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Posted: Wed Jan 24, 2007 11:53 pm
by Lotus
Yeah, I know that feeling.

Posted: Sun Feb 04, 2007 7:46 pm
by Duran
From the looks of your screens, it doesnt look too hard...

Posted: Sat Feb 17, 2007 8:33 pm
by Duran
I really need to bump this thread, if its okay...

I havent been able to add much due to school work, but Im still working on it...

Posted: Mon Feb 19, 2007 5:40 am
by Dr. Sheexy
Glad to hear you are still working on this, I was wondering about it.
We need to get Deques working on the fan stuff section for Seikens. :D

Posted: Mon Feb 19, 2007 9:17 am
by Duran
I still need to bug a friend of mine for his character sheet tempkale...

Either that, or make my own...

Posted: Tue Feb 27, 2007 5:42 am
by Duran
Quick question:

Im still toying with the idea of a class change/upgrade system similar to SwoM...I know how I can make it work, but it would be a bit limiting for characters. Im not sure what to do, so I'll see if I can get you guys' feedback on it.

Posted: Tue Feb 27, 2007 4:10 pm
by Lotus
Well, what is your idea?

Posted: Wed Feb 28, 2007 4:10 am
by Duran
If you've ever played SwoM, then you'll know what Im talking about:

Basically, the player only gets one of 6 basic classes to start with. From then on, they're free to level up any of those six classes. They're free to multi-class and combine different ones together. If they reach a certain requirement, they get a class upgrade.

Ex. Player levels up Warrior to X level. Warrior then levels up Sage to X level. Player becomes a Paladin. etc.

Posted: Wed Feb 28, 2007 7:01 pm
by Lotus
That is how I would do it. Basically they meet the prerequisites for a Prestige Class, the only thing I would change is make it voluntary. So if they meet the requirements for the Paladin, but want to become a Cleric, let them bypass Paladin and become a Cleric when the meet the requirements.

Posted: Thu Mar 01, 2007 7:20 am
by Duran
Keep in mind Cleric is a basic class (Sage). Im going by SwoM classes. I know some players won't like it very much, seeing as it'll limit what they want to do. Thats pretty much my dillema...

Posted: Thu Mar 01, 2007 11:26 pm
by Lotus
Sorry, just picked a class off the top of my head, didn't reference anything.

I fail to understand how this is limiting though? I mean D&D was far more limited.

Posted: Fri Mar 02, 2007 5:44 am
by Duran
Put it this way:

D&D, you're given up to 11 base classes and entire books of prestige classes...I don't see how that is limiting.

With my game, it would be 6 classes with 2 prestige classes for each base class...

Posted: Fri Mar 02, 2007 5:08 pm
by Lotus
Eh, I suppose that's true, but with all the limitations you get in D&D you can rarely get anywhere with your character. You spend all your characters stuff aiming towards one goal, and usually when you get there, you realize that the Prestige you were working for isn't worth it anymore. At least with this you can simply start taking new classes and probably easily reach a different goal.

Posted: Fri Mar 02, 2007 6:36 pm
by Duran
Well not in this case...like with Mana's class system, theres no reverting back, plus you only get two real choices for your presieges. I know Im adding a couple race-specific presteige classes to add a bit more variety.

Posted: Sun Mar 25, 2007 8:31 am
by Duran
Right now, Im currently working on a a template for a character sheet...