Impure Gems have a whole slew of effects, but they are unstable. They will greatly increase one ability or stat at the cost of others (for example, great boost to strength at the cost of max HP). There are 35 Impure Gems available, which are obtained only from enemy item drops or Dudbear rewards.
Size | Gem Name | Effect | |
---|---|---|---|
1 | Life’s Thirst | Converts 3% of damage inflicted on monsters into HP. ATK -10 | |
2 | Mind’s Thirst | Converts 3% of damage inflicted on monsters into MP. INT -10 | |
3 | Soul’s Thirst | Converts 3% of damage inflicted into HP and MP. ATK -10, INT -10 | |
4 | Meager Resistance | Automatically use stardust herb. Increases risk of ailments | |
5 | Meager Courage | Automatically use pep root. Increases risk of ailments | |
6 | Chivalry | DEF +20, MND -20 | |
7 | Ascetism | MND +20, DEF -20 | |
8 | Good and Bad Luck | Increases lucre gain by 20%. Items drop less often. | |
9 | Planted Feet | Enables steady travel over sand and ice. Increases risk of ailments | |
10 | Berserking | ATK +15, DEF -10 | |
11 | Wizardry | INT +15, MND -10 | |
12 | Clouded Vivicite | Raises maximum HP by 50. DEF -10 | |
13 | Clouded Magicite | Raises maximum MP by 30. MND -5 | |
14 | Evil Spirit’s Favor | All elemental spells reach level 2. ATK -10 | |
15 | Cautious Feet | Enables safe travel over spikes. Increases risk of ailments | |
16 | Meager Hope | Automatically use angel’s grail, which will revive you, but you will catch on fire | |
17 | Uneasy Meditation | Restores 3 HP every 3 seconds. DEX -5. | |
18 | Budding Warlock | Doubles effect of MP recovery items. Increases risk of ailments. | |
19 | Budding Alchemist | Doubles effect of HP recovery items. Increases risk of ailments. | |
20 | Courage to Learn | Increases experience gain by 75%. DEF -20. | |
21 | Fire & Water Flaw | Raises risk of burning & freezing. Lowers risk of all other ailments | |
22 | Earth & Wind Flaw | Raises risk of paralysis & disarmament. Lowers risk of all other ailments | |
23 | Moon & Wood Flaw | Raises risk of confusion & sleep. Lowers risk of all other ailments | |
24 | Light & Dark Flaw | Raises risk of stunning & blindness. Lowers risk of all other ailments | |
25 | Poison Flaw | Raises risk of poison. Lowers risk of all other ailments | |
26 | Soul of Progress | Increases experience gain by 75%. Items drop less often | |
27 | Academia | INT and MND +12. ATK and DEF -5 | |
28 | Barbarism | ATK and DEF +12. INT and MND -5 | |
29 | Budding Artificer | Quintuples effect of recovery items. Increases risk of ailments. | |
30 | Bond of Demons | All elemental magic reaches level 3. ATK -50 | |
31 | Zeal of Demons | All elemental spells consume 30% less MP. ATK -50 | |
32 | Witch’s Cantrip | Restores 5 MP every 3 seconds. MND -10. | |
33 | Witch’s Meditation | Restores 5 HP every 3 seconds. DEF -10. | |
34 | Uneasy Blessing | Restores 8 HP and 8 MP every 3 seconds. ATK and INT -30. | |
35 | Witch’s Blessing | Restores 10 HP and 10 MP every 3 seconds. ATK and INT -50. |