-21/EXP-210/G-288) -------------------------------------------------------------------------- I would recommend that you have the Sprite equipped with the Bow & Arrow at this point, as it is the only weapon that can hit Spiky when he is on either of the higher ledges. Spiky is actually quite tough, I hope you have been following my guidelines for what level you should be up to, this is where most beginners get stuck, as you need to be at a reasonably high level. If you are not I recommend going and killing some monsters. By the time I fought Spiky my main character was Level 10, the Girl was Level 9, and the Sprite was Level 8. I recommend that all your characters are at least Level 8 or you will have a tough time. If you haven't already, go into the characters action grids, and move their weapon level up to the maximum possible. When Spiky is on the ground charge up your sword and hit him. Keep your characters health up, if they die use a Cup Of Wishes. When he is up on the ledges, switch to the Sprite, and use his Bow & Arrow, to shoot Spiky. If Spiky casts one of the fire spells, there is nothing you can do but switch to another character and wait for it to wear out. Good Luck! -------------------------------------------------------------------------- After defeating Spiky you will recieve a Boomerang Orb, head back down to the bottom of the room, and step on the warp plates, head down the stairs and to the left, you will come across Elinee, she will turn back into a normal old woman and apologize for her behaviour. She tells you that the Orb in the Underground Palace, needs the power of Ice to be removed, but she has no more magical power left. She gives you two chests, one contaning 50G and the other containing the Mana weapon, the whip. Make your way back out of the castle. As you leave the Girl remarks that she is happy to know that Dyluck is alive. Then Luka contacts you telepathically telling you to come to the Water Palace quickly, the Girl and the Sprite decide to stay with you. Now its back too.... -------------------------------------------------------------------------- -------------------------------------------------------------------------- HAUNTED FOREST YET AGAIN -------------------------------------------------------------------------- ENEMIES - Chobin Hood, Blat, Mushboom, Eye Spy -------------------------------------------------------------------------- Head back to the platform that had the wooden pole on it, that seemed useless before. To get to it, head back through the last section, and just to the right in the section before it, you will see it. Equip the whip, and move up onto the platform just up above the wooden pole, you will know you are in the right place, because all three members of your party will be pulled together. Attack with the whip, and it will grab onto the pole on the other side, and pull you across. Head right and down, and into the warp point. -------------------------------------------------------------------------- -------------------------------------------------------------------------- WATER PALACE REVISITED -------------------------------------------------------------------------- ENEMIES - None -------------------------------------------------------------------------- You will appear at an area just to the left of the entrance, of the Water Palace, this was where Major Dyluck and his troops disappeared to. Head right and up to the Water Palace. When you talk to Sage Luka, she will offer to restore you and save your game. She will then tell you that the seal placed on the Water Palace, by the water elemental Undine, who lives in a cave to the east, is failing and she is worried about her. Time to go and drop in on Undine. -------------------------------------------------------------------------- -------------------------------------------------------------------------- UNDINE'S CAVE -------------------------------------------------------------------------- ENEMIES - Iffish,(BOSS = TONPOLE(BITING LIZARD) -------------------------------------------------------------------------- Head just outside the doors of the Water Palace, then head to the right, up the river, on the next screen you will see 3 Iffish's, kill them, and head into the cave above. Kill the three Iffish there, and then move up to get to the boss. -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Tonpole/Biting Lizard -------------------------------------------------------------------------- WEAKNESSES - Salamano(Exploder) - (HP-600/MP-0/EXP-50/G-0), WEAKNESSES - Salamando(Exploder) - (HP-770/MP-6/EXP-210/G-348) -------------------------------------------------------------------------- This is not really a full on boss, and as such is pretty easy. His original Tonpole form can't even attack! After 600HP of damage, it changes into the Biting Lizard, he is a little bit tougher. Basically just power up your sword and keep attacking him. Watch out for his tongue as he can suck you in and swallow you for a reasonable amount of damage. He can heal himself, so it may take a while, but you shouldn't have too much trouble. -------------------------------------------------------------------------- After you have defeated the Biting Lizard, a cave will open up at the top right hand corner of the room, enter it to meet Undine. Finally you get some magic! The Girl is given the three Undine defensive magics, Remedy, Ice Saber & Cure Water. Look in the magic list for a description of what they do. Cure Water is THE most useful spell in the game, remember that you have to use a spell in the spell group to build up the power of the spells within that spell group, in this case the spell group 'Undine'. The Sprite will receive three Undine attacking magics, Energy Absorb, Freeze & Acid Storm. These are fairly useless, they are really only used on switches like the one in the Underground Palace. The hero questions Undine on what he will recieve, he will be given some advice, and the Mana weapon the Pole Dart. The Sprite will air his view that he is now invincible. :) -------------------------------------------------------------------------- -------------------------------------------------------------------------- WATER PALACE REVISITED AGAIN! -------------------------------------------------------------------------- ENEMIES - None -------------------------------------------------------------------------- Dammit! I've been forgetting to tell you the levels of my characters, by this stage the Hero is Level 11 as is the Girl, the Sprite is Level 10. Head back to the left, and back up to the Water Palace. Sage Luka, will restore you and offer to save your game. She will tell you that Undine's powers are to be used on the switch in the Underground Palace. I have recieved a reminder of a very important tip here, when you cast a magic spell as soon as the little elemental who casts it disappears, (ie Undine, Gnome etc.) you can cast the spell again. Therefore allowing you to chain spells together basically infinitely (well at least until you can't refill your MP anymore!) :). -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE UNDERGROUND PALACE -------------------------------------------------------------------------- ENEMIES - Goblin, Ma Goblin, Blat, Green Drop, Chess Knight, (BOSS = FIRE GIGAS) -------------------------------------------------------------------------- Head back to Gaia's Navel, this time go in the right hand cave, go down the stairs into Watt's blacksmith shop, talk to him and get all the weapons you have Orbs for, powered up, you can tell which one's need to be powered up, because their picture will be in colour not grey, although it is sometimes hard to tell, so also look in the right hand side of the bar that has the name of the weapon, if there is a money amount, it