Seikens

Trials of Mana - Class changing - Duran

Fighter

Class strike / Tech:

Cross Cut / Cross Slash – A quick leap forward followed by a damaging cross slash

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
6
4
5
2
2
2
MAX
12
10
11
8
8
8

Moves

 
Name
Target
Requirements
 
None
 

Remake

Locked Abilities

None

Abilities/Moves

 
Name
Description
Requirements
Counter
Attack increases by 10% for 30 sec. when receiving damage (effect cannot overlap)
2 STR
Break Armor
Normal attacks better at breaking armor by 50%
4 STR
Strength + 5
Base Strength increase by 5
6 STR
HP + 10
Base HP increase by 10
2 STA
Defensive
Defense and magic defense increased by 10% while using charge attack
4 STA
Stamina + 5
Base Stamina increase by 5
6 STA
Quick Heal
Status effect time shortened by 30%
2 INT
Retain
Effect length increased by 100% for status increase caused by move
4 INT
Intellect + 5
Base intelligence increase by 5
6 INT
Spirit + 5
Base spirit increase by 5
2 SPRT
Damage CS Boost
Add 2% of CS gauge when receiving damage
4 SPRT
Spirit + 5
Base spirit increase by 5
6 SPRT
Lucky Break
50% of chance of not getting knocked back
2 LUCK
Provoke
Easier to be targeted by enemies
4 LUCK
Luck + 5
Base luck increase by 5
6 LUCK

Knight

A protector class, Knights are proficient at both attack and defense. They can use shields, weapons and healing magic to defend their allies.

Class strike / Tech:

Triple Slash / 3-Step Cut – Two slashes in a row followed by a forward thrust damages the enemy

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
12
10
11
8
8
8
MAX
17
15
17
13
14
14

Moves

 
Name
Target
Requirements
Healing Light / Heal Light
One
8 SPRT
 

Remake

Locked Abilities

Bear It – Defense increase by 10% for 10 sec. At the start of battle

Abilities/Moves

 
Name
Description
Requirements
Counter II
Attack increases by 15% for 30 sec. when receiving damage (effect cannot overlap)
9 STR
Charger
Charge attack damage increased by 30%
12 STR
Strength + 5
Base Strength increase by 5
15 STR
HP + 5
Base HP increase by 5
9 STA
Defensive II
Defense and magic defense increased by 15% while using charge attack
12 STA
Stamina + 5
Base Stamina increase by 5
15 STA
Recovery II
Using a healing move on ally recovers 20% more HP in battle
9 INT
Fortitude II
Attack increases by 20% when affected by status effect
12 INT
Intellect + 5
Base intelligence increase by 5
15 INT
Spirit + 5
Base spirit increase by 5
9 SPRT
Healing Light
Recover ally’s HP
9 SPRT
Healing MP Saver
Decreases MP used for healing magic by 30% in battle
12 SPRT
Spirit + 5
Base spirit increase by 5
15 SPRT
Critical Smash
30% chance of attack decrease with critical hit
9 LUCK
Survive
20% chance of retaining 1 HP instead of fainting
12 LUCK
Luck + 5
Base luck increase by 5
15 LUCK

Gladiator

A class with high attack, Gladiators can’t use shields, but they possess great power. They can use fire, water, earth and wind saber magic to deal lots of damage to their foes.

Class strike / Tech:

Spin Slash / Whirlwind Sword – Enemies in the area of attack get caught up in a huge whirlwind

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
12
10
11
8
8
8
MAX
18
16
17
14
13
13

Moves

 
Name
Target
Requirements
Stone Saber / Diamond Saber
One
8 SPRT
Lightning Saber / Thunder Saber
One
8 SPRT
Ice Saber
One
9 SPRT
Flame Saber
One
9 SPRT
 

