Seikens

Final Fantasy Adventure - Bosses

Below are tables for each boss you’ll encounter while playing Final Fantasy Adventure and its remake Adventures of Mana. Here are some explanations to help you navigate this page.
Enemies’ quotes and guide descriptions are extracted and translated from the Seiken Densetsu Advanced Knowledge Guide. All terminology (weapon, magic, items, etc.) is based on the Adventures of Mana game. All attacks names are NOT official.

  • Max HP – The monster’s fixed hit points.
  • Attack power – The amount of damage the monster can deal to the Hero.
  • Defense power – The amount of damage the monster can resist from an attack.
  • GP – Short for Gold Pieces (Lucre in Japanese). The amount of money the monster yield after being defeated.
  • Exp – Short for Experience points. The amount of experience points the monster gives out after expiring.
  • Location – Where you can find these enemies.
  • Immunities – Some bosses are immune to certain types of attacks. If a monster is resistant to an elemental weapon, there’s a good chance they will be also resistant to its corresponding spell. There are three types of elemental damage. Below is a list of them followed by their corresponding elemental weapon, spell, & attack item.
    • Fire – Flame Flail, Fireball (spell), Fireball (item), Firerock.
    • Ice – Ice Brand, Blizzard, Ice Missile, Ice Rocket.
    • Lighting – Thunder Spear, Thunder, Thunder Arrow, Thunderbolt.
  • Item drop – Some bosses can leave valuable items inside treasure chests upon defeat.
  • Battling partner – Some bosses will be fought together with a companion. Don’t hesitate to ask them for assistance when in a pinch.
Jackal
Max HP
32
Location
Item drop
Attack power
8
Glaive Castle
N/A
Defense power
3 – 2
Immunities
Battling partner
GP
0
EXP
0
N/A
N/A
Jackal
ジャッカル
Achievement (AoM)
Jackal Jaw-breaker
Best Weapon
Broadsword
Best Magic
N/A
Guide description
“A nocturnal, carnivorous animal similar to a wolf. This terrifying monster has a taste for people and carrion. It can cause tremendous damage with its sharp claws. Attacks with a terrifying, lightning-like power of evil.”
Seikens tip

Final Fantasy Adventure: The Jackal will follow a W-shaped pattern while moving up and down. Just swing your sword a couple of times to defeat it.

Adventures of Mana: The creature will follow the hero relentlessly and only back up if needed. It will continuously swipe its claws until defeated. Use the same tactic as before.

FFA sprite
Mobile sprite
AoM sprite
Jackal
Jackal
Jackal
Attacks
Final Fantasy Adventure
Claw Swipe – Swipe its claws continuously.
Adventure of Mana
Claw Swipe – Swipes its claws continuously.
Roar – Lets out a large cry, sending the hero backward if in range.
Hydra
Max HP
320
Location
Item drop
Attack power
22
Marsh Cellar
Book of Fire
Moon Mirror
Defense power
25 – 1
Immunities
Battling partner
GP
90
EXP
10
Non-elemental weapons except Sickle
Fire
Ice
Mysterious Traveler
Hydra
ヒドラ
Achievement (AoM)
Hydra Harrier
Best Weapon
Sickle
Best Magic
N/A
Guide description
“A massive, multi-headed serpent said to have been defeated by Hercules long ago. Legend has it that each head can spew out scorching flames that burn anything into ashes. Prefers to dwell in watery environments.”
Seikens tip

Final Fantasy Adventure: The Hydra will stay on the right side of the arena and zig-zag left to right while going up and down the pool of water. Use the sickle to hit it from afar and avoid its fireballs.

Adventures of Mana: The Hydra now follows the hero from a distance and strikes with its heads to nibble at the Hero. Use the strech of land on the upper side of the screen to easily pelt the enemy with the sickle.

FFA sprite
Mobile sprite
AoM sprite
Hydra
Hydra
Hydra
Attacks
Final Fantasy Adventure
Fireball – Spits out a fireball in a straight line.
Adventure of Mana
Fireball – Spits out a fireball in a straight line.
Twin Bite – Reaches the shore and snap its two jaws.
Vampire
Max HP
400
Location
Item drop
Attack power
28 – 26
Kett Manor
Book of Sleep
Defense power
26 – 8
Immunities
Battling partner
GP
10
EXP
20
Ice
Fuji
Vampire
バンパイア
Achievement (AoM)
Vampire Vanquisher
Best Weapon
Chain Flail
Best Magic
Fireball
Guide description
“A wicked being that sucks the blood from people on a nightly basis. He can control bats at will, and even transform into a bat himself.”
Seikens tip

Final Fantasy Adventure: The Vampire has a diamond-shaped movement pattern. It will stop at each apex to open its cloack to release bats that will attack the protagonists. Use the Chain Flail to safely hurt it and heal with Fuji if needed.