needs to be powered up, if it has lots of dots, then it is at its current maximum. After powering up your weapons, head down into the Dwarven Village, in the top-centre of the bottom floor, you will see a cave, this is the Underground Palace. Head in their and you will see what looks like an Orb, this is a switch, and you will be seeing a ton of them throughout the game. Orb Switches react to a certain type of magic. Upon the use of the right type of magic on it, they will perform a special function. In this case if you use the Sprite's 'Freeze' magic, in the Undine spell group, it will put out the lava in front of you, allowing you access to the Underground Palace. The Underground Palace is a good place to power up the whip, it is a very handy weapon for hitting enemies from a distance, so I recommend equipping it, except for the boss. When you enter the palace, you will come across a Goblin and two Ma Goblin's, they can be complete bastards, so watch out! Power up your weapon and run in and attack them, in the pauses between their attacks (usually with the boomerang, because they are trying to hit you from a distance). After defeating them, you will be in a large room, above you, you will see a Goblin sleeping in front of a calendabra (the thing with fire in it), kill him and then head either left or right, doesn't matter which first, but you have to go both ways. After killing the enemies, hit the switches on both sides, the calendabra in the middle of the room, will be removed, allowing you passage to the stairs behind it. Hit either of the switches and a bridge will appear, allowing you to pass. Head to the left through various rooms, killing the Goblins and Ma Goblin's, use the whip to get across the gap with the wooden poles. Eventually you will get to a room with two Chess Knights, kill them, and move through the passage above, to make it to the stage room. A Gnome will appear and talk to you, the Sprite will get pissed off and attack him, an earthquake will start, prepare to fight..... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Fire Gigas -------------------------------------------------------------------------- WEAKNESSES - Undine(Freeze) - (HP-850/MP-66/EXP-326/G-360) -------------------------------------------------------------------------- This guy can definitely get on your nerves, he is a fire type boss, so obviously he is weak against Undine attack magic because they are water type (duhhh! :)~ ). He will split into little balls and fly around the room, power up your sword, and as he is reforming, get the Sprite to cast freeze, remember the chain spell tip from before, and run in and attack him, keep doing it as much as you can until he disperses himself again, you will have to heal yourself a lot, so don't forget to. Use up all of the girl's Cure Water magic, because it is very useful, and that will help to power it up. -------------------------------------------------------------------------- After you have defeated the Fire Gigas, move into the room above, you will see the Gnome from before, standing on a Mana Seed pedestal. The Sprite will trick him into serving you, you have now gained the use of Gnome's powers. Gnome is the most useful attacking magic in the game, so I recommend that you power it up whenever possible. Remember the Sprite gains attack magic, and the Girl defensive. He will disappear allowing you to seal the 2nd Mana Seed, with your Mana Sword. After you step down from the pedestal, Sprite will stay there, he will walk up and touch the Mana Seed, he gains his memory back, he remembers that his people live in the Upper Land forest, and he wants to go their, right away. Walk up to Watt's Blacksmith, and get him to forge any weapons that need powering up, time to head to Pandora. -------------------------------------------------------------------------- -------------------------------------------------------------------------- PANDORA AGAIN, THE RUINS -------------------------------------------------------------------------- ENEMIES - Tomato Man, Zombie, Evil Sword, Chess Knight, (BOSS = EVIL WALL) -------------------------------------------------------------------------- Yes that's right, it's time to make your way back to Pandora, you can either walk their, or go back to the entrance of the Haunted Forest (with the Lullabud's and the guy walking around) head right, and you can catch the Cannon to Pandora. Once in Pandora, visit the inn if you need to, head up to the castle in the top-right, and talk to the king again, he will walk off to his room in the top-left, a deep depression has come over him. Head out of the castle, and down to the bottom-middle of the town, you will see a girl with blue hair walking around, this is Phanna, a friend of the Girl's. Talk to her and she will disappear, the hero decides to check out the ruin's below. Before the entrance to the ruin's, you will see a load of towns people, walking around who say nothing, and some trippers in steel masks. Walk up to see Phanna again. After an arguement, the two guards at the top of the stairs, let Phanna through, the Girl tries to follow but is blocked. She smashes, them and they run off. Now you can enter the ruins. When you enter the main hallway, there are three exits, a main set of doors, and doors on the left and right, the room on the left, contains 3 Evil Swords. The one on the right contains 2 Evil Swords, and a Tomato Man. Head down the middle passage (do the side rooms if you want to), eventually you will come to a point, where you can go up or down, if you go up, you will go into a room, with two Evil Swords and a Tomato Man. Keep heading through, eventually you will come to a room, with a platform in the middle, and guards all around. Walk up the platform to meet Thanatos, a powerful servant of the empire. After some discussion, involving Thanatos, Phanna & Dyluck, he will open up the floor and drop you into the room below. Its time to fight..... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Evil Wall -------------------------------------------------------------------------- WEAKNESSES - Gnome(Gem Missile) - (HP(Eyes)-300/HP(Forehead)-300)MP-99/ EXP-2/G-0) -------------------------------------------------------------------------- This guy isn't ridiculously hard to beat, just hit his eyes first with charged up sword attacks, hit him around the outside edge of the eye, it seems to hit the most there. After the eye is shut, go and attack the other one, they can be revived, but don't take much to kill after they have been revived. Most of the magic attacks that they do, you can physically see, and therefore avoid. After both eyes have been shut, it will sit there for a while, then it will open its forehead eye thingy, and start moving forward, remember that wall of spikes down the bottom of the room? well put 2 and 2 together and you can see that you need to kill him and quick. Power up your sword, and release the button about 2-3 cms from him (if you do it next to him, your attack will just do nothing) because he is moving forward. Get the Sprite to keep attacking him with Gem Missile. -------------------------------------------------------------------------- After you have beaten him, Thanatos will release the villagers and rack off, walk around talking to them, you will notice Jema among them! He will tell you that he is going to the Underground Palace, and that you should make your way to the Water Palace. After that he will transport, to the entrance of the ruins. Make your way back to the main town, head to the armour store in the middle-right of the town. He will now be able to sell you stuff, buy three Cobra Bracelets (280G +6). Now head back up to the castle and talk to the king again. He will remark how light is returning to the land, he will