Remake

Locked Abilities

Indomitable – Attack increase by 10% for 10 sec. At the start of battle

Abilities/Moves

 
Name
Description
Requirements
Attack Saber
Attack increases by 20% when HP drops to 30% in battle
9 STR
Charger
Charge attack damage increased by 30%
12 STR
Strength + 5
Base Strength increase by 5
15 STR
HP + 10
Base HP increase by 10
9 STA
Victory Heal
Recover 10% of HP when enemy defeated
12 STA
Stamina + 5
Base Stamina increase by 5
15 STA
Weak Point
Damage to enemy’s elemental weakness increased by 15%
9 INT
Guard Saber
Opponent’s saber magic and corresponding elemental damage decreased by 15%
12 INT
Intellect + 5
Base intelligence increase by 5
15 INT
Spirit + 5
Base spirit increase by 5
9 SPRT
Stone Saber
Imbues ally’s weapon with earth elemental damage
9 SPRT
Lightning Saber
Imbues ally’s weapon with wind elemental damage
9 SPRT
Ice Saber
Imbues ally’s weapon with water elemental damage
12 SPRT
Flame Saber
Imbues ally’s weapon with fire elemental damage
12 SPRT
Spirit + 5
Base spirit increase by 5
15 SPRT
Broken Lines
30% chance of defense decrease with critical hit
9 LUCK
Survive
20% chance of retaining 1 HP instead of fainting
12 LUCK
Luck + 5
Base luck increase by 5
15 LUCK

Paladin

A stamina-based, highly defensive class. Paladins can learn abilities that aid their allies. They’re good for support.

Class strike / Tech:

Glint Slash / Light Flash Blade – A blast of holy light energy from the blade causes damage to enemies in the area of attack

Item needed:

Paladin's ProofKnight Tag / Paladin’s Proof

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
17
15
17
13
14
14
MAX
21
17
21
15
17
16

Moves

 
Name
Target
Requirements
Holy Saber / Saint Saber
One
9 SPRT
 

Remake

Locked Abilities

Protective Light – Decrease light/dark elemental damage by 10%

Abilities/Moves

 
Name
Description
Requirements
Attack Help II
Attack increases by 30% when HP drops to 30% in battle
21 STR
Charger II
Charge attack damage increased by 75%
27 STR
Strength + 10
Base Strength increase by 10
33 STR
HP + 20
Base HP increase by 20
21 STA
Guard
Take on 30% of ally’s damage from opponent
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Auto-HP Heal II
Recover 2% of HP for every 5 sec. in battle
21 INT
Heal
Recover 5% of HP when receiving 10% or more of player’s HP damage in one hit
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Spirit + 10
Base spirit increase by 10
21 SPRT
Holy Saber
Imbues ally’s weapon with light elemental damage
21 SPRT
Damage CS Boost III
Add 7% of CS gauge when receiving damage
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Cure
75% chance of cancelling status effect when using healing magic in battle
21 LUCK
Miracle
Retain 1 HP when hit with critical damage when HP at 50% or above
27 LUCK
Luck + 10
Bease luck increase by 10
33 LUCK

Liege / Lord

A balanced fighting class with good attack and defense. Lieges can also use healing magic to protect their allies and increase the party’s survival rate.

Class strike / Tech:

Magic Rend / Magic Circle – A damaging slash at a magically bound enemy

Item needed:

Lord's Proof Prince Tag / Lord’s Proof

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
17
15
17
13
14
14
MAX
21
18
21
16
16
17

Moves

 
Name
Target
Requirements
Twinkle Rain / Tinkle Rain
One
9 SPRT
 
Upgrading spells
Target
Requirements
Healing Light / Heal Light
One/All
8 SPRT
 

Remake

Locked Abilities

Sanctum – 20% chance of increasing healing magic’s effectiveness by 100% in battle

