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Chapter 5

The Brightwood forest of Wendal

Mana Tower Scene

A storm rages so violent you find it hard to keep your footing as you gaze over
the darkness that has engulfed Brightwood. Now speaking of footing, very
regularily in Brightwood you’ll see circular pegs on the ground. These can be
hammered down using a focused Hammer attack, so keep that equipped most of the
time. Hitting them will make bridges appear over the water, so you can advance
in the level.

Small obstacles are now in the form of mushrooms. Watch out for the green ones,
they will inflict poison on you (we’re talking 20HP drainage every 2 or 3
seconds, it is NOT nice). Large obstacles are in the form of tree stumps, and
you can use a small purple deeleewopper the same way we used barrels before.
Again, your hammer will be very useful, because the Gleampool has a hbit of
hiding itself under one of these stumps.

-1st Zone
Gleamdrop: Defeat a certain group
Gleamwell: Hidden by a stump

We start off straight away dealing with our friends the Mushbooms, and already
we see an example of the bridge-revealing peg. Get your hammer ready, there’s
more where this one came from. Again, this is another starter-level to get you
used to all the mechanics I’ve described above.

You’ll find the Gleampool in the bottom-right corner of the zone, under a stump
next to a golden chest. The Gleamdrop is in the custody of the purple walking
flowers, so take them out (there’s not too many of them.

-2nd Zone
Gleamdrop: Defeat a certain group
Gleamwell: Hidden by a stump

You start off amidst dozens of stumps. Start playing some rather precarious
pool with the enemies, including the return of Sonic, I mean, molebears. The
Gleampool should be hidden under a stump at the top left hand corner of the
level, so reveal that first off, then hack your way through the purple flowers
again.

-3rd Zone
Gleamdrop: Defeat a certain group
Gleamwell: Hidden by a stump

You can either head to the right or up at the start of this level. My
suggestion is upward-bound. Make your way round toward the right, ad you’ll
find 4 stumps near a bridge off to the right. The left-middle stump has the
Gleampool. Head over the bridge and you’ll find a dark-whorl generating enemies
like no tomorrow. You can use this to gain some EXP, up to you, but I wouldn’t
hang around right now. The whorl CAN be defeated by brute force, but it has a
rather high HP and you only inflict 1HP damage with each hit, so you could be
there a while. Head on round the top of the rock formation, defeating the
exploding pumpkins on the way. These guys have the Gleamdrop this time. Once
you have it, race back round to the pool. You can only go via the top, as the
vortex will stop you from going the bottom route (unless you shut it down
through sheer barbarian frustration that is).

-4th Zone
Gleamdrop: Defeat a certain group
Gleamwell: ——–

Our friends the walking armour are back, hiding out on the island in the centre
of the screen. You have three pegs at the bottom, and each will activate a
bridge on either side of the island. I’d suggest activating just one and
heading in. The pegs, from left to right, activate the following bridges: top
and bottom, left, and right.

It is recommended that you weaken them a bit first with some non-
aimed arrows from the bottom, and when going in make your first hit one with
the hammer to weaken them more. In such close proximity they are not easy to
charge head-on, and you could find yourself in for a nasty surprise if you’re
not careful.

Save your game and move on to the next zone.

-5th Zone
Gleamdrop: Defeat a certain group
Gleamwell: Hidden by a stump

Something new for us to deal with from here onward are big Xs on the ground. If
you step on them, vines will rush out and knock the wind out of you quicker
than you can say "Rabites eat my baby". If you walk in between them, and I mean
dead-centre, you’re fine. Enemies are also affected by these, so for example
when you head down from your starting point here, you can get yourself into a
heap of trouble because one enemy walks on them, gets knocked toward you,
knocks you in to the next lot behind you… Nasty stuff.

After you’ve had your first experience with them, head over to the right. The
Gleampool should be under the stump heading straight right from the bridge. The
Gleamdrop is held hostage by the pumpkins again.

-6th Zone
Gleamdrop: Defeat a certain group
Gleamwell: Hidden by a stump

More of the same now. Defeat all the purple flowers for the drop, and the pool
should be under the stump that is to the left of a small pond on the left hand
side of the zone. The chests here aren’t too interesting, but they do help your
score at the end of the level.

-7th Zone
Gleamdrop: Defeat a certain group
Gleamwell: Hidden by a stump

Now, for a complex one. You’ll find yourself switching back and forth between
bow and hammer, or combining the two, as the bees tend to kep their distance
over water. Head over the first two bridges, then move up between the Xs to
reach the peg you see at the top of the screen from the back (don’t approach it
from the bottom). Hit that down to activate a bridge over on the right hand
side of the screen. Now, head up again, and careful with the golden chest, it’s
a trap. The silver one is OK. Go down and right and you’ll find another vortez
generating enemies. Go down via the bridge you just activated, defeat the
enemies here, and hit the peg to activate the bridge above the whorl. Move up
here and defeat the blue shell creatures to get the Gleamdrop. The Gleampool is
under a stump just to the left of the vortex. You can go for extra exploring by
defeating the vortex and heading over the bridge on the right if you feel like
it. All you’ll find there though is a silver chest and three trapped golden
ones. You can also reach the chests on the far right island from the top island
using the flail.