say how he has been guarding treasure in his basement for a long time, to give to the true wielder of the Mana Sword, he now believes it is you! His wife welcomes you to come to Pandora whenever you want. Head into the basement, which the guard was just removed from, just down from where you are. In it you will see six chests, 4 of them contain 50G, one contains a Sword Orb, and another contains a Spear Orb. Now its time to head back to the Water Palace. -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE WATER PALACE YET AGAIN -------------------------------------------------------------------------- ENEMIES - None -------------------------------------------------------------------------- Sage Luka tells you that the Water Seed has been stolen, she believes that it was done by members of the Empire, while Undine was weak. She also believes that it has been taken to Gaia's Navel, or deeper. Leave the Water Palace and head for Gaia's Navel. Usually I take a shortcut through the Haunted Forest, just use the warp point down and left of the Water Palace, make your way back to the start of the Haunted Forest, and you will come out very close to Gaia's Navel. -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE HOLE IN THE DWARVEN VILLAGE -------------------------------------------------------------------------- ENEMIES - (BOSS = KILROY) -------------------------------------------------------------------------- Go through Gaia's Navel, and use the shortcut to get back to Watt's, get him to power up any of the weapons that need it. Then go to the store and stock up on any essentials, then the inn. After a good nights rest head down to the middle of the main floor area. You will see the Elder and Jema as well as a huge hole. Talk to both of them, and then jump into the hole. You will find yourself on a steel ship, make your way downstairs, and on the top-right hand side you will find a Whip's Orb. Head into the room above, to meet the members of the Scorpion Army for the first time, they have stolen the Water Seed to power their machine 'Kilroy'. After they walk off, make your way into the next room, to fight him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Kilroy -------------------------------------------------------------------------- WEAKNESSES - Gnome(Gem Missile) - (HP/900/MP-18/EXP-686/G-650) -------------------------------------------------------------------------- There isn't a whole lot to this guy, just keep your allies as far away from him as possible. Power up your sword and run in and hit him. When he is spinning around with his mallets just avoid him, he can cast 'Lunar Boost' on himself, which ups his attack and drops his defence. His mallets can moogle you. Get the Sprite to cast Gem Missile on him. -------------------------------------------------------------------------- Ater you have defeated Kilroy, the Scorpion Army will give the water seed back. After which, you will be automatically transported back outside the huge hole. The Elder will tell you that Jema left with a bunch of Pandorian soldiers, and you should head back to the Water Palace. So head back out, going to the inn etc, and getting Watt's to power up any weapons, you know the score :). Just reverse the shortcut through the Haunted Forest, to get back there. -------------------------------------------------------------------------- -------------------------------------------------------------------------- WATER PALACE IN TROUBLE! -------------------------------------------------------------------------- ENEMIES - Iffish, Water Thug, (BOSS = JABBERWOCKY) -------------------------------------------------------------------------- When you get to the entrance of the Water Palace, you can tell that something is up, as their are Iffish and Water Thug's hanging around. Defeat them and make your way up to the Water Seed platform. You will see Sage Luka surrounded by soldiers of the Empire. Geshtar will introduce himself, and then tell you to give him the seed, at this point you can give him the seed or try to run, either way he gets the seed, as he leaves, he gives you a present in the form of.... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Jabberwocky -------------------------------------------------------------------------- WEAKNESSES - Gnome(Mud Slide) - (HP-950/MP-90/EXP-800/G-768) -------------------------------------------------------------------------- This boss is pretty much a wuss, just keep your characters as far away from him as possible, have the Sprite cast Mud Slide on him from a distance, power up your weapons and charge at him, it seems easiest to hit him, if you try to hit him on the side. -------------------------------------------------------------------------- After you have beaten Jabberwocky, you will recieve a Bow Orb, head up and go to Sage Luka again. Jema is there, he tells you that the Empire's forces have withdrawn from the Water Palace as well as Pandora. He gives you a whip's orb, and tells you that the cannon travel man near Potos will take you to the Upper Land. Talk to Sage Luka, and she will ask you to use your Mana Sword to redo the seal on the 1st mana seed. Do so, and then she will tell you that you need to visit Sage Jock, and then the 8 Mana palaces of the world. At the moment your main worry is the Upper Land though, so head back the cannon travel centre outside Potos and use it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE UPPERLAND -------------------------------------------------------------------------- ENEMIES - Silk Tail, Water Thug, Nemesis Owl, Pebblers, Steamed Crab, Crawler, Kimono Bird, (BOSS = SPRING BEAK) -------------------------------------------------------------------------- Once there, head up a bit to find Watts. Get him to power up the weapons that need powering up. Make sure you talk to one of the Moogles before you leave this area, Head down, and you will come across a Neko. Buy all the general crap that you need, and a Faerie Walnut. Get two Quill Caps (220G +10). Head down and to the right, in the next section, head up and to the left, to find the Moogles Village, except it has been taken over by Pebblers! Kill them and attempt to leave, you will hear that the Moogles can return, the screen will black out and then the village will be back to normal (if you didn't talk to the moogle on the first screen, it will just make you leave). In the village you will find two chests, one containing an Axe Orb and the other, a Glove Orb. Watt's is their so talk to him, and get him to power up those weapons. Talk to one of the moogles and the Sprite will remember a rhyme of how to get to his village 'Walk the seasons spring to winter, spring again and we may enter'. Talk to Neko and refill on anything, refill your energy etc, and then save if you want. Head around to the right and back to Winter (the first screen you were on) head down and around to the right and back to Winter, then down into Spring again (it will say some crap about 'that was from the right!' ignore it, I don't know what the hell its talking about! :), you have done it correctly). At this point, I would recommend heading back to the Moogle Village. Fill up your energy, and refill any items that need it. Buy another Faerie Walnut. Then head back to Spring (to the left) if you head up from where you enter Spring you will see a path (a small lake was their before). Enter it, it is the Sprite's Village! The sprite will notice that something is up, head up, that's right its boss time! By now all of my characters were Level 15. -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Spring Beak -------------------------------------------------------------------------- WEAKNESSES - Gnome(Mud Slide) - (HP-950/MP-90/EXP-800/G-768) -------------------------------------------------------------------------- This