Adventures of Mana: The Vampire keeps its distance and will sometime leap off-screen to try to crush the Hero upon landing. Its bat attack is much more dangerous since each individual bat can latch onto the Hero and eat up its HP in addition to slow him down.

FFA sprite
Mobile sprite
AoM sprite
Vampire
Vampire
Vampire
Attacks
Final Fantasy Adventure
Nightmare Bats – Opens its cloak and sends 2 to 3 bats towards the Hero.
Adventure of Mana
Nightmare Bats – Opens its cloak and produces 8 bats surrounding it, then quickly sends one by one at the Hero. Unavoided or unkilled bats will harm and slow him down.
Downward Slash – Jumps off-screen then lands into the Hero, scratching him in the process.
Megapede
Max HP
448
Location
Item drop
Attack power
33
Forbidden Mines
Chunk of Mythril
Defense power
12 – 10
Immunities
Battling partner
GP
150
EXP
44
Ice
Watts
Megapede
アンクヘッグ
Achievement (AoM)
Ankheg Annihilator
Best Weapon
Chain Flail
Best Magic
Fireball
Guide description
“A type of centipede that has existed since ancient times. A giant monster said to be 10 or even 20 meters in length. It moves around in circles in pursuit of its prey before strangling it to death with its hard body. Its only weakness it its head.”
Seikens tip

Final Fantasy Adventure: The Megapede alternates its hiding spots between the upper and the right holes and emerges from the right or lower hole. It can only damage by collision, so use any weapons available to defeat it.

Adventures of Mana: The Megapede shares a similar pattern but will move increasingly faster the more damage it sustains. It will eventually quickly burrows itself in a random hole to avoid damage. Its weak point is its head.

FFA sprite
Mobile sprite
AoM sprite
Megapede
Megapede
Megapede
Attacks
Final Fantasy Adventure
N/A
Adventure of Mana
Distress Dive – Stops then quickly hides into a hole before the hero can damage it further.
Medusa
Max HP
944
Location
Item drop
Attack power
78
Shifting Sands
N/A
Defense power
50 – 8
Immunities
Battling partner
GP
70
EXP
85
Excalibur
Ice
Thunder
Flare
Amanda
Medusa
メデューサ
Achievement (AoM)
Medusa Marauder
Best Weapon
Wind Spear
Best Magic
Fireball
Guide description
“A terrifying fiend with countless writhing snakes on its head. each snake will aggressively spread its neck hood and hiss in a threatening manner. Can also turn victims into stone.”
Seikens tip

Final Fantasy Adventure: The Medusa will move around back and forth in a wave-like pattern, occasionally stopping to throw its snakes at the hero. Just coninouously attack with the
Wind Spear or the Fireball to defeat it.

Adventures of Mana: She will circle around the Hero. Her snake throw animation is quite lengthy, so try pummerling her while you can. Beware her bite attack should you come close
to her as it can induce petrify.

FFA sprite
Mobile sprite
AoM sprite
Medusa
Medusa
Medusa
Attacks
Final Fantasy Adventure
Snake Throw – Spins her head then hurls down up to three snakes toward the Hero. Can induce
petrify.
Snake Toss – Tosses one or two snakes towards the Hero. Can induce petrify.
Adventure of Mana
Snake throw – Charges up then hurls down up to six snakes from its head in
a fan-shaped pattern.
Slap – Strikes a character with its hand. Only used when close in range.
Bite – Grabs a character and bites them forcefully, then throws them backward. Can induce petrify.
Warp – Summons a cloud of dust and disappears shortly before reappearing near a character.
Mind Flayer
Max HP
1200
Location
Item drop
Attack power
93 – 73
Old Mansion
N/A
Defense power
28 – 1
Immunities
Battling partner
GP
100
EXP
90
Ice
Lester
Mind Flayer
マインドフレア
Achievement (AoM)
Flayer Finisher
Best Weapon
Were-Buster
Best Magic
Cure
Guide description
“A mindflayer is a strange and enormous evolution of an ordinary squid. It gives off bizarre odors from its mouth, and can control white-hot fireballs at will.”
Seikens tip

Final Fantasy Adventure: The Mind Flayer will move left to right on the upper part of the screen and will be surrounded by four fireballs. Try to avoid its projectiles by using a ranged weapon.

