Seiken Densetsu d20 Collab Thread (Help Welcome!)
-
- Ma Goblin
- Posts: 133
- Joined: Fri Nov 10, 2006 2:33 am
- Location: Mandora Beach
Might I suggest trying to find a copy of BESM d20 edition, I founf the stingy version for a couple of bucks at a local store.
http://www.rpgnow.com/product_info.php?products_id=8338&
It's $8 from RPG Now, if you can't do that I may be able to find a spare around for you. It is a point based system that is built out of the d20 system, very cool and anime ish which should fit well with Mana.
http://www.rpgnow.com/product_info.php?products_id=8338&
It's $8 from RPG Now, if you can't do that I may be able to find a spare around for you. It is a point based system that is built out of the d20 system, very cool and anime ish which should fit well with Mana.
- Duran
- Spikey Tiger
- Posts: 1859
- Joined: Mon May 22, 2006 3:11 am
- Location: Grasslands Country, Forcena
Technically, thats what Im trying to do, per se...
Im hoping to use the class upgrade system from Sword of Mana, but since using the weapon/magic skill system in Secret of Mana would be too much of a hassle, I figured I'd try a different approach, by going with a point allocation system ala Dragon Quest 8.
Im hoping to use the class upgrade system from Sword of Mana, but since using the weapon/magic skill system in Secret of Mana would be too much of a hassle, I figured I'd try a different approach, by going with a point allocation system ala Dragon Quest 8.
- Duran
- Spikey Tiger
- Posts: 1859
- Joined: Mon May 22, 2006 3:11 am
- Location: Grasslands Country, Forcena
Thats about the size of it...
And instead of earning weapon skills by how often a weapon is used (ex. Secret of Mana, Legend of Mana, Sword of Mana), I figured that I could just have them allocate skill points after every level up like in Dragon Quest 8. Im sure it would work seeing as how you have to allocate points in D&D anyway...
And instead of earning weapon skills by how often a weapon is used (ex. Secret of Mana, Legend of Mana, Sword of Mana), I figured that I could just have them allocate skill points after every level up like in Dragon Quest 8. Im sure it would work seeing as how you have to allocate points in D&D anyway...
Last edited by Duran on Thu Dec 28, 2006 4:02 am, edited 1 time in total.
Yeah, that should be feasible. So you would earn X Weapon Skill points each level, and those points can be allocated in any weapon you would like. Man, now you got me all interested in doing a D&D campaign again.
Mind If I take a look at what you have so far, maybe I can be useful, I've been playing D&D for some 10 years now, I have a lot of newer books, so yeah. If you don't mind, you can just email me.
Mind If I take a look at what you have so far, maybe I can be useful, I've been playing D&D for some 10 years now, I have a lot of newer books, so yeah. If you don't mind, you can just email me.
Good luck on your mana D&D style mana game Duran, Lotus and who ever else is helping make this game! Tip for Duran: Try to mix fresh ideas with old mana classic events, monsters, places, candies and some people. Sort of like they did in SwoM. I once made a fan mana game (well sort of) by using some long lost application on my old computer. It was a mix between SoM, SD3 and SwoM as well as some other games not part of the mana series of games. My two favorite games of which I know by heart in the mana series. It was a Breath of Fire 1 style with a mix of Chrono trigger, ToP, SoM, SD3, SwoM, Fire Emblem, Final/Phantasy star as well as some other. It took a long time to make since I did it all by myself, but it was great. Except that it was way to slow and short. I lost it along with my old computer when it broke down. I hope that you have better luck then me! It's sad to work so hard then to lose it all like that. I hope that never happens to you like it did for me. Good luck, with all my blessings Duran!
- Duran
- Spikey Tiger
- Posts: 1859
- Joined: Mon May 22, 2006 3:11 am
- Location: Grasslands Country, Forcena
With the system I have in mind, when a player allocates enough skill points for a given weapon/element, they get to learn a new skill or spell.Lotus wrote:Yeah, that should be feasible. So you would earn X Weapon Skill points each level, and those points can be allocated in any weapon you would like. Man, now you got me all interested in doing a D&D campaign again.
Mind If I take a look at what you have so far, maybe I can be useful, I've been playing D&D for some 10 years now, I have a lot of newer books, so yeah. If you don't mind, you can just email me.
Im probably going to do what a friend of mine did for his custom-made Final Fantasy Campaign and just skip feats altogether. I'll post up my current progress on my second post...
And Thanks for the moral support Danny! This project will require a LOT of work, but if you have any general ideas, feel free to post them here! ^.^
Last edited by Duran on Thu Dec 28, 2006 8:01 am, edited 1 time in total.
Thanks Duran, I'll help you all that I can. I'm always a supporter of fan games. Did anyone notice how almost every mana game has Watts and Neko or in SwoM's case Nicco (some form of traveling salesman)? Those are some of the most used classic mana characters. As for monsters, the Rabite and Mushboom. Towns - Jad and Wendel Items - Candy, chocolate, starburst herb, puipui grass, angel's grail, etc. (the names differ in games) How is this Duran? I hope that it was at least some help to you. I'll post more things for you when I find more out.