guy isn't too hard, but he is very tall and jumps all over the place, it is very hard to kill him with weapons. This is why you need the Faerie Walnut, in this battle you need to rely on magic. Just have the Sprite continually cast Mud Slide on him. During this battle my Gnome magic became Level 1, a Level 1 Mud Slide does him 180 damage! Obviously since he only has around 600 hp's, after that he's not very tough. -------------------------------------------------------------------------- After defeating the boss you will recieve a Boomerang Orb, and a tree above you will disappear, head up. You will come to another Mana Palace, in it you will find the Sprite's grandpa, he will tell you about a place called Matango to the west, and give you the elemental 'Slyphid' (yes! no more guessing stats) which can be used to analyze enemies, chests, orbs etc. Head onto the pedestal and seal the 3rd Mana Seed with your sword. Head out of this area, and down left in the Spring area. You will come to another exit, in the next area there will be an orb down the bottom-left. Use the Slyphid's Air Blast magic on it, to make it dissapear opening a path for you. Head left and up a couple of screens, Eventually you will come to a cave, enter it. Kill the Kimono Bird quickly, and destroy the stalagmites with the axe (barrier spikes on the ground). Head to the left, and down to come out, near Matango! -------------------------------------------------------------------------- -------------------------------------------------------------------------- MATANGO -------------------------------------------------------------------------- ENEMIES - Water Thug, Steamed Crab, Crawler, Pebblers, Kimono Bird, Nemesis Owl, -------------------------------------------------------------------------- The matango people are a peaceful race who are completely unlike their cousins 'Mushboom'. Head around to the left and up, to come to the main village. Head into the main building on the right, you will see Watts, get him to power up any weapons, and head up to talk to King Truffle. He states that he thinks you are the hero of their legends, he remarks that a dragon was seen fighting a snake yesterday! He says that you need to explore that cave, before he will tell you where the next Mana Palace is. He also remarks that their is something upstairs for you. Head upstairs and open the chest to recieve a Javelin's Orb! Go back to Watt's and get him to power it up. Head out of the main building, and to the shop on the left. Stock up to full on every item he has, after that you need to buy 3 Wolf's Band (400G +8), 3 Fancy Overalls (675G +22) and a Steel Cap (180G +13). I doubt you have enough money for this, so its time to power up ladies and gentlemen! Head back to the main building after having bought what you could afford, head right from the entrance, their will be an inn and an exit to the south, use the inn if you need to. Then head south, around and up into the cave. This is another area, with another cave at the top of it, when you have killed all the enemies in this area, exit and re-enter it. Continue doing so until you have the required amount of money. Then go back and buy and equip all the armour I mentioned before. Go to the Inn, this bit will be tedious, get the Girl to keep casting Cure Water until her MP are empty, then rest at the Inn, you are doing this now because it only costs 50G to stay in the Inn, and at this point money is abundant. Do this until Undine is Level 2, this should take around 4-5 sleeps at the inn. When Undine is Level 2 it heals around 125HP each, which is very handy. Make your way back through the area you were fighting in, and into the cave at the top, make your way through, the cave, it's not particularly tough, there is an Orb in a dead end room, use the, Gnome(Mud Slide), magic on it. Eventually you will make your way to the boss..... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Great Viper -------------------------------------------------------------------------- WEAKNESSES - Slyphid(Thunder Bolt) - (HP-1330/MP-8/EXP-1410/G-1056) -------------------------------------------------------------------------- Here is a guy who is a little on the tough side, keep as far away from him as possible, if he touches you he can Pygmyise you, which makes you tiny, do crap damage, although you can still cast magic, I think it only does 1/2 damage etc, use a medical herb to grow again. Get the Sprite to cast Slyphid(Thunder Bolt) on him, and run in and attack him with your powered up sword, while he is held still by the spell. -------------------------------------------------------------------------- After defeating him you will recieve a Sword Orb, and a small passage will open at the top of the screen, go through it. You will enter a cave, walk through it, there are no enemies, after a little while you will come to a room with light streaming down. In it there is a baby dragon! After finding out about its parents, you find that you can't move it, you go ask King Truffle, he offers to take him in and raise him, he asks you if you like the name Flammie, but you don't have a choice, he is the king after all! He tells you that the Cannone Travel to the south is open and can take you to Kakkara, the desert country. On the way out talk to Watt's and get him to power up your weapons, go to the shop and fill up on all the items. Head back out through the cave that took you outside Matango, and head down-right, where you will find a Cannon Travel man, although King Truffle told you to go to Kakkara, you actually have to go to the Ice Country first, this is another point where many people get stuck, so go to the Ice Country. -------------------------------------------------------------------------- -------------------------------------------------------------------------- ICE COUNTRY -------------------------------------------------------------------------- ENEMIES - Howler, Pebblers, Shellblast, LA Funk, (BOSS = BOREAL FACE) -------------------------------------------------------------------------- Once you arrive in the Ice Country, head up to the item shop, in there you need to stock up on items, and buy 3 Silver Bands(525G +10), 3 Racoon Caps (550G +21) & 3 Golden Vests(2250G +34). It is unlikely that you will have this much money, so its time to power up again. Rest at the inn etc, as neccesary, and head into the woods to the left. In there, there are a ton of Howlers, good money but be careful. After you can afford all the armour mentioned above, your ready to go. Watts is also in the Armour Store, in case you need any weapons powered up. Now is probably a good time to edit your action grid again, move your characters up one square and set their weapon power to the highest possible. By the time I left this little town, the hero and girl were Level 20 & the sprite was Level 19. Head to the left and through the first forest screen, the exit is on the bottom left, on the next screen you will meet Rudolph (Yes really!) he will tell you that his master has been kidnapped by a monster in the Ice Palace. Enter Santa's house and open the chest to gain a Spear Orb. (The double-chest bug usually happens there, for me) Make your way through the next screen, the exit is on the mid-left, make your way through the next one to face... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Boreal Face/Brambler -------------------------------------------------------------------------- WEAKNESSES - None - (HP-1100/MP-12/EXP-2245/G-1040), WEAKNESSES - None - (HP-78/MP-99/EXP-2/G-24) -------------------------------------------------------------------------- This guy is pretty easy to beat, he is very similar to Tropicallo from earlier in the game. Just ignore the brambler, and charge up your sword and hit him when he pops out from the ground, he can appear in any of the four corners, you tend to hit him more if you hit him on the side, don't worry about offensive magic, you don't need it. -------------------------------------------------------------------------- After defeating him you will recieve a Bow Orb and automatically walk up onto the next screen. In it you will see a member of the Scorpion Army tending to a wood stove, everything is green, this is Ice Land what's going on? It appears that the Scorpion Army are using the heater to create a resort, its warm so everyone one from Ice Land wants to go their. Talk to the guy on the stove, he has to jet for a while, so he asks you to look after the stove. Press the button on it, and you will hear some tapping, it will ask you you if you want to open it, choose yes. Inside is the fire elemental Salamando! He is very peeved at them having used him for a heater, and gives you his powers as your reward for freeing him! The land freezes back up and everybody leaves, after a confrontation with the Scorpion Army, head out the top of the screen. This screen has two exits, the one on the left takes you to a Neko where you can refill and save, the one on the right takes you to the Ice Palace. -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE ICE PALACE -------------------------------------------------------------------------- ENEMIES - Shellblast, Blue Drop, Specter, Weepy Eye, Mystic Book, (MID-BOSS = 3 TONPOLE(BITING LIZARD), (BOSS = FROST GIGAS) -------------------------------------------------------------------------- Upon entering the Palace you will find yourself in a room with three switches and numerous Shellblast's, the correct switch to hit is the one on the right. A bit beyond that, there will be a switch that you hit to open a path to a door, there are two of them. The right room contains a Glove Orb. The left room contains two switches, the switch on the right open's a new doorway. After some more rooms you will come to a mazey type area lined with bookshelves. To exit head down and past two bookshelves that look like this: ____ |____|__ |____| {This is an overhead view} around the bottom-middle (this had me stuck for a while the first time :) You will get to a room with a couple of mystic books, and two switches up the top of the room, hit the switches to fall down into the mid-boss room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- MID-BOSS - 3 Tonpole(Biting Lizard) -------------------------------------------------------------------------- WEAKNESSES - Salamando(Exploder) - (HP-600/MP-0/EXP-50/G-0), WEAKNESSES - Salamando(Exploder) - (HP-770/MP-6/EXP-210/G-348) -------------------------------------------------------------------------- These guys are easy, just use the same method as when you fought the Tonpole in Undine's Cave. It is exactly the same, except you have magic and there are three of them. I recommend not using magic because they are so easy, it also makes it easier if you concentrate all your attacks on one of them at a time. -------------------------------------------------------------------------- After you have defeated him you will be back in the room you were in before you dropped down, except now a doorway is open above you. Go through the next room, and step on the switch to be warped into a room with 3 Weepy Eyes. Head up to go into the boss hallway, he asks you if you will leave, reply with a no. Get ready to fight. -------------------------------------------------------------------------- BOSS - Frost Gigas -------------------------------------------------------------------------- WEAKNESSES - Salamando(Fireball) - (HP-1140/MP-99/EXP-3045/G-1200) -------------------------------------------------------------------------- This guy is fairly tough to beat, he can cast Ice Saber on your weapons, since this will make you do him jack all damage, cast Flame Saber on all your characters. Get the Sprite to chain cast Fireball on him, remember you can only hit him while he is in his whole form. Although you can hit him with magic as he is just changing, if timed right. Charge your sword up while he is flying around and run in and hit him when he reforms, Fireball does him around 70 damage, during this fight, my Salamando went to Level 1, at which point Fireball does around 160 damage to him, which is obviously a lot better. -------------------------------------------------------------------------- Upon defeating Frost Gigas you will recieve a Boomerang Orb. You will then be warped back into the hall where you heard the voice, and will find Santa waiting for you. He will explain what happend to him, and give you the Fire Seed! Make your way back a couple of screens through the Crystal Forest, you eventually come to a Cannon Travel Centre, in the middle-right hand side of one of the forest areas. Get the cannon travel man to send you to Matango (He doesn't have enough gunpowder to send you to Kakkara). Exit Matango and make your way back to the Cannon Travel man you used to get to the Ice Country, get him to send you to Kakkara. -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE DESERT AND THE SANDSHIP -------------------------------------------------------------------------- ENEMIES - Pebbler, Spider Legs, Mad Mallard, Pumpkin Bomb, Sand Stinger, (BOSS = MECH RIDER) -------------------------------------------------------------------------- You will end up being dumped in the desert completely lost and very thirsty. The desert loops endlessly until you find the right way through, one way to do it is U,L,L,D,L you will then mention something about not being able to go on. The girl will notice something in the distance so head up to find a Sandship. After meeting the people of the sandship, each of you is assigned a job. You will find yourself all alone in the kitchen, to escape you have to talk to Sergo, then the Guards on the door, Sergo again, and then the Guards on the door again. He will create a handy little diversion :), allowing you to escape. Head to the left, down, and up the stairs, head down the stairs on the right of the guard you can see on the deck. In the room down there you will find the Sprite, it turns out he has eaten all the ships food! You are asked to take him with you. After that exit, and (this is very hard to see, took me ages to find it the first time) head down, in the middle of the wall above you when you at the bottom of that area, you will see a door, enter it. Head up the stairs and talk to the guard to save your game, talk to the guards on the door, the Sprite will tell them that 'rats' ate all the food, they will run off to check, allowing you acess. Enter to find Morie trying to get the Girl to give her a backrub, Meria intervenes and then the empire appears, you will be warped out onto the deck. Talk to the guy in the top middle, Geshtar, he will want to have some fun with you, so prepare to fight the boss....... -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS - Mech Rider -------------------------------------------------------------------------- WEAKNESSES - None - (HP-980/MP-18/EXP-1595/G-1055) -------------------------------------------------------------------------- This guy is so easy its pathetic, he takes no effort whatsoever, you have to be near him to cast magic on him, so stand near him, and chain cast Gem Missile until you run out of MP, he's dead, wasn't that easy :) -------------------------------------------------------------------------- After his defeat you will be warped to an area with members of the sandship around. Talk to one of the soldiers and he will ask you if you are leaving, reply yes and you will be warped into an area with sand pits, head up to get to Kakkara. Talk to the seller, and fill up on items, you don't