Below are tables for each boss you’ll encounter while playing Final Fantasy Adventure and its remake Adventures of Mana. Here are some explanations to help you navigate this page.
Enemies’ quotes and guide descriptions are extracted and translated from the Seiken Densetsu Advanced Knowledge Guide. All terminology (weapon, magic, items, etc.) is based on the Adventures of Mana game. All attacks names are NOT official.
- Max HP – The monster’s fixed hit points.
- Attack power – The amount of damage the monster can deal to the Hero.
- Defense power – The amount of damage the monster can resist from an attack.
- GP – Short for Gold Pieces (Lucre in Japanese). The amount of money the monster yield after being defeated.
- Exp – Short for Experience points. The amount of experience points the monster gives out after expiring.
- Location – Where you can find these enemies.
- Immunities – Some bosses are immune to certain types of attacks. If a monster is resistant to an elemental weapon, there’s a good chance they will be also resistant to its corresponding spell. There are three types of elemental damage. Below is a list of them followed by their corresponding elemental weapon, spell, & attack item.
- Fire – Flame Flail, Fireball (spell), Fireball (item), Firerock.
- Ice – Ice Brand, Blizzard, Ice Missile, Ice Rocket.
- Lighting – Thunder Spear, Thunder, Thunder Arrow, Thunderbolt.
- Item drop – Some bosses can leave valuable items inside treasure chests upon defeat.
- Battling partner – Some bosses will be fought together with a companion. Don’t hesitate to ask them for assistance when in a pinch.

Final Fantasy Adventure: The Jackal will follow a W-shaped pattern while moving up and down. Just swing your sword a couple of times to defeat it.
Adventures of Mana: The creature will follow the hero relentlessly and only back up if needed. It will continuously swipe its claws until defeated. Use the same tactic as before.



Roar – Lets out a large cry, sending the hero backward if in range.

Moon Mirror
Fire
Ice
Final Fantasy Adventure: The Hydra will stay on the right side of the arena and zig-zag left to right while going up and down the pool of water. Use the sickle to hit it from afar and avoid its fireballs.
Adventures of Mana: The Hydra now follows the hero from a distance and strikes with its heads to nibble at the Hero. Use the strech of land on the upper side of the screen to easily pelt the enemy with the sickle.



Twin Bite – Reaches the shore and snap its two jaws.

Final Fantasy Adventure: The Vampire has a diamond-shaped movement pattern. It will stop at each apex to open its cloack to release bats that will attack the protagonists. Use the Chain Flail to safely hurt it and heal with Fuji if needed.
Adventures of Mana: The Vampire keeps its distance and will sometime leap off-screen to try to crush the Hero upon landing. Its bat attack is much more dangerous since each individual bat can latch onto the Hero and eat up its HP in addition to slow him down.



Downward Slash – Jumps off-screen then lands into the Hero, scratching him in the process.

Final Fantasy Adventure: The Megapede alternates its hiding spots between the upper and the right holes and emerges from the right or lower hole. It can only damage by collision, so use any weapons available to defeat it.
Adventures of Mana: The Megapede shares a similar pattern but will move increasingly faster the more damage it sustains. It will eventually quickly burrows itself in a random hole to avoid damage. Its weak point is its head.




Ice
Thunder
Flare
Final Fantasy Adventure: The Medusa will move around back and forth in a wave-like pattern, occasionally stopping to throw its snakes at the hero. Just coninouously attack with the
Wind Spear or the Fireball to defeat it.
Adventures of Mana: She will circle around the Hero. Her snake throw animation is quite lengthy, so try pummerling her while you can. Beware her bite attack should you come close
to her as it can induce petrify.



petrify.
Snake Toss – Tosses one or two snakes towards the Hero. Can induce petrify.
a fan-shaped pattern.
Slap – Strikes a character with its hand. Only used when close in range.
Bite – Grabs a character and bites them forcefully, then throws them backward. Can induce petrify.
Warp – Summons a cloud of dust and disappears shortly before reappearing near a character.

Final Fantasy Adventure: The Mind Flayer will move left to right on the upper part of the screen and will be surrounded by four fireballs. Try to avoid its projectiles by using a ranged weapon.
Adventures of Mana: The Mind Flayer circles around the Hero from a distance. The stage will be littered with fireballs at some point, so use Cure if you’re low on HP.



Scorching Surge – Charges up its hovering fireballs then unleash them across the arena.
Fire Trail – Leaves multiples fireballs on its path. Used when low on health.

Final Fantasy Adventure: The Metal Crab simply moves sideways and goes up and down in diagonals. Keep attacking when its not moving in diagonal and you’ll quickly be victorious.
Adventures of Mana: The Metal Crab has slow attacks and they are easy to avoid. Just be careful when it bounces out of bound as it will try to crush you with its weight.



