The Seikens

Legend of Mana Card Duel - Character Cards

聖剣伝説 レジェンド オブ マナ カードデュエル キャラクターカード
The Seiken Densetsu trading card game Character cards.

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Character Details

Legend of Mana Card Duel Character card back.
Card backing for cards in the Main Deck.

These cards belong in the Character Deck, and have their own unique backing. Like in other trading card games, Characters exist to fight for you. The rulebook requires the Character Deck have 8 different Character cards in it. 24 Character cards were printed for the Legend of Mana Card Duel collectible card game. If a Character is trashed, they are placed in a discard pile separate from cards in the main deck. When a turn starts and you have less than 3 Characters on the field in your Party, you must draw and play cards from the top of your Character deck until you have 3 Characters in play. When all of your Character cards have been trashed and your Character deck has no cards left, you lose the game.

Like Monsters, Characters use STR and DEF stats as damage and hit points respectively. Damage is not cumulative, and is cleared after each battle. If a Character dies in combat, it is moved to the trash.

During the Main Phase a player may choose to have their untapped Characters attack both Face Up and Face Down Monsters. Multiple Characters may attack a Monster together in this manner. After the battle resolves, the attacking Characters become tapped.

When Monsters attempt to move onto a player’s Lands, they may block the movement with any untapped Characters of their choice. Once again, Characters become tapped after the battle resolves.

When Monsters attempt to attack a party such battles may be avoided by letting them “through”, in which the attacking player will receive 1 of the defending player’s Available Mana. If this cost cannot be paid, at least one Character must fight the Monster. Characters that partake in these battles do not become tapped afterwards, and Characters that are already tapped may block the opponent’s Monsters. Tapped Characters participating in these battles are treated as though they have STR 0 and have no benefits from any non-Support or Artifact abilities or effects they would otherwise have.

Characters may have various Special Skills that influence the game. Special Skills with a symbol at the beginning indicate that the Character may be tapped to activate an effect at specific times. Becoming tapped for any other reason does not activate this effect.

Some Characters have Synchro effects that give bonuses to STR, DEF, or both when another Character is in the same party.

Characters can typically use one Item, but some cannot or may be limited to only using specific Items. These limitations or abilities are described in the Equipment Remarks. When an Item card is equipped to a Character that already has an Item equipped, the original Item is trashed and the new Item takes its place. Golems are special in that they can equip any number of items, but cannot activate their effects.

Card Layout

Card List

Character Cards
HeroHeroineNiccoloEscadDaenaLarcSierraPrincess PearlLady BlackpearlElazulElleBud
LisaMatildaSandraRabiteGilbertRubensRogerCap'n TuskSkippieHamsonMachine Golem Mark 1	Machine Golem Mark 44

Hero

Hero
Character
STR 4 / DEF 2
Fateful Encounter
Character Replenishment
⭮: Select 1 Character from your Character deck and exchange it for one untapped Character on your field. Add the exchanged Character to the deck and shuffle it.
 
The world transforms into the viewer’s image. Let’s go to the World of Mana.
© 1999
No. 108 R

Heroine

Heroine
Character
STR 3 / DEF 3
Fateful Encounter
Character Replenishment
⭮: Select 1 Character from your Character deck and exchange it for one untapped Character on your field. Add the exchanged Character to the deck and shuffle it.
 
The poet Pokiehl said “The world is an image”. Let’s go to the World of Mana.
© 1999
No. 109 R

Niccolo

Niccolo
Character
STR 1 / DEF 4
Business Unusual
End of Battle
After participating and not being trashed in a battle that requires tapping, draw 1 card from your main deck.
(Synchro) STR+1 when the Hero or Heroine are in play
(Equips) Cannot equip Magic Instruments.
He believes that he brings happiness to his customers with his transactions, but he sometimes plays dirty tricks on them. Dislikes the Sproutlings and the Flowerlings.
© 1999
No. 110 C

