The Seikens

Trials of Mana - Class changing - Angela

Magician

Class strike / Tech:

Double Slash / Double Attack – Lunge forward and quickly deal damage with a wand.

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
2
2
2
6
5
4
MAX
8
8
8
12
11
10

Moves

 
Name
Target
Requirements
Holy Ball
Holy Ball
One/all
6 INT
Diamond Missile
Gem Missile
One/all
7 INT
Cyclone / Air Blast<sup>†</sup>“></div>
<div>Cyclone / Air Blast<sup>†</sup></div>
<div>One/all</div>
<div>8 INT</div>
<div><img src=
Evil Gate
One/all
9 INT
Ice Smash
Ice Smash
One/all
10 INT
Fire Ball
Fireball
One/all
10 INT
 

Remake

Locked Abilities

None

Abilities/Moves

 
Name
Description
Requirements
Strength + 5
Base Strength increase by 5
2 STR
Magic Recoil
Easier to knock back enemy when magic is successful
4 STR
Reclaim
Recover 1 of MP when power attack is successful
6 STR
Stamina + 5
Base Stamina increase by 5
2 STA
Diamond Shards
Deals earth magic damage to a very small area
4 STA
Spell Guard
Defense and magic defense increased by 15% when casting
6 STA
Intellect + 5
Base intelligence increase by 5
2 INT
Limit Break
Magic damage dealt increases by 5%
4 INT
Intellect + 5
Base intelligence increase by 5
6 INT
MP + 5
Base MP increase by 5
2 SPRT
Holy Bolt
Deals light magic damage to a very small area
2 SPRT
Victory MP Boost
Recover 2 of MP when enemy defeated
4 SPRT
Spirit + 5
Base spirit increase by 5
6 SPRT
Magic Armor
15% chance that enemy magic will do zero damage
2 LUCK
Enigma
Harder for enemy to target
4 LUCK
LUCK + 5
Base luck increase by 5
6 LUCK
Cyclone
Deals wind magic damage to a very small area
6 LUCK

Sorceress

A class with a variety of spells. Sorceresses can use different types of elemental magic to attack their
enemy’s weakness.

Class strike / Tech:

Love Typhoon / Pink Typhoon – Magical heart appears and explodes, dealing damage to the enemy

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
8
8
8
12
11
10
MAX
14
14
14
17
17
14

Moves

 
Name
Target
Requirements
Lucent Beam / Saint Beam
One
INT 6
Earthquake
One
INT 7
Cyclone / Air Blast
One
INT 8
Spike Freeze / Mega Splash
One
INT 10
Explode
One
INT 10
 

Remake

Locked Abilities

Magic Burst – Damage from magic increased by 15% when MP at 100%

Abilities/Moves

 
Name
Description
Requirements
Fireball
Deals fire magic damage to a very small area
9 STR
Reclaim II
Recover 2 of MP when power attack is successful
12 STR
Strength + 5
Base Strength increase by 5
15 STR
Fireball +
Deals fire magic damage to a medium-sized area
15 STR
Explode
Deals fire magic damage to a medium-sized area
15 STR
Diamond Shards +
Deals earth magic damage to a medium-sized area
9 STA
Earthquake
Deals earth magic damage to a small area
9 STA
Cast Resist
Opponent’s damage decreased by 20% when casting
12 STA
Stamina + 5
Base Stamina increase by 5
15 STA
Intellect + 5
Base intelligence increase by 5
9 INT
Evil Gate
Deals dark magic damage to a very small area
9 INT
Ice Smash
Deals water magic damage to a very small area
9 INT
Elemental Combo
Damage increased by 5% when using magic of the same element in succession (up to 30%)
12 INT
Intellect + 5
Base intelligence increase by 5
12 INT
Evil Gate +
Deals dark magic damage to a medium-sized area
15 INT
Ice Smash +
Deals water magic damage to a medium-sized area
15 INT
Spike Freeze
Deals water magic damage to a small area
15 INT
MP + 5
Base MP increase by 5
9 SPRT
Holy Bolt +
Deals light magic damage to a medium-sized area
9 SPRT
Lucent Beam
Deals light magic damage to a small area
9 SPRT
Move MP Saver
Decrease MP used for moves by 30% in battle
12 SPRT
Spirit + 5
Base Spirit increase by 5
15 SPRT
Bless
20% chance of changing MP needed for a move to 0 in battle
9 LUCK
Cyclone +
Deals wind magic damage to a medium-sized area
12 LUCK
Thunderstorm
Deals wind magic damage to a small area
12 LUCK
Luck + 5
Base luck increase by 5
15 LUCK

Mysticist / Delvar

Mystics are good at hindering enemies and proficient with dark spells. They can learn abilities that use their
own HP to increase the damage of their spells.