Adventures of Mana: The Mind Flayer circles around the Hero from a distance. The stage will be littered with fireballs at some point, so use Cure if you’re low on HP.

FFA sprite
Mobile sprite
AoM sprite
Mind Flayer
Mind Flayer
Mind Flayer
Attacks
Final Fantasy Adventure
Fireball Toss – Hurls two fireballs in direction of the Hero.
Adventure of Mana
Fireball Toss – Hurls two fireballs in direction of the Hero.
Scorching Surge – Charges up its hovering fireballs then unleash them across the arena.
Fire Trail – Leaves multiples fireballs on its path. Used when low on health.
Metal Crab
Max HP
1296
Location
Item drop
Attack power
77
Hidden Waterfall
N/A
Defense power
4 – 1
Immunities
Battling partner
GP
100
EXP
100
Ice
N/A
Metal Crab
フルメタルハガー
Achievement (AoM)
Crab Crusher
Best Weapon
Were-Buster
Best Magic
Cure
Guide description
“A giant crab with a metal-like shell that covers its body. It has sharp spikes on its back that keep foes at a distance. Its claws are its weapon.”
Seikens tip

Final Fantasy Adventure: The Metal Crab simply moves sideways and goes up and down in diagonals. Keep attacking when its not moving in diagonal and you’ll quickly be victorious.

Adventures of Mana: The Metal Crab has slow attacks and they are easy to avoid. Just be careful when it bounces out of bound as it will try to crush you with its weight.

FFA sprite
Mobile sprite
AoM sprite
Metal Crab
Metal Crab
Metal Crab
Attacks
Final Fantasy Adventure
N/A
Adventure of Mana
Claw Swipe – Swings its claw horizontally, dealing damage.
Pincer Throw – Grabs the hero for a short while, then tosses him across the arena.
Claw Stomp – Plants its claw into the ground, sending damaging shockwaves.
Body Slam – Jumps offscreen then crashes into the Hero.
Cyclops
Max HP
1176
Location
Item drop
Attack power
155 – 106
Crooked Boulder
Morningstar
Defense power
32 – 8
Immunities
Battling partner
GP
70
EXP
60
Excalibur
Ice
Thunder
Flare
N/A
Cyclops
サイクロプス
Achievement (AoM)
Cyclops Slasher
Best Weapon
Were-Buster
Best Magic
Fireball
Guide description
“The word “cyclops” means “round-eyed”. Considered extremely powerful and vicious, even among giants. Swings an iron ball.”
Seikens tip

Final Fantasy Adventure: The Cyclops will move up and down the right side of the arena. Move out of the way when it’s stopping as it is about to perform its charge attack.

Adventures of Mana: The Cyclops is dangerous when attacked face to face as it will swing its weapon to protect itself. Try using your MAX attack when it’s charging at you.

FFA sprite
Mobile sprite
AoM sprite
Cyclops
Cyclops
Cyclops
Attacks
Final Fantasy Adventure
Charge – Quickly runs toward the other side of the arena while swinging its weapon.
Adventure of Mana
Mace Tackle – Runs toward the Hero then swings its weapon at him.
Flail Barrage – Swings its morningstar around it in an ∞ pattern.
Golem
Max HP
2288
Location
Item drop
Attack power
92 – 0
Crooked Boulder
Book of Thunder
Defense power
4
Immunities
Battling partner
GP
160
EXP
96
All weapons except Morningstar
All elemental attacks
N/A
Golem
ゴーレム
Achievement (AoM)
Golem Grinder
Best Weapon
Morningstar
Best Magic
Cure
Guide description
“Golems are human-shaped creations made of mud, clay, or stone. They’re turned alive through the use of magic words that mean “god” or “life”. Because they’re inorganic, artificial life forms, they lack intelligence. These statues are said to grow day after day and can reach enormous sizes.”
Seikens tip

Final Fantasy Adventure: The Golem remains on the upper part of the arena. Its Charge attack, however, is unpredicable, fast and can even move sideways, so be prepared.

Adventures of Mana: The Golem will use its Eye Beam when close and its Charge attack should the Hero is out of range. You must use the Morningstar to deal damage in all versions of this game.