Escad

Escad
Character
STR 4 / DEF 4
Paladin’s Pride
In Battle
Monsters must always apply their damage to Escad first.
(Synchro) STR+1 when Matilda is in play
Born into the Liotte family of Holy Knights. He fights for the cause of justice with an overbearing sense of righteousness.
© 1999
No. 111 U

Daena

Daena
Character
STR 3 / DEF 3
Shield of Kindness
In Battle
Characters participating in battle at the same time as Daena gain [DEF+1].
(Synchro) STR+1 when Escad is in play
A monk-soldier who protects Gato’s temple. She grew up with Escad, Matilda, and Irwin, but especially adores Matilda like her own sister.
© 1999
No. 112 C

Larc

Larc
Character
STR 4 / DEF 2
Abyss
End of Battle
When you trash a Monster on a Land, trash that Land at the end of battle (including your Lands).
 
A beast-warrior who once was a famous hero. He became Drakonis’s dragoon after he died.
© 1999
No. 113 U

Sierra

Sierra
Character
STR 4 / DEF 3
Lone Warrior
In Battle
When attacking alone, gain [STR+1 DEF+1].
A beast-warrior who is Vadise’s dragoon. Never compromises, and always hard on herself as well as on others.
© 1999
No. 114 U

Princess Pearl

Princess Pearl
Character
STR 2 / DEF 2
Like a Rock
In Battle
Disable Monster Special Skills.
(Synchro) DEF+1 when the Hero is in play
(Equips) Cannot equip 2H Swords, 2H Axes, or Hammers.
Elazul’s partner. She sometimes has a tough time speaking clearly, and is also very shy. Has a tendency to wander off and get lost while thinking.
© 1999
No. 115 C

Lady Blackpearl

Lady Blackpearl
Character
STR 3 / DEF 3
Mana Stone
Always
Your Support Cards cost 1 less. However, a cost of 1 remains 1.
 
A Jumi knight who devotes herself to leading the Jumi through the threat of extinction. A very logical and level-headed individual.
© 1999
No. 116 R

Elazul

Elazul
Character
STR 3 / DEF 2
First Strike
In Battle
Apply damage before Monsters do. If a Monster also has First Strike, resolve all First Strike damage at the same time.
(Synchro) STR+1 when Princess Pearl is in play
(Equips) Cannot equip Magic Instruments.
Pearl’s knight, and one of the youngest Jumi. He speaks and acts in a rough manner and thus starts the occasional fight.
© 1999
No. 117 R

Elle

Elle
Character
STR 3 / DEF 1
Forbidden Song
Main Phase
⭮: Tap 1 of your opponent’s Characters.
(Equips) Cannot equip 2H Swords, 2H Axes, or Hammers.
A siren who refuses to sing as a result of an accident. Friends with Flameshe and Monique.
© 1999
No. 118 R

Bud

Bud
Character
STR 2 / DEF 1
Mom’s Frying Pan
Always
When determining attribute condition of a card, treat Bud as any of [Fire, Earth, Wind, Water].
(Synchro) DEF+1 when Lisa is in play
(Equips) Can only equip Magic Instruments.
Lisa’s twin brother. He thinks that he is a great sorcerer, though he still has much to learn. He was run out of the Academy of Magic because he was too mischievous. His magic frying-pan was once his mother’s.
© 1999
No. 119 U

Lisa

Lisa
Character
STR 1 / DEF 2
Daddy’s Broom
Always
When determining attribute condition of a card, treat Lisa as any of [Light, Dark, Wood, Gold].
(Synchro) STR+1 when Bud is in play
(Equips) Can only equip Magic Instruments.
A better sorcerer than her twin brother. She carries around her father’s broomstick.
© 1999
No. 120 U

Matilda

Matilda
Character
STR 2 / DEF 2
Soul Charmer
Always
Your Monsters cost 1 less to Open. However, a cost of 1 remains 1.
(Equips) Cannot equip 2H Swords, 2H Axes, or Hammers.
Born into a family of priests in Gato, she began to question the life that awaited her. Matilda became attracted to Irwin and his free way of life.
© 1999
No. 121 R

