Actually
www.purezc.com has a hosting service that I'll be using, it's pretty much the place for ZC.
Here is the problem with Zelda Classics palette system, you have only 4-bit (16) colors and only some 11 or 12 palettes, the first two are for the system, and then three towards the end are reserved for the character and enemies. However they just implemented 8-bit mode which let's you use all the palettes at the same time, so I am playing with things to get them to work right. Also you can set up alternate palettes, the problem is they effect the whole screen, so you have to be careful when using them.
I'll keep you posted and thanks for the support.
EDIT:
If you'd like to help, I am trying to get the following right now:
SD3
People sprites, just generic people, I need all their frames, which should be 2-3 walking frames going Up/Down/Left or Right (I only need the one direction)
Corridor of the Wind Statues
Monsters
Molebear (all poses and attacks, work on the movement first, then possibly the burrowing and attacking)
Bound Wolf (Work on the up and down attack sprites)
Evil Sword (everything)
Armor Knight (everything)
Poron (Everything)
Goblin (Up and down movement and all attacks)
Zombie (up and down movement and all attacks)
Assasin Bug (everything)
Grell (everything)
Sword of Mana
Niccolo (all sides and movement, and him fishing)
Those would get me started (yeah, that's a lot, I know) even one monster or sprite is a big help. To help you help me, most emulators have teh ability to disable layers by pressing a certain key, 1-4 on Zsnes and I think Snes9x.
EDIT: Here is another shot of the Ruins and the Jungle
Thanks,
Lotus