FFA sprite
Mobile sprite
AoM sprite
Golem
Golem
Golem
Attacks
Final Fantasy Adventure
Charge – Quickly runs up and down the arena for a short while. Can also charge diagonally.
Adventure of Mana
Arms Fail – Violently moves its arms up and down while slowly chasing after the Hero.
Charge – Charges up, then tries to tackle the Hero in a straight line.
Eye Beam – Stops then fires a small laser from its eye in an arc.
Chimera
Max HP
1792
Location
Item drop
Attack power
92
Glaive Castle
N/A
Defense power
4
Immunities
Battling partner
GP
88
EXP
20
Excalibur
Ice
Thunder
Flare
N/A
Chimera
キマイラ
Achievement (AoM)
Chimera Killer
Best Weapon
Morningstar
Best Magic
Fireball
Guide description
“This bizarre creature is a mixture of beasts: it has the head of a lion, it has the head of a goat coming out of its shoulder, and it has the wings of a dragon. It can spew fire from its mouth.”
Seikens tip

Final Fantasy Adventures: The Chimera remains on the upper part of the arena and will sometime zoom down to try to collide into the Hero. Use ranged attacks to deal damage from a distance.

Adventures of Mana: The Chimera has now a variety of fire-based attack. The most dangerous is its Flame Barrage. Keep moving while it spits out its projectiles and use the Morningstar when in range.

FFA sprite
Mobile sprite
AoM sprite
Chimera
Chimera
Chimera
Attacks
Final Fantasy Adventure
Fireballs – Fires two fireballs from its wings in a straight line.
Zigzag Charge – Flies left and right all across the screen.
Adventure of Mana
Fireballs – Fires one or two fireballs toward the hero.
Flame Barrage – Charges up then hurls down four large fireballs in direction of the hero. Each fireball creates small explosion on the ground.
Charge – Swoops down and chase after the Hero for a short while.
Paw Swipe – Claws the Hero when in range.
Dark Lord
Max HP
1020
Location
Item drop
Attack power
99
Glaive Castle
Pendant(?)
Defense power
30
Immunities
Battling partner
GP
10
EXP
160
Mythril Blade
Excalibur
Ice
Thunder
N/A
Dark Lord
シャドウナイト
Achievement (AoM)
Dark Lord Dethroner
Best Weapon
Blood Sword
Best Magic
Fireball
Guide description
“Essentially, the ruler of Granz. Rumor has it that he murdered his own father, who ruled the country at the time, in order to take the throne for himself. After learning the secret of the Mana Tree, this utterly tyrannical man enacted a plan to conquer the world through slaughter and terror.”
Seikens tip

Final Fantasy Adventure: The Dark Lord switches unpredictably back and forth between a fast and slow movement pattern. Keep attacking with the Blood Sword or use a ranged weapon.

Adventures of Mana: The Dark Lord is faster and can now hit from afar with its Sword Beam attack. Use your sword MAX attack to quickly thrust through him.

FFA sprite
Mobile sprite
AoM sprite
Dark Lord
Dark Lord
Dark Lord
Attacks
Final Fantasy Adventure
Sword Strike – Thrusts his sword.
Dash – Quickly moves in a straight line.
Adventure of Mana
Sword Strike – Thrusts or slashes his sword.
Sword Dash – Charges up then dashes toward the Hero with his sword in a straight line.
Sword Beam – Fires two beams of energy in a straight line. Only used when far from the Hero.
Kary
Max HP
1936
Location
Item drop
Attack power
100
Cara Mountains
Ice Brand
Defense power
67 – 16
Immunities
Battling partner
GP
120
EXP
166
Excalibur
Ice
Flare
N/A
Kary (FFA)/Marilith (AoM)
マリリス
Achievement (AoM)
Marilith Marauder
Best Weapon
Flame Flail
Best Magic
Fireball
Guide description
“A terrifying creature whose top half is a snake. Has four arms and can control icicles.”
Seikens tip

Final Fantasy Adventure: The Kary will alternate between shooting iciles from a distance and using its Tail Swipe attack. Use the Flame Flail to deal damage from a distance.

Adventures of Mana: The Marilith mostly keeps its distance with the Hero and attack by shooting icicles. This is the only attack in the game that can induce the ‘Frozen’ status, so beware.