Abilities/Moves

 
Name
Description
Requirements
Attack Boost All II
All allies’ attack increases by 7% in battle
21 STR
Charger II
Charge attack damage increased by 75%
27 STR
Strength + 10
Base Strength increase by 10
33 STR
HP + 20
Base HP increase by 20
21 STA
Defense Boost All
Take on 30% of ally’s damage from opponent
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
MGC Boost All
All allies’ magic attack increases by 5% in battle
21 INT
Heal Upgrade
Recovers 35% more HP in battle when healed
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Spirit + 10
Base spirit increase by 10
21 SPRT
Healing Light +
Recover all allies’ HP
21 SPRT
Heal CS Boost II
Add 8% CS gauge when healing an ally’s HP in battle
27 SPRT
Twinkle Rain
Heal ally’s status effects
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Critical Smash II
60% chance of attack decrease with critical hit
21 LUCK
Cure
75% chance of cancelling status effect when using healing magic in battle
27 LUCK
Luck + 10
Base luck increase by 10
33 LUCK

Edelfrei / Swordmaster

Edelfrei are great at attacking and can learn earth, water, fire and wind saber magic. They excel at fighting techniques, able to strike at enemy weaknesses.

Class strike / Tech:

Hollow Slash / Vacuum Blade – A surging power causes damage from the blade as it’s wielded

Item needed:

Master's Proof Battler Tag / Master’s Proof

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
18
16
17
14
13
13
MAX
21
18
21
16
16
16

Moves

 
Name
Target
Requirements
Moon Saber
One
10 SPRT
Leaf Saber
One
10 SPRT
 
Upgrading spells
Target
Requirements
Stone Saber / Diamond Saber
One/All
8 SPRT
Lightning Saber / Thunder Saber
One/All
8 SPRT
Ice Saber
One/All
9 SPRT
Flame Saber
One/All
9 SPRT
 

Remake

Locked Abilities

Mastery – Weapon efficiency increased by 15%

Abilities/Moves

 
Name
Description
Requirements
Attack Saber II
MP needed for saber magic increased by 8, increases damage dealt by 25%
21 STR
Offensive Stance
Attack increased by 40%, defense decreased by 40% during battle
27 STR
Strength + 10
Base Strength increase by 10
33 STR
HP + 20
Base HP increase by 20
21 STA
Defensive Stance
Defense increased by 40%, attack decreased by 40% during battle
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Fraction
Damage to enemy with moderate elemental resistance increased by 150%
21 INT
Weak Point All
Damage to enemy’s elemental weakness increased by 8% for all allies.
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Spirit + 10
Base spirit increase by 10
21 SPRT
Stone Saber +
Imbues all allies’ weapon with earth elemental damage
21 SPRT
Lightning Saber +
Imbues all allies’ weapon with wind elemental damage
21 SPRT
Victory MP Boost II
Recover 3 MP after defeating an enemy
27 SPRT
Ice Saber +
Imbues all allies’ weapon with water elemental damage
27 SPRT
Flame Saber +
Imbues all allies’ weapon with fire elemental damage
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Moon Saber
Make ally’s weapon absorb HP
33 SPRT
Leaf Saber
Make ally’s weapon absorb MP
33 SPRT
Concentrate
Chance of critical hit increased by 25%
21 LUCK
Flourish
Damage increased by 30% when hit by critical hit
27 LUCK
Luck + 10
Bease luck increase by 10
33 LUCK

Duelist

One of the most powerful fighting classes, Duelists learn strong abilities that boost their fighting prowess.

Class strike / Tech:

Quakebringer / Eruption Sword – Blade stabbed into the earth shoots energy at enemies in the area of attack

Item needed:

Duelist's Proof Duelist Tag / Duelist’s Proof

 