need to buy any armour. Watts is here and you can get him to power up your weapons, rest at the Inn etc if neccesary. Talk to the two guys near the dried up lake to find out about Kakkara, head down and out of Kakkara. Head D,L,U to get to the Fire Palace. -------------------------------------------------------------------------- -------------------------------------------------------------------------- THE FIRE PALACE -------------------------------------------------------------------------- ENEMIES - Sand Stinger, Spider Legs, Robin Foot, Dark Funk, Mad Mallard, Red Drop,(BOSS = MINOTAUR) -------------------------------------------------------------------------- Once inside the Fire Palace, head into the left door, go around until you come to the room filled with lava, use Salamando(Exploder) on the Orb there, to extinguish the lava. Go up and you will enter a room with 5 exits, a room on the left and right, a staircase in the middle and a doorway below the staircase, and one to the left of it. The top left & right rooms are empty, the doorway down, takes you down a ramp and back to the start. With no way to get back than walk around again. Head into the bottom-left door, in the bottom-left corner of this room you will find a chest containing a 1000G! Leave the room, and take the staircase, In the next room use Salamando(Fireball) on the Orb, to create an extension to the bridge just to the right of you, head down and you will come to another bridge and a staircase, head up the bridge and into the room, open the chest for 1000G! (Not a bad find), then go up the staircase, Head left and down the stairs, make your way through the little maze thingy, and collect the Axe Orb in the chest at the top, head back out and make your way down and around to the left and up, go into the staircase there. Make your way through the next couple of rooms, remembering to hit the switch on the platform with the two Robin Foot's, and across the whip post area, head up the staircase, you will come to a room full lof lit Calendabra's and an orb on a platform. Use Undine(Freeze) on the Orb, all of the Calendabra's bar two will go out, walk between the two that are still lit, and the platform the orb was on will rise revealing another staircase, go up it, its time to fight the Mid-Boss. --------------------------------------------------------------------------- --------------------------------------------------------------------------- BOSS - Minotaur --------------------------------------------------------------------------- WEAKNESSES - Slyphid(Thunder Bolt) - (HP-1200/MP-99/EXP-3348/G-1440) --------------------------------------------------------------------------- This guy is not too tough, he is another boss that is easy to chain cast on, so just keep your characters away from him, and get the Sprite to chain cast Slyphid(Thunder Bolt), you will have to refill the Sprite's MP's fairly often though, as you can only cast Slyphid(Thunder Bolt) 4-5 times at this stage, before you run out of MP's. --------------------------------------------------------------------------- After defeating him, you will recieve a Javelin's Orb. Head up to the top of the screen and out through the doorway, you will put the Fire Seed on the pedestal, then go up and seal the 4th Mana Seed (Fire), head back out the Fire Palace area and head R,U,U to get back to Kakkara. Talk to everybody, stock up on items, get Watt's to power up your weapons, rest at the inn etc. You will find out that the Water still hasn't returned the only way the can get it back is a Sea Hare's Tail (You can't do this until much later), so head to the cannon travel centre on the right and get him to send you to the empire. --------------------------------------------------------------------------- --------------------------------------------------------------------------- SOUTHTOWN --------------------------------------------------------------------------- ENEMIES - Iffish, Dinofish, Blue Drop, Mad Mallard, Pumpkin Bomb --------------------------------------------------------------------------- If you head down you will come to a building that is an inn, head upstairs and you find a merchant, buy 3 Golem Ring's(750G +13), 3 Ruby Vest(4500G +43) & 2 Quilted Hoods(700G +26). Head up to the house in the top left, attempt to talk to the woman standing outside the doors, and she will go back inside, talk to her and she will reveal the she knows who you are and that she is really a Tasnican spy, she tells you the password (634) that you need to get into the secret passage. The secret passage is located right and up from the inn, give the guard the password the lady told you and he will allow you to enter. Make your way through the passage its not hard to find your way around, the only thing to watch out for is the enemies, they can be tough at times. After making it through the passage you arrive in a house in....... --------------------------------------------------------------------------- --------------------------------------------------------------------------- NORTHTOWN --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- On your arrival you will be accused of being an imperial spy, however it doesn't take long for you to be recognised as friends of Jema, this is the Resistance HQ. Head out, at the item store you should buy 3 Frosty Ring(1200G +16), 2 Tiger Suit(6375G +52), Tiger Bikini(7100G +64) & 3 Tiger Cap(1100G +32). Save etc at the Inn, if you head down the left bottom stairs in the Inn, you will find Watts. After that head up to the ruins in the top right hand corner, after another meeting with Phanna, its time to enter the ruins. --------------------------------------------------------------------------- --------------------------------------------------------------------------- NORTHTOWN RUINS --------------------------------------------------------------------------- ENEMIES - Ghoul, Wizard Eye, Weepy Eye, Imp, Grave Bat, Tomato Man, Blue Drop, Specter, Green Drop, Red Drop, Robin Foot, (MID-BOSS = DOOM'S WALL), --------------------------------------------------------------------------- Head up the stairs on the left or right, there are 2 rooms, one on the left and one on the right, each contain an Orb, after you have gone through a couple of rooms, you can come back and do them, after you have completed the ruins, but I recommend doing them now, as the enemies along the way give pretty good experience. The one on the left contains a Spear Orb, the one on the right a Bow's Orb. Downstairs, the rooms on the left and right are empty, so head into the double doors in the middle, eventually you will come out in a longish hallway with 2 other exits, the one to your left protected by Robin Foot's is empty, the one further left protected by ghouls is the one you should go in. After a couple of rooms, you will come to an room with some downstairs areas, the downstairs area you can get too, has a switch surrounded by spikes, their is a room surrounded by spikes in the top-left corner of the room. Head to the bottom-right exit(top area not downstairs). After going through a couple of rooms, you will come to a room with a switch in it, hit it, this drop's the spikes that were there earlier. Head back and into the room's top-left corner, to find a Sword Orb. Head down to the downstairs area and step on the switch you can now get to, a door will appear in the wall above you, enter it. Head through a couple of rooms, the crappy spike maze, and a couple more rooms, you will come to the mid-boss..... --------------------------------------------------------------------------- --------------------------------------------------------------------------- MID-BOSS - Doom's Wall --------------------------------------------------------------------------- WEAKNESSES - Lumina - (HP-1180/MP-99/EXP-4750/G-648) --------------------------------------------------------------------------- This guy isn't very hard at all, he is basically exactly the same as Evil Wall, except that he doesn't move, and he has this really annoying move that carries you around the room, encircled by rocks. Just charge up your sword and hit his eyes, when they are dead charge up your sword and hit the thing in his forehead, get Sprite to chain cast Gnome(Gem Missile) on it. Don't forget to heal, he can do some damage. --------------------------------------------------------------------------- After defeating Doom's Wall, head up a couple of screens and after a meeting with Dyluck and Thanatos, its time to fight the boss.... --------------------------------------------------------------------------- BOSS - Vampire --------------------------------------------------------------------------- WEAKNESSES - Lumina - (HP-2550/MP-99/EXP-5148/G-696) --------------------------------------------------------------------------- This guy is also none too hard to defeat, just have the Sprite continually chain cast Gnome(Gem Missile) on him, he'll be dead in no time (remember you cant't do more than 999 damage in one chain, so if you think it'll do more, stop the chain, then start again). --------------------------------------------------------------------------- After you have defeated him, you will recieve a Boomerang Orb, there is nothing else to do here, so head back to Northtown. --------------------------------------------------------------------------- --------------------------------------------------------------------------- NORTHTOWN AGAIN --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- Head down and left two buildings, enter the right hand side door of the building with red/white striped shades over the doors, you will find Phanna in their being treated by a doctor, head into the building just below their, Krissie will be waiting for you just inside, it seems that the King of Northtown wants to talk, they invite you along and go along ahead of you, so go and rest at the Inn etc. By this stage all of my characters were Level 32. The entrance to the castle is in the top-left corner. --------------------------------------------------------------------------- --------------------------------------------------------------------------- NORTHTOWN CASTLE --------------------------------------------------------------------------- ENEMIES - (MID-BOSS = METAL MANTIS), Emberman, Armored Man, Dark Ninja, (BOSS = MECH RIDER 2) --------------------------------------------------------------------------- Make your way through to the throne room, you can't really go wrong because the ways that you are not supposed to go, are blocked off. Upon your arrival in the room, you will be suprised to see no one there. Go up and speak to the King, you will end up in Jail. Talk to the guard, he will let you out, and then shove you into the hole in the middle of the screen, its time to fight! --------------------------------------------------------------------------- --------------------------------------------------------------------------- MID-BOSS - Metal Mantis --------------------------------------------------------------------------- WEAKNESSES - None - (HP-1220/MP-40/EXP-4749/G-1464) --------------------------------------------------------------------------- This guy is an absolute joke, he's almost as easy as Mech Rider, just get the Sprite to chain cast Gnome(Gem Missile) on him, he will be dead in no time. --------------------------------------------------------------------------- After his defeat you will recieve a Glove's Orb and a warp point will appear, step onto it. Head left and press the attack button on the yellow blob, to use it to jump across to the other side. Get the chest up on the platform to recieve a 1000G. Head into the doorway on the left, head through the next couple of rooms, and you will eventually come out outside, with a couple of Armored Men around. Head down and into the door up the stairs on the right, after a couple of rooms, you will come to a room containing two chests, one has an Axe Orb and the other an Whip's Orb, leave and enter through the main double doors. Head up the main stairs, and up the stairs on the left. After a few rooms you will come out on the roof, head down and through the double-doors. After a couple of rooms you will come to a room, where a door is blocked off by a load of bell switches on the floor, the one's on the bottom, just knock you back, head into the one in the top right it will warp you across to the other side. Head up and to the right, you will notice that that switch throws you back too, (this is where tons of people get stuck) on the wall above the switch and just to the left, you will notice a little indentation thingy, hit it, its a switch, you can now walk straight over the bell floor switch. Head up through the door, After an exchange with the Emporer and his cohorts, its time to fight... --------------------------------------------------------------------------- --------------------------------------------------------------------------- BOSS - Mech Rider 2 --------------------------------------------------------------------------- WEAKNESSES - None - (HP-1258/MP-30/EXP-6013/G-1500) --------------------------------------------------------------------------- This guy is just as easy as before, just get the Sprite to chain cast Gnome(Gem Missile), don't cast it more than 5 times in a row though, as you cannot do more than 999 damage in one go. --------------------------------------------------------------------------- After his defeat you will recieve a Javelin's Orb, he starts to burn the place up, it looks like you are all goners. Then you hear King Truffle's voice! head right to find him, it appears he rode Flammie there, he says that Flammie thinks you are his parents, and gives you his favourite toy 'Flammie Drum', it is an unlimited item, whenever you use it (not in dungeons) Flammie will come to you and you can ride him anywhere you want! He asks that you take him back to Matango (check my map), on your arrival back at Matango, he tells you that you need to go to the Lofty Mountains, in the South West. Buy any items etc you need, get Watt's to power up all the weapons that need it (an awful lot by now!), and rest etc at the inn. Go outside and call Flammie to go on a....... --------------------------------------------------------------------------- --------------------------------------------------------------------------- QUEST FOR THE BONUS ITEMS --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- Before you go to number 10 (Lofty Mountains) now is as good a time as any to go and get the two optional items in the game, that you need Flammie for. The Midge Mallet is located in Gaia's Navel (No.4 on the map). Go back to the Dwarf Village, and towards the bottom-middle of the area, you will find the chief of the village, talk to him, to recieve the Midge Mallet. You are required to get a Sea Hare's Tail before you can get the Moogle Belt. It is located on an island just to the north of Tasnica. They aren't selling very well so the store owner will give on to you. After you have recieved it, take it back to Kakkara. And talk to the two guys, who were standing near the empty lake. After giving them the Sea Hare's Tail, the water re-appears and the music changes. Everybody, is now very happy, and they give you the Moogle Belt, as a token of their appreciation. The Midge Mallet is used to switch between being small and big, as well as vice-versa. The Moogle Belt is used to switch between being normal and being a moogle, and vice-versa. --------------------------------------------------------------------------- --------------------------------------------------------------------------- LOFTY