Sandra

Sandra
Character
STR 4 / DEF 1
Mana Thief
End of Battle
After participating and not being trashed in a battle that requires tapping, deplete up to 2 of your opponent’s Available Mana.
(Equips) Cannot equip 2H Swords, 2H Axes, or Hammers.
The notorious jewel hunter who steals only the most brilliant jewels. Her daring thefts resulted in secret admirers of her work.
© 1999
No. 122 R

Rabite

Rabite
Character
STR 2 / DEF 3
Baby-Doll Eyes
Main Phase
⭮: Untap 1 of your Characters.
(Synchro) STR+1 DEF+1 when the Hero or Heroine are in play
(Equips) Cannot use items.
Opens its large mouth and attacks with its fangs (front teeth?). Its round body and long ears are cute.
© 1999
No. 123 C

Gilbert

Gilbert
Character
STR 0 / DEF 4
Poetry Recital
Cancel
⭮: Trash target Support or Artifact card that costs up to 2.
 
The poet of love who even sings during regular conversation. He travels in search of love everywhere.
© 1999
No. 124 U

Rubens

Rubens
Character
STR 3 / DEF 3
Ruby’s Special Charm
In Battle
Special Techniques cost 1 less to use. However, a cost of 1 remains 1.
 
A man who has given up everything. He is hiding the fact that he is the Jumi of Ruby.
© 1999
No. 125 R

Roger

Roger
Character
STR 3 / DEF 4
Digging Business
Main Phase
⭮: Select one of your Lands and place it again along with any Monster on it. However, no Mana is generated.
(Synchro) STR+2 when Putty is in play
(Equips) Can only equip Hammers and Gloves.
He met his true fate when he found divinity within his pet dog, Putty, while working as a miner with Dudbears. Since then he has become a man of faith.
© 1999
No. 126 R

Cap’n Tusk

Cap’n Tusk
Character
STR 4 / DEF 3
Pirate Business
End of Battle
After participating and not being trashed in a battle that requires tapping, select 1 card from your opponent’s hand and trash it (without revealing their hand).
(Equips) Can only equip Knives and 1H Swords.
The dandy captain of the SS Buccaneer. He leads the Pirate Penguins with his gentlemanly seaman philosophy. Ladies, he is a real catch!
© 1999
No. 127 R

Skippie

Skippie
Character
STR 2 / DEF 3
Scouting
Main Phase
⭮: Open one of your opponent’s Face Down Monsters.
(Synchro) DEF+1 when Hamson is in play
(Equips) Cannot use items.
A sly little man who is a really fast runner. He sees through everything, and is sometimes cunning. Works at Kristie’s palace with Hamson.
© 1999
No. 128 U

Hamson

Hamson
Character
STR 6 / DEF 2
 
 
 
(Synchro) STR+1 when Skippie is in play
(Equips) Cannot use items.
A big man who has the muscles, but not the mind for fighting. Stupidly honest and can’t seem to see the obvious.
© 1999
No. 129 U

Machine Golem Mark 1

Machine Golem Mark 1
Character
STR 3 / DEF 3
Body Enhancement
In Battle
The effects of [Special Techniques and Magical Instruments] cannot be used.
When participating in a battle that requires tapping, gain [STR+1 DEF+1] for each equipped item card.
(Equips) Can equip any number of items.
Junk that can move around on its own. What are the necessary components for a Machine Golem? A completed body and logic blocks.
© 1999
No. 130 C

Machine Golem Mark 44

Machine Golem Mark 44
Character
STR 1 / DEF 5
Body Enhancement
In Battle
The effects of [Special Techniques and Magical Instruments] cannot be used.
When participating in a battle that requires tapping, gain [STR+1 DEF+1] for each equipped item card.
(Equips) Can equip any number of items.
A man-made Golem. It was not supposed to have its own mind.
© 1999
No. 131 R

Character Card Backing