Classic

Stats

 
STR
DEX
STA
INT
SPRT
LUCK
MIN
18
16
17
14
13
13
MAX
22
19
21
17
15
15

Moves

 
Name
Target
Requirements
Dark Saber
One
13 SPRT
 

Remake

Locked Abilities

Adrenaline Rush – Attack increases after defeating an enemy

Abilities/Moves

 
Name
Description
Requirements
Wound
Damage increased by 30% by sacrificing 5% of HP when using a power attack
21 STR
Rage
Each time 20% of HP in damage is accumulated, attack and defense increase by 10% (up to 30%)
27 STR
Strength + 10
Base Strength increase by 10
33 STR
HP + 20
Base HP increase by 20
21 STA
Victory Heal II
Recover 20% of HP when enemy defeated
27 STA
Stamina + 10
Base Stamina increase by 10
33 STA
Fraction
Damage to enemy with moderate elemental resistance increased by 150%
21 INT
Guard Saber II
Opponent’s saber magic and corresponding elemental damage decreased by 25%
27 INT
Intellect + 10
Base intelligence increase by 10
33 INT
Spirit + 10
Base spirit increase by 10
21 SPRT
Dark Saber
Imbues ally’s weapon with dark elemental damage
21 SPRT
Victory MP Boost
Recover 3 MP after defeating an enemy
27 SPRT
Spirit + 10
Base spirit increase by 10
33 SPRT
Flourish
Damage increased by 30% when hit by critical hit
21 LUCK
Forsake II
20% chance of canceling out damage from opponent
27 LUCK
Luck + 10
Base luck increase by 10
33 LUCK

Divine Hero

One of the topmost Fighter classes, Divine Heroes have the defense of a Paladin and the healing of a Liege

Class strike:

Radiant Rend – Speedy, successive slashes deal massive damage to a magically bound enemy

Item needed:

Valor Sphere

 

Remake

Locked Abilities

Super Healing – Heal beyond max HP when receiving recovery effect exceeding it up to 30% in battle

Abilities/Moves

 
Name
Description
Requirements
Attack Boost All III
All allies’ attack increases by 10% in battle
43 STR
Attack Help III
Attack increases by 40% when HP drops to 30% in battle
53 STR
Strength + 10
Base Strength increase by 10
63 STR
HP + 20
Base HP increase by 20
43 STA
Defense Boost All II
All allies’ defense increased by 10% in battle
53 STA
Stamina + 10
Base Stamina increase by 10
63 STA
Heal II
Recover 10% of HP when receiving 20% or more of player’s HP damage in one hit
43 INT
MGC Boost All II
All allies’ magic attack increases by 10% in battle
53 INT
Intellect + 10
Base intelligence increase by 10
63 INT
Spirit + 10
Base spirit increase by 10
43 SPRT
Damage CS Boost IV
Add 10% of CS gauge when receiving damage
53 SPRT
Spirit + 10
Base spirit increase by 10
63 SPRT
Critical Smash III
90% chance of attack decrease with critical hit
43 LUCK
Cure II
Cancel status effect when using healing magic in battle
53 LUCK
Luck + 10
Base luck increase by 10
63 LUCK

Berserker

One of the topmost Fighter classes, Berserkers have the attack power of a Duelist and strength of an Edelfrei. They can take out an enemy with strength and diverse attacks.

Class strike:

Hellion Fury – Fighting spirit surrounds enemy and deals massive damage

Item needed:

Valor Sphere

 

Remake

Locked Abilities

Frenzy – Attack and defense increased by 2% when normal attack hits (up to 30%)

Abilities/Moves

 
Name
Description
Requirements
Wound II
Damage increased by 40% by sacrificing 5% of HP when using a power attack
43 STR
Rage II
Each time 20% of HP in damage is accumulated, attack and defense increase by 10% (up to 30%)
53 STR
Strength + 10
Base Strength increase by 10
63 STR
HP + 20
Base HP increase by 20
43 STA
Victory Heal III
Recover 30% of HP when enemy defeated
53 STA
Stamina + 10
Base Stamina increase by 10
63 STA
Weak Point II
Damage to enemy’s elemental weakness increased by 35%
43 INT
Weak Point All II
Damage to enemy’s elemental weakness increased by 12% for all allies.
53 INT
Intellect + 10
Base intelligence increase by 10
63 INT
Spirit + 10
Base spirit increase by 10
43 SPRT
Victory CS Boost III
Add 30% of CS gauge when enemy defeated
53 SPRT
Spirit + 10
Base spirit increase by 10
63 SPRT
Flourish II
Damage increased by 40% when hit by critical hit
43 LUCK
Concentrate II
Chance of critical hit increased by 40%
53 LUCK
Luck + 10
Bease luck increase by 10
63 LUCK

Note: † denotes names/terms popularized by fan translations.