Class strike / Tech:

Pummel Star / Star Attack – Magical stars appear and bombard the enemy, dealing damage

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
8
8
8
12
11
10
MAX
13
13
14
18
16
13

Moves

 
Name
Target
Requirements
Dark Force
One
INT 10
 

Remake

Locked Abilities

Wrath – Magic attack and magic defense increase if ally faints

Abilities/Moves

 
Name
Description
Requirements
Fireball
Deals fire magic damage to a very small area
9 STR
Reclaim II
Recover 2 of MP when power attack is successful
12 STR
Strength + 5
Base Strength increase by 5
15 STR
Fireball +
Deals fire magic damage to a medium-sized area
15 STR
Diamond Shards +
Deals earth magic damage to a medium-sized area
9 STA
Victory Heal
Recover 10% of HP when enemy defeated
12 STA
Stamina + 5
Base Stamina increase by 5
15 STA
Intellect + 5
Base intelligence increase by 5
9 INT
Evil Gate
Deals dark magic damage to a very small area
9 INT
Ice Smash
Deals water magic damage to a very small area
9 INT
Wound Magic
Damage increased by 20% by sacrificing 5% of HP when using attack magic
12 INT
Intellect + 5
Base intelligence increase by 5
12 INT
Evil Gate +
Deals dark magic damage to a medium-sized area
15 INT
Ice Smash +
Deals water magic damage to a medium-sized area
15 INT
Dark Force
Deals dark magic damage to a small area
15 INT
MP + 5
Base MP increase by 5
9 SPRT
Holy Bolt +
Deals light magic damage to a medium-sized area
9 SPRT
Dark Reduction
Opponent’s dark elemental damage decreased by 10%
12 SPRT
Spirit + 5
Base Spirit increase by 5
15 SPRT
Random Debuff
10% chance of a random stat decreasing when using a power attack
9 LUCK
Cyclone +
Deals wind magic damage to a medium-sized area
12 LUCK
Luck + 5
Base luck increase by 5
15 LUCK

Grand Diviner / Grand Divina

Grand Diviners are great at fighting and learn area attack magic. They can learn abilities that power up their
spells to destroy multiple enemies at once.

Class strike / Tech:

Boomerang Spiral, Spiral Rod – Magic infuses the spinning wand and creates a tornado, dealing damage
to enemy in the area

Item needed:

Arcane Book Arcane Book / Arcane
Book

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
14
14
14
17
17
14
MAX
17
17
18
21
19
16

Moves

 
Name
Target
Requirements
Doppelganger / Double Spell
All
INT 17
 
Upgrading spells
Target
Requirements
Lucent Beam / Saint Beam
One/All
INT 6
Earthquake
One/All
INT 7
Cyclone / Air Blast
One/All
INT 8
Spike Freeze / Mega Splash
One/All
INT 10
Explode
One/All
INT 10
 

Remake

Locked Abilities

Refresh – Recover 15% of MP after winning a battle

Abilities/Moves

 
Name
Description
Requirements
Explode +
Deals fire magic damage to a large area
21 STR
Tough
Damage to non-boss monsters increased by 20%
27 STR
Strength + 10
Base Strength increase by 10
33 STR
Earthquake +
Deals earth magic damage to a large area
21 STA
Cast Resist II
Opponent’s damage decreased by 30% when casting
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Spike Freeze +
Deals water magic damage to a large area
21 INT
Limit Break II
Magic damage dealt increases by 25%
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Doppelganger
Magic deals lots of non-elemental damage to enemies in the area
33 INT
MP + 10
Base MP increase by 10
21 SPRT
Lucent Beam +
Deals light magic damage to a very large area
21 SPRT
Elemental Reduction
Opponent’s elemental damage decreased by 20%
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Thunderstorm +
Deals wind magic damage to a large area
21 LUCK
Pinpoint II
Chance of critical hit increased by 25%
27 LUCK
Luck + 10
Base luck increase by 10
33 LUCK

Arch Mage

A varied casting class. Archmages can use a variety of powerful elemental attacks to hit enemies where they’re
weakest.

Class strike / Tech:

Dancing Wand / Dancing Rod – Wand flies around magically and damages enemy from all sides

Item needed:

Book of Secrets Esotera Book /
Book of Secrets

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
14
14
14
17
17
14
MAX
16
16
18
20
20
17

Moves

 
Name
Target
Requirements
Glitter Dust / Rainbow
All
INT 17
 
Upgrading spells
Target
Requirements
Lucent Beam / Saint Beam
One/All
INT 6
Earthquake
One/All
INT 7
Cyclone / Air Blast
One/All
INT 8
Spike Freeze / Mega Splash
One/All
INT 10
Explode
One/All
INT 10
 