Pincer Throw – Grabs the hero for a short while, then tosses him across the arena.
Claw Stomp – Plants its claw into the ground, sending damaging shockwaves.
Body Slam – Jumps offscreen then crashes into the Hero.

Ice
Thunder
Flare
Final Fantasy Adventure: The Cyclops will move up and down the right side of the arena. Move out of the way when it’s stopping as it is about to perform its charge attack.
Adventures of Mana: The Cyclops is dangerous when attacked face to face as it will swing its weapon to protect itself. Try using your MAX attack when it’s charging at you.



Flail Barrage – Swings its morningstar around it in an ∞ pattern.

All elemental attacks
Final Fantasy Adventure: The Golem remains on the upper part of the arena. Its Charge attack, however, is unpredicable, fast and can even move sideways, so be prepared.
Adventures of Mana: The Golem will use its Eye Beam when close and its Charge attack should the Hero is out of range. You must use the Morningstar to deal damage in all versions of this game.



Charge – Charges up, then tries to tackle the Hero in a straight line.
Eye Beam – Stops then fires a small laser from its eye in an arc.

Ice
Thunder
Flare
Final Fantasy Adventures: The Chimera remains on the upper part of the arena and will sometime zoom down to try to collide into the Hero. Use ranged attacks to deal damage from a distance.
Adventures of Mana: The Chimera has now a variety of fire-based attack. The most dangerous is its Flame Barrage. Keep moving while it spits out its projectiles and use the Morningstar when in range.



Zigzag Charge – Flies left and right all across the screen.
Flame Barrage – Charges up then hurls down four large fireballs in direction of the hero. Each fireball creates small explosion on the ground.
Charge – Swoops down and chase after the Hero for a short while.
Paw Swipe – Claws the Hero when in range.

Excalibur
Ice
Thunder
Final Fantasy Adventure: The Dark Lord switches unpredictably back and forth between a fast and slow movement pattern. Keep attacking with the Blood Sword or use a ranged weapon.
Adventures of Mana: The Dark Lord is faster and can now hit from afar with its Sword Beam attack. Use your sword MAX attack to quickly thrust through him.


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Dash – Quickly moves in a straight line.
Sword Dash – Charges up then dashes toward the Hero with his sword in a straight line.
Sword Beam – Fires two beams of energy in a straight line. Only used when far from the Hero.

Ice
Flare
Final Fantasy Adventure: The Kary will alternate between shooting iciles from a distance and using its Tail Swipe attack. Use the Flame Flail to deal damage from a distance.
Adventures of Mana: The Marilith mostly keeps its distance with the Hero and attack by shooting icicles. This is the only attack in the game that can induce the ‘Frozen’ status, so beware.



Tail Swipe – Moves forward then thrusts its tail.
Tail Swipe – Charges up then dashes toward the Hero and exends its tail in front of it.

Final Fantasy Adventure: The Kraken will try to reach for the Hero with its tentacles. Since you’re battling on a tight bridge, just use the Flame Flail and keep attacking.
Adventures of Mana: The Kraken is considerably bigger and is positioned behind the bridge. Since its hit box is bigger, keep hurting him with the Thunder Spear and it’ll go down in no time.



Manus Search – Puts the ends of its tentacles on the bridge and moves it around while underwater.
Guard – Briefly puts both tentacles in front of its head to soak up damage.
Dive – Dives underwater for a short while.

Fire
Final Fantasy Adventure: The Iflyte moves left and right on the upper side of the arena. Beware of its Magma Ball attack, as it is quite fast. Time your hits with its normal form.
Adventures of Mana: The Ifrit’s Magma ball is even larger and harder to avoid. Try to shelter yourself from its Fire Barrage attack by retreating in the arena’s indentations.



Fire Barrage – Spits out fireballs that rains down the area, creating a barrier of flames.
Ball Slam – Transforms into a giant ball of fire and slams it around the arena.

Final Fantasy Adventure: The Lich moves up and down across the arena and countinously throw skulls at the Hero. Use a ranged weapon to hit it.
Adventures of Mana: The Lich circles around the Hero and hurls multiple types of protectiles at him. Try using the sword’s MAX attack to quickly deal damage between projectiles.



Disappear – Goes off-screen then reappears on the opposite side.
Crescent Beam – Tosses a cresecent-shaped beam in a straight line. Spins around when low on health.
Vanish – Goes transparent for a short while then reappears on the opposing side of the arena.
Teleport – Warp across the arena.
Bone Claw – Charges up then swipe its bony hands in front of it. Only used when the Hero is close.

