Later in the game, elemental spirits become available to be equiped by characters, granting them the ability to cast offensive magic against enemies or support magic upon themselves or other characters (depending on the spell) during a mission. An elemental can only be assigned to one main character at a time, and the spell available for that elemental will vary depending on the character chosen.
To cast use an elemental spell during a mission, select only the character that you want to cast the spell by tapping on them (not encircling) and press the blue button below their character stats on the right hand side of the bottom screen. This button will not be available while the character is carrying out an action (attacking the enemy physically).
Saber type spells will cast upon your own character, and will generally cause your attacks to inflict a particular status ailment upon the enemy a certain percentage of the time, or in Luna’s case to absorb HP while attacking. The effects of the spell last 60 seconds.

Salamando – Fire
Flame Saber
10% chance of setting enemy on fire
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
Fireball
Offensive: All units to the front are attacked, 20% chance of setting on fire
(Yurchael, D’Kelli, Belgar)
Explode / Explosion
Offensive: All units in a 3 square radius, 10% chance of setting on fire
(Valda)
Undine – Water
Ice Saber
10% chance of freezing
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
Ice Smash
Offensive: Single unit, 10% chance of freezing
(Yurchael, D’Kelli, Belgar)
Spike Freeze / Mega Splash
Offensive: All units in a 3 square radius, 10% chance of freezing
(Valda)


Gnome – Earth
Stone Saber / Diamond Saber
10% chance of petrifying
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
Earthquake
Offensive: All units in a 3 square radius, 10% chance of petrifying
(Yurchael)
Diamond Shards / Diamond Missile
Offensive: Single unit within 4 squares, 20% chance of petrifying
(D’Kelli, Belgar, Valda)
Jinn – Air
Lightning Saber / Thunder Saber
20% chance of inflicting paralysis,
(Roget, Yurchael, Gemière, Gauser, Belgar, Falcon, Loki)
Cyclone / Air Blast
Offensive: Single unit, 10% chance of inflicting paralysis.
(Qucas, D’Kelli, Alma)
Thunderstorm
Offensive: All units in a 3 square radius, 10% chance of paralysis
(Valda)


Dryad – Trees
Leaf Saber
30% chance of inflicting sleep
(Roget, Yurchael, Qucas, Gauser, Alma, Belgar, Loki)
Poison Bubble
Offensive: All units withing 3 squares damaged and 30% chance of poison
(D’Kelli)
Sleep Flower
Offensive: Single unit within 4 squares, 10% chance of inflicting sleep
(Gemière, Falcon, Valda)
Luna – Moon
Moon Saber
Absorbs 20% HP from damage
(Roget, Qucas, D’Kelli, Gemière, Alma, Falcon, Loki)
Half Eclipse / Half Vanish
Offensive: HP reduced by half, all units within 2 squares
(Yurchael)
Lunatique
Offensive: Single unit within 4 squares, 10% chance of confusion
(Gauser, Belgar, Valda)


Wisp – Light
Holy Saber / Saint Saber
10% chance of falling in love
(Qucas, Gemière, Gauser, Alma, Falcon, Loki, Valda)
Heal Light
Recover own HP.
(Roget, Yurchael, D’Kelli)
Twinkle Rain
Friendly units within 3 squares recover from status ailments
(Belgar)
Shade – Dark
Dark Saber
10% chance of inflicting blindness
(Roget, Qucas, Gemière, Gauser, Alma, Falcon, Loki)
Evil Gate
Offensive: Single unit within 4 squares, 10% chance of blindness
(Yurchael, D’Kelli, Valda)
Dark Force
Offensive: All units within 3 squares, 10% chance of inflicting blindness
(Belgar)

God-Beasts
As you complete later levels, you will unlock the ability to create altars to the God-Beasts, which can then be used to summon them and inflict damage and status ailments on all enemy units on the map, visible and invisible, very useful when in a pinch, or just to erradicate a small army when the time is right so to do.
In true Square tradition, each time this happens, a FMV interrupts the play to show us said beasties emerging from their natural habitat and releasing all their pent up fury. There is no sign of Zable Fahr though, which is understandable.
For the cost of building these altars, please see the Structures section.

Mispolm
400HP and Sleep

Land Umber
350HP and Paralysis

Fiegmund
450HP and Freeze

Xan-Bie
350HP and Burning

Dangaard
450HP and Paralysis

Dolan
500HP and HP Absorb

Lightgazer
400HP and Charm