MOUNTAINS --------------------------------------------------------------------------- ENEMIES - Trap Flower, Bomb Bee, Eggatrice --------------------------------------------------------------------------- Once you arrive their, head up and left, ignore the cave (Palace Of Darkness) You will come to a town. Head to the store in the bottom right corner, buy 3 Ivy Amulets(1875G +20), 2 Circlets(2300G +38) and 3 Magical Armour(11500G +78). Watts is in the house in the bottom-left, the inn is in the top-right corner. If you head up you can visit their Temple, in it there are Orbs that have sounds recorded on them, I think it is from before the world was nearly destroyed the first time. In the top-right hand corner of the temple their is a door that allows you to reach the top, and speak with a man. Once you have finished, head back down and right past the Palace Of Darkness. Head up and to the top, its pretty obvious which way to go, considering their is only one way :). The only thing I recommend, is that you equip the hero with the whip, it is a handy weapon and this is a good place to start using it, see what you think. In the cave at the top, you will meet Jehk, Sage Jock's assistant. He tells you that the Sage has gone to the Palace Of Darkness. So make your way back down the mountain, and use the inn in the village to the left. Its time to head to the Palace Of Darkness, so enter the cave I told you not to before. --------------------------------------------------------------------------- --------------------------------------------------------------------------- PALACE OF DARKNESS --------------------------------------------------------------------------- ENEMIES - Fierce Head, Grave Bat, Imp, Dark Knight, Dark Ninja, Emberman, (BOSS = DREAD SLIME) --------------------------------------------------------------------------- Once inside the palace, head into the right-hand passage, the one on the left is a dead end containing a Dark Ninja. You will come out in a room full of stalagmites, and a few Embermen. There is a cracked wall to the top left(currently does nothing) and exits in the top and bottom-right. Kill the Embermen, the top-right exit is a dead end room, so head into the bottom right. Once through, enter the doorway in the top-left and step on the switch their, to raise a whip pole. Head back out and towards the bottom-right. Exit through the doorway, hit the switch in the top-left and then enter the doorway in the bottom-right (at the bottom of the stairs). Make your way through the next long winding hallway, and you will come out at the bottom of a set of stairs, with a doorway to the right of them. It is a dead end, so head up the stairs, and enter the doorway above you. Go through the hallway, and you will come out in a cavey room with a couple of Embermen and some whip poles, that you created with a switch earlier. Head across the whip poles and hit the switch, a doorway will open to the right. Head back, ignore the doorway above you, its a dead end. Make your way back, in the long winding hallway on the way back I found a chest in the top-middle containing 1000G! It wasn't their before , and I didn't kill any enemies to get it, so you should find it too. I got lucky at this point though, I killed a Dark Knight and found a Gauntlet!(37500G +90). Make your way right back to the first cavey room, destroy the stalagmites and this time head up and left, there is the doorway that you created just before, enter it. Head up and you will come to a room with switches in the floor, when you press these you will see a string of blue flames appear, these are invisible walkways, so head across them. After pressing switches, and going across a couple of walkways you will come to a doorway, enter it. Now its time to fight, the boss, that many players hate..... (myself included). --------------------------------------------------------------------------- --------------------------------------------------------------------------- BOSS - Dread Slime --------------------------------------------------------------------------- WEAKNESSES - Shade - (HP-5000/MP-99/EXP-37000/G-26400) --------------------------------------------------------------------------- This guy can be a bastard, if he traps you in the corner, but generally he isnt too hard. Just power up your weapons and hit him. You cannot hit him with magic (does 1 damage) unless it is chain cast. So usually I get the Sprite to chain cast 3-4 gem missiles on him. You can tell when he is getting near death, as he gets smaller and smaller as he takes more damage. Continually heal yourself, to guarantee staying alive, your HP's should be above 120-130 at all times. --------------------------------------------------------------------------- After his defeat you will receive a Javelins Orb, and be transported out to the room containing, the pedestal of the next Mana Seed. Talk to the guy at the bottom of the pedestal, this is Shade. He tells you that he is the Spirit of Darkness, and few have beaten his creatures. He gives you his powers as a reward, head up the pedastal to receive the 5th Mana Seed. Make your way back to the start (all the enemies have gone), dont leave yet, enter the middle doorway (previously blocked by a gate) and open the chest to receive a Glove Orb. Now you can exit. --------------------------------------------------------------------------- --------------------------------------------------------------------------- UP LOFTY MOUNTAINS AGAIN! --------------------------------------------------------------------------- ENEMIES - Trap Flower, Bomb Bee, Eggatrice --------------------------------------------------------------------------- Its time to head back up Lofty Mountains again, so make your way back up, again I recommend equipping the hero with the whip. Upon seeing Jehk again he tells you, that Sage Joch is at the Gold Isle to the Northeast. Exit the cave, and call Flammie, head to No.19(see map). --------------------------------------------------------------------------- --------------------------------------------------------------------------- GOLD CITY --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- The Inn is located in the top-right, Watts is located in the bottom-left, and the store is located in the top-left. Rest at the Inn, visit Watts etc as neccessary. Head to the store and buy 3 Lazuri Ring(8800G +35), 1 Dragon Helm(7500G +66), 2 Duck Helm(11250G +78), and now for the real killer, 3 Battle Suit(30000G +139). It is unlikely that you will have enough cash for all of this, so head back to Lofty Mountains, and keep running up and down it, it is a good place to power up and get cash, after you have the required amount(it does take forever!), head back to Gold City. If you dont, you will die easily in the next dungeon, so yes you have to. Buy all the armour you couldn't afford before, and then head up the stairs towards the top-middle. Make your way all around the wall to the other side. Talk to the man there and he will tell you that the King has sealed the Gold Tower shut, and that the key had been stolen by a Tasnican spy who was caught in Southtown, but the key was never recovered. Its time to head to Southtown. So call Flammie and catch a ride to Southtown, No.18(see map). --------------------------------------------------------------------------- --------------------------------------------------------------------------- SOUTHTOWN AGAIN --------------------------------------------------------------------------- ENEMIES - None --------------------------------------------------------------------------- Once you get there, head to the house in the top-left, remember the woman who gave you the password to the secret passag