Stencyl Game Project
Well I decided to make a list of features you can expect from the early demo, this is by no means complete, just an idea of what will be ready by the first demo launch.
SD3 and SwoM character leveling systems
SD3 and SoM style Magic
SoM style Weapons, though SD3 can be forced using the same system
- Sword, Axe, Spear, and Whip, more to be added.
A handful of enemies and a few bosses
Walking talking NPC's that can assign quests and such
Produce (though it may take on a slightly different role, such as healing and things)
Fishing (similar role as healing items and such)
I know I am probably missing a ton of things, but this should help for now.
SD3 and SwoM character leveling systems
SD3 and SoM style Magic
SoM style Weapons, though SD3 can be forced using the same system
- Sword, Axe, Spear, and Whip, more to be added.
A handful of enemies and a few bosses
Walking talking NPC's that can assign quests and such
Produce (though it may take on a slightly different role, such as healing and things)
Fishing (similar role as healing items and such)
I know I am probably missing a ton of things, but this should help for now.
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- Grave Bat
- Posts: 449
- Joined: Mon May 22, 2006 11:19 pm
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There was no nunchaku in LoM, there was a true Flail. Basically a long two handed handle with a few chain links, then a large metal bar covered in short spikes.
Major damage, slow and unwieldy though.
Charlotte used a variety of flail types, which does cover the Ball and Chain, and the more traditional flail design, however they only had one sprite type.
Anyways, why did you post that here?
Major damage, slow and unwieldy though.
Charlotte used a variety of flail types, which does cover the Ball and Chain, and the more traditional flail design, however they only had one sprite type.
Anyways, why did you post that here?
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- Grave Bat
- Posts: 449
- Joined: Mon May 22, 2006 11:19 pm
- Location: Indoors
Erm, I seem to recall a flail that was a bit faster than "slow and unwieldy" in LoM... besides, I thought a nunchaku was a flail variant (originally a rice thresher used by Okinawans, like the medieval flail was for Europeans), unless your weapon knowledge is more in-depth than mine. The "flails" that Daena uses in the game look very much like nunchaku in the character portrait.
You're right in saying that the flails in SD3 (which I think is what you meant in your first sentence) are actual flails using morningstars or other heavy weights on a chain with a handle. I was just commenting on why the hell Charlotte would use a slow, unwieldy weapon that would render an otherwise OK healer into a monster magnet; why not go the Eastern monk route and give her something faster, like a flail, so a team with both her and Angela wouldn't be smacked into next week? Just an idea tossed out there from whatever jumbled mess that's in my brain, mind you.
You're right in saying that the flails in SD3 (which I think is what you meant in your first sentence) are actual flails using morningstars or other heavy weights on a chain with a handle. I was just commenting on why the hell Charlotte would use a slow, unwieldy weapon that would render an otherwise OK healer into a monster magnet; why not go the Eastern monk route and give her something faster, like a flail, so a team with both her and Angela wouldn't be smacked into next week? Just an idea tossed out there from whatever jumbled mess that's in my brain, mind you.
Ah, yeah, I never managed to have Daena in my team, so unsure of her weapon, you are right about the art being more nunchaku styled.
As I recall though the flail in LoM is pretty slow with slow to recover specials.
The Flail discussion really belongs in a different thread though, this isn't about old games, but an engine to make a new one. Not trying to be rude, but I'd like this to attempt to stay on topic.
As I recall though the flail in LoM is pretty slow with slow to recover specials.
The Flail discussion really belongs in a different thread though, this isn't about old games, but an engine to make a new one. Not trying to be rude, but I'd like this to attempt to stay on topic.
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- Grave Bat
- Posts: 449
- Joined: Mon May 22, 2006 11:19 pm
- Location: Indoors