I am a master of side projects. I have so many that it just isn't funny anymore. One of the side projects I am working on is a table top rpg game that is reminiscent of console rpg's. So much so in fact that it is my desire to utilize a similar attribute system as the console rpg's.
My question (and verbose way of getting to the point) is, does anyone know and/or understand how the SoM Character stat system works? What is the mathematical logic behind the numbers you see when you look at your characters' statistics. I have been crawling the web for days. I have found much commentary regarding the usage of stats, but no one has broken down how the math is utilized in these systems. I have a vague idea of where I want to go, but none the less I would lstill ike to know how SoM breaks down their statistics.
Thanks!
The System is a Tool...a Device...
I think tasvideos.org had some breakdown of the code and links to further information on how the engine works in their SNES Forum. http://tasvideos.org/forum/viewtopic.php?t=425
The FAQs on GameFAQs will give you a lot of the numeric data. In particular these:
http://db.gamefaqs.com/console/snes/fil ... ana_xp.txt
http://db.gamefaqs.com/console/snes/fil ... weapon.txt
Hope this helps a bit, although some of this you've probably found already.
The FAQs on GameFAQs will give you a lot of the numeric data. In particular these:
http://db.gamefaqs.com/console/snes/fil ... ana_xp.txt
http://db.gamefaqs.com/console/snes/fil ... weapon.txt
Hope this helps a bit, although some of this you've probably found already.
Well I've re-read through most of the thread on the other forum. It deals more with the random critical counter though, so probably not much help (unless you plan on doing a tool-assisted speedrun of this puppy).
But as far as how it works, I think it is just a case of taking character strength plus weapon attack, factor in a possible critical which would have X effect on it, and also factor in a random variation either side of the total hit, then subtract the defense of the enemy. Take into account the Evade percentage, which may be countered by the Agility of the character attacking to give your chances of hit or miss, and result in a damage being inflicted or a parry. Of course, these stats are modified by the weapon equiped and the position on the action grid.
Short answer is, I have no idea. xDDDDD I'll keep looking for the documentation, I was sure there was a detailed formula for how the game calculates it all.
But as far as how it works, I think it is just a case of taking character strength plus weapon attack, factor in a possible critical which would have X effect on it, and also factor in a random variation either side of the total hit, then subtract the defense of the enemy. Take into account the Evade percentage, which may be countered by the Agility of the character attacking to give your chances of hit or miss, and result in a damage being inflicted or a parry. Of course, these stats are modified by the weapon equiped and the position on the action grid.
Short answer is, I have no idea. xDDDDD I'll keep looking for the documentation, I was sure there was a detailed formula for how the game calculates it all.