The Seikens

SD3 Feature – Debug Room

Posted on May 12th, 2007 by Kassidy Kearey
Filed under Seiken Densetsu 3, Seikens

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A new article has been added to the Seiken Densetsu 3 section of our website detailing the wonders of the Debug Room, which will tell you how to access it, what you’ll find there and just how far its features stretch.

Expect more updates after a week or so, as I’m going to be out of the country as of tomorrow (again).

Normally a developer’s resource, the Debug Room allows one to access areas of the game or features free from the restrictions of having to follow the storyline as a player would normally have to, making problem solving and fine-tuning much easier in the later processes of game elaboration. While these are not supposed to be available in the end product, the wonders of game-hacking devices have allowed us to see those places only the creators were meant to behold.

While not terribly useful, it does allow us to fiddle about and revisit places, fight bosses in any order we want, and even skip right to the end of the game for a laugh. So why not check out the article and see just what you can get out of the Debug Room.

2 Responses to “SD3 Feature – Debug Room”

  1. Sheexy Says:

    Neato Kassidy, didn’t expect to see this update so soon.
    Speaking of updates, what happened to Dekky’s Friday thing?

  2. Kassidy Kearey Says:

    Well, I wanted to get something up before my week off, and this was a goal that could be accomplished in time. As for the Friday thing… no idea…