-8th Zone
Gleamdrop: Defeat a certain group
Gleamwell: ——–

There are two ways to do this level. FIrst you can head up, through the
mushrooms, get the two chests and hit the peg to open a small bridge to the
lower part of the level, or you can tiptoe through the Xs and go for them head-
on. There will be 4 Sabertooth Tiger Heads (yes, just the heads) bouncing
around and getting themselves hurt by vines. Go down and finish off the job for
them, then take the drop to the pool for another save point.

You reach the eye of the storm, a quiet place. ALmost too quiet. A glowing orb
of darkness (oxymoron?) swirls just above you. You call on Treant and Gaia, but
just as you do so, the Mana Lord appears before you. He expected you to get
this far. He taunts you with the Mana Sword, asking if it is what you were
looking for to save the world. He may have underestimated you, but he fears you
hindering him not.

You protest. If this keeps up, the world will… indeed, as he interrupts you,
cease to exist. Which is exactly what he wants, the destruction of the world
froma maelstrom of Mana. Did you think he was trying to take over the world or
settle a personal grudge? He then disappears to leave you to try and calm the
storm yourself.

The vortex speeds up, gaining strength, and prepares for your attacks.

– Boss Battle : Mana Storm –

This is an interesting battle with not an awful lot of science to it. The storm
will not allow you to get near its core when the vortex is thick. Even arrows
can’t get in. You can use the glowing orbs by knocking them toward the storm
with the Hammer, that’ll do some damage. Magic is too slow to do anything
whatsoever (the storm will move by the time you’ve cast it, let alone have the
spell take effect). So when you see the storm weaken it’s vortex, run toward
it, and hammer away at it with your sword. With your current level it should go
down with about three bursts of this sort of attack.

As you strike your last blow, the core explodes in a brilliant light. You’ll be
taken to the ranking screen now. The gold ranking for this level will give you
the option to a weapon of each type and a purple gem. The weapons can only be
equipped one by each character (ie Tumble can only equip the bow).

Returning to the scene of events, the Mana Lord reappears after the storm has
disolved, and is rather impressed. But how do you attempt to vanquish the Mana
Tempest without the sword? He is interrupted by the appearance of Treant and
Gaia.

The conceed that, as the Mana Lord says, they are no match against Mana by
themselves. But they aren’t alone. The spirits are with them. The Mana Lord is
enraged by their defiance, as he watches the spirits rise through the wood
toward the tempest above and dispel it with ease (in full motion video too!).
As you celebrate this victory, the Mana Lord summons his powers and strikes
down the spirits, Treant and Gaia, in a torment of lightning bolts. He then
casts you backward to the ground and approaches you with the Mana Sword to
finish you off.

Just as he raises his sword, a gem pops out of the ground and hovers in the air
near the Mana Lord. A dozen more join it and cling to the Mana Lord, who is
stunned and can’t move. Using up a lot of his power he casts them away. He
can’t understand everyone defying him, he is doing what the Mana Goddess wishes
and filling the world with Mana. As he regrets not finishing you off at
Lorimar, he has an epiphany regarding the Mana Tree’s maiden and her powers. He
is of course refering to Tess! He then says something about the Seed of Mana,
and determined that this is the solution to his dilemma, retreats once more.

You return to the Mana Village, with the words of the Mana Lord heavy on your
mind. Right now the game will tell you to go talk to Tess, but she is nowhere
to be found. At this point, before going any further, my advice is to get doing
some subquests from Dud Services and get up to level 45 before even thinking of
advancing anymore. Also it is important that you go talk to Balbo and the Bomb
Brothers, as they have just found a really pure ore and can make your gem frame
even bigger! The grid will now have the form of a cross, with 2, 4, 4, 2 slots.
This will make for even more power boosting possibilities you weren’t open to
before. Take the time to plan out some new gem fusions if you have the money to
(you should have stacks of it at the moment… think of all the possibilities
about 50000L has to offer), work up a good gem configuration, and prepare for
some questing.

You will now be able to access the elemental subquest for Dryad. However,
seeing as Tess is nowhere to be found, you’d think we’re stuck with whatever
elemental we already have equipped, right? Wrong! Go talk to Nana in the
Mermaid, and she will be able to change spirits for you.

Also, IMPORTANT, before checking out the glowing Mana Stone, talk to Granny
Hannah or Nana (Chat) to receive a subquest for the Mana Tower to try and find
Tess. If you touch the Mana Stone, you may not be able to do this subquest.

So my advice is to start out doing some subquests, get your level up
to 45, or if you’re feeling up for it, 50, while keeping your weapons up to
date and gems in line, and then when you’ve done this move on to the next
chapter. You should have no problem doing subquests in a very short time by
this point.

Personally, my current gem combination contains Sword Expertise, Sword
Training, Soul of the Gemma, Glittering Crystal and Chivalry. Gets through them
like butter.

Subquests Available: Tess’ Whereabouts (Nana, MUST BE DONE BEFORE TOUCHING MANA
STONE!!!), Benevodon of Wood (Dryad)

Continue to next chapter…