Ice
Thunder
Flare
Final Fantasy Adventure: The Mantis Ant will move around an electrified arena. One easy way to win this fight is to stay in the entrance gap and use a ranged weapon to defeat the boss without sustaining damage.
Adventures of Mana: The Mantis Ant can now jump off-screen and crash into the Hero, as well as throwing its scythes. You can still use the same tactic as in the 2D entry or use the Dragon Buster for a close combat.



Leap Dive – Jumps off-screen then crashes down on the Hero.
Sickle Beam – Throws sickle-like beams of energy across the arena. Only used when far from the Hero.

Final Fantasy Adventures: The Garuda alternates between shooting feathers and swooping down on the area. Use a ranged weapon to deal damage and use Marcy’s MP restory ability when in need.
Adventures of Mana: The Garuda will rain down feathers and drag his talons on the ground, preventing direct damage from the Hero. Use a ranged weapon or Thunder magic to hit it.



Dive – Swoops down on the arena.
Feather Flurry – Sheds three feathers at the Hero.
Wing Gust – Flaps its wings creating a strong gust of wind and multiples feathers to rain down.
Fly Dive – Flies off-screen then zooms across the arena in a straight line.

Final Fantasy Adventure: The Dragon randomly moves around the arena and spits two fireballs toward the Hero. Try using your MAX attack to end the battle quickly.
Adventures of Mana: The Dragon is very slow and can easily be hit with any attacks. But be careful of its Fire Frenzy attack when low on HP as it has a wide area of effect.



Claw Swipe – Swipes its right claw at the hero when in range.
Fire Frenzy – Spits multiples fireballs creating a ring of fire around its body. Used when low on health.
Roar – Lets out a roar of frustration. Does nothing.

Final Fantasy Adventure: The Red Dragon battles exactly like the Dragon. Use the same strategy.
Adventures of Mana: The Red Dragon has more dangerous attacks compared to the Dragon. Its Firebreath Ring has a wide area of effect and its Azure Firebreath lasts longer than any other attacks. Use your Flare spell and MAX attacks to deal damage.



Claw Swipe – Swipe its right claw at the hero when in range.
Firebreath Ring – Continuously breathes fire around its body, creating a ring of fire.
Azure Firebreath – Breathes a blue fire in a straight line for a while.
Roar – Lets out a roar of frustration. Does nothing.

Fire
Ice
Final Fantasy Adventure: The Dragon Zombie battle is very similar to that of the Hydra. Use a ranged weapon to time your hits and avoid its fireballs.
Adventures of Mana: In Adventures of Mana, the Zombie Dragon can either inflict the Poisoned status with its Dark Vapor or Blinded with the Ghastly Breath. Both attacks can be hard to avoid and deal lots of damage. Stock up on restorative items and use your MAX attacks.



Ghastly Breath – Spits out a purple fireball at the Hero that creates a barrage of purple flames on the ground. Can induce Blinded.
Dark Vapor – Spits out black clouds that lingers on the arena. Can induce Poisoned.
Bony Bite – Dashes toward the Hero and attempts to bite him with its twin heads.

Ice
Thunder
Final Fantasy Adventure: Julius will be hepled by two copies of himself. Their only attack are easily avoidable but can become troublesome when casted at the same time. MAX attacks can help a lot when in a pinch.
Adventures of Mana: Julius and his copies can stun the Hero with their Lightning Blast attacks, allowing other doppelgangers to hurl their Flare at them. Move constantly and use your MAX attacks to deal damage.


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Teleport – Warps across the arena.
Lightning Blast – Creates a protective ball around self to deflect attacks, then sends four balls of lightning in all cardinal directions then a lightning bolt at the Hero.

Final Fantasy Adventure: The second form of Julius will hover around the upper part of the arena and will send down bolts of lightning. He will also extend its leg to do a flying kick once in a while. Avoid his attacks and use your charged sword to defeat him.
Adventures of Mana: Julius’s second phase can be stunned by attacking him while idle. Beware of his Lighting Bolts attack as they cover a wide area.



Flying Kick – Dashes toward the Hero in a straight line.
Flying Kick – Dashes toward the hero in a straight line.
Punch – Tries to punch the hero when close.
Disappear – Jumps off-screen for a short while and reappears.
Thunder Crash – Jumps off-screen then crashes onto the Hero, creating a dome of lightning on impact.
Rest – Crouches down and doesn’t attack for a while.

Final Fantasy Adventure: Julius can disappear and appear at will around the stage and hurl fireballs at the Hero. Try timing your attacks so you hit him accordingly.
Adventures of Mana: Julius’s final form has a similar attack pattern and will vanish temporarily from the stage. Use you MAX attack when he appears and you’ll be able to claim your victory.



Vanish – Disappear from the arena to reappear elsewhere a while later.
Vanish – Disappears from the arena to appear elsewhere a while later.
Hand Throws – Throws its open palms in front of him relentlessly.