Remake

Locked Abilities

Desperation – Recover 40% MP when HP drops to 10% or below

Abilities/Moves

 
Name
Description
Requirements
Explode +
Deals fire magic damage to a large area
21 STR
Judge
Damage to boss monsters increased by 20%
27 STR
Strength + 10
Base Strength increase by 10
33 STR
Earthquake +
Deals earth magic damage to a large area
21 STA
Cast Resist II
Opponent’s damage decreased by 30% when casting
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Spike Freeze +
Deals water magic damage to a large area
21 INT
Elemental Combo II
Damage increased by 10% when using magic of the same element in succession (up to 30%)
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Glitter Dust
Strong magic deals lots of non-elemental damage to enemies in the area
33 INT
Lucent Beam +
Deals light magic damage to a very large area
21 SPRT
MP + 10
Base MP increase by 10
21 SPRT
Move MP Saver II
Decrease MP used for moves by 40% in battle
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Thunderstorm +
Deals wind magic damage to a large area
21 LUCK
Pinpoint II
Chance of critical hit increased by 25%
27 LUCK
Luck + 10
Base luck increase by 10
33 LUCK

Rune Seer / Rune Master

A magic class with debuff spells. In addition to damaging spells, Rune Seers can also cause status effects.
They can also destroy lower-leveled enemies in an instant.

Class strike / Tech:

Ton Shatter / 10 tons

Item needed:

Book of Fortune Rune Book / Book of
Rune

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
13
13
14
18
16
13
MAX
15
15
18
21
19
16

Moves

 
Name
Target
Requirements
Stun Gust / Stun Wind
One
INT 7
Cold Blaze / Cold Breeze
One
INT 8
Blaze Wall
One
INT 10
Stone Cloud
One
INT 10
Annihilate / Death Spell
One
INT 18
 
Upgrading spells
Target
Requirements
Dark Force
One/All
INT 10
 

Remake

Locked Abilities

Guardian Runes – Status effect resistance increased by 30%

Abilities/Moves

 
Name
Description
Requirements
Blaze Wall
Deals fire magic damage, chance of burning enemy
21 STR
Cheat
Damage to monster of level lower than the character’s increased by 20%
27 STR
Strength + 10
Base Strength increase by 10
33 STR
Stone Cloud
Deals earth magic damage chance of petrifying enemy
21 STA
Total Resistance
All status effects canceled out
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Cold Blaze
Deals water magic damage, chance of freezing enemy
21 INT
Dark Force +
Deals dark magic damage to a large area
21 INT
Special Effect II
Damage to enemy with status effect increased by 40%
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Annihilate
Deals dark magic damage, chance of instantly destroying lower leveled enemies
33 INT
MP + 10
Base MP increase by 10
21 SPRT
Victory MP Boost II
Recover 3 of MP when enemy defeated
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Stun Gust
Deals wind magic damage, chance of silencing enemy
21 LUCK
Effect Boost All
Chance of status effect for all allies increased by 30%
27 LUCK
Luck + 10
Base luck increase by 10
33 LUCK

Magus

An incredibly powerful mage class. Though magi have lower stamina, they have potent magic.

Class strike / Tech:

Hotshot / Hot Shot – Magical Bullets fire from the want and damage the enemy

Item needed:

Forbidden Book
Omen Book / Forbidden Book

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
13
13
14
18
16
13
MAX
16
16
18
22
18
15

Moves

 
Name
Target
Requirements
Earthquake
One
INT 10
Thunderstorm
One
INT 10
Spike Freeze / Mega Splash
One
INT 10
Explode
One
INT 10
Ancient Curse / Ancient
One
INT 20
 
Upgrading spells
Target
Requirements
Dark Force
One/All
INT 10
 

Remake

Locked Abilities

Soul Hunt – Magic attacks increases by 20% for 30 sec. after ally faints (effect cannot overlap)

Abilities/Moves

 
Name
Description
Requirements
Explode
Deals fire magic damage to a small area
21 STR
Wound
Damage increased by 30% by sacrificing 5% of HP when using a power attack
27 STR
Strength + 10
Base Strength increase by 10
33 STR
Earthquake
Deals earth magic damage to a small area
21 STA
Spell Resistance
90% chance of not getting knock back while casting
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Intellect + 10
Base intelligence increase by 10
21 INT
Spike Freeze
Deals water magic damage to a small area
21 INT
Wound Magic All
Damage increased by 30% per ally by sacrificing 2% of allies’ HP when using attack magic
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Ancient Curse
Ancient forbidden magic deals lots of non-elemental damage to enemies in the area
33 INT
MP + 10
Base MP increase by 10
21 SPRT
Damage MP Boost
Recover 2% of MP when receiving damage
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Thunderstorm
Deals wind magic damage to a small area
21 LUCK
Magic Armor II
30% chance that enemy magic will do zero damage
27 LUCK
Luck + 10
Base luck increase by 10
33 LUCK

Note: † denotes names/terms popularized by fan translations.