FFA sprite
Mobile sprite
AoM sprite
Kary
Marilith
Marilith
Attacks
Final Fantasy Adventure
Icicle Throw – Fires three icicles in a straight line.
Tail Swipe – Moves forward then thrusts its tail.
Adventure of Mana
Icicle Throw – Fires four icicles in a straight line. Can induce Frozen.
Tail Swipe – Charges up then dashes toward the Hero and exends its tail in front of it.
Kraken
Max HP
2000
Location
Item drop
Attack power
140
Subterranean River
N/A
Defense power
65 – 2
Immunities
Battling partner
GP
120
EXP
190
Ice
N/A
Kraken
クラーケン
Achievement (AoM)
Kraken Cleaver
Best Weapon
Thunder Spear
Best Magic
Thunder
Guide description
“An enormous squid that lives in the far north. It will grab hold of any ship at all with its numerous slimy appendages. It also has a habit of darkening the sea with its black ink.”
Seikens tip

Final Fantasy Adventure: The Kraken will try to reach for the Hero with its tentacles. Since you’re battling on a tight bridge, just use the Flame Flail and keep attacking.

Adventures of Mana: The Kraken is considerably bigger and is positioned behind the bridge. Since its hit box is bigger, keep hurting him with the Thunder Spear and it’ll go down in no time.

FFA sprite
Mobile sprite
AoM sprite
Kraken
Kraken
Kraken
Attacks
Final Fantasy Adventure
Tentacle Stretch – Extends one of its tentacle on the bridge.
Adventure of Mana
Tentacle Slap – Slams one of its tentacles onto the bridge.
Manus Search – Puts the ends of its tentacles on the bridge and moves it around while underwater.
Guard – Briefly puts both tentacles in front of its head to soak up damage.
Dive – Dives underwater for a short while.
Iflyte
Max HP
2336
Location
Item drop
Attack power
129
Undersea Volcano
Rusty Sword
Defense power
16 – 8
Immunities
Battling partner
GP
250
EXP
200
Mythril Blade
Fire
N/A
Iflyte (FFA)/Ifrit (AoM)
イフリート
Achievement (AoM)
Ifrit Extinguisher
Best Weapon
Demon Axe
Best Magic
Cure
Guide description
“A monster that is known as a fire spirit and/or a djinn. Its body is constantly covered in flames. It can turn into a massive fireball to attack its victims.”
Seikens tip

Final Fantasy Adventure: The Iflyte moves left and right on the upper side of the arena. Beware of its Magma Ball attack, as it is quite fast. Time your hits with its normal form.

Adventures of Mana: The Ifrit’s Magma ball is even larger and harder to avoid. Try to shelter yourself from its Fire Barrage attack by retreating in the arena’s indentations.

FFA sprite
Mobile sprite
AoM sprite
Iflyte
Ifrit
Ifrit
Attacks
Final Fantasy Adventure
Magma Ball – Transforms into a giant ball of fire and zigzags across the screen for a while.
Adventure of Mana
Magma Ball – Transforms into a giant ball of fire and zigzags across the screen for a while.
Fire Barrage – Spits out fireballs that rains down the area, creating a barrier of flames.
Ball Slam – Transforms into a giant ball of fire and slams it around the arena.
Lich
Max HP
1888
Location
Item drop
Attack power
156
Sealed Cave
Book of Flare
Defense power
29
Immunities
Battling partner
GP
200
EXP
178
Ice
N/A
Lich
リッチ
Achievement (AoM)
Lich Liquidator
Best Weapon
Demon Axe
Best Magic
Fireball
Guide description
“An exceptionally powerful monster, even among all other undeads (the corpses of wizards, priests, etc. who have come back from the dead). The monster almost looks like Death himself.”
Seikens tip

Final Fantasy Adventure: The Lich moves up and down across the arena and countinously throw skulls at the Hero. Use a ranged weapon to hit it.

Adventures of Mana: The Lich circles around the Hero and hurls multiple types of protectiles at him. Try using the sword’s MAX attack to quickly deal damage between projectiles.

FFA sprite
Mobile sprite
AoM sprite
Lich
Lich
Lich
Attacks
Final Fantasy Adventure
Skull Throw – Tosses one to two skulls forward.
Disappear – Goes off-screen then reappears on the opposite side.
Adventure of Mana
Skull Throw – Tosses a blue skull in a straight line. Tosses three red skulls when low in health. Can induce Confused.
Crescent Beam – Tosses a cresecent-shaped beam in a straight line. Spins around when low on health.
Vanish – Goes transparent for a short while then reappears on the opposing side of the arena.
Teleport – Warp across the arena.
Bone Claw – Charges up then swipe its bony hands in front of it. Only used when the Hero is close.
Mantis Ant
Max HP
2800
Location
Item drop
Attack power
121
Buried Cave
Mantis Sickle (Mobile & AoM)
Defense power
40
Immunities
Battling partner
GP
220
EXP
199
Excalibur
Ice
Thunder
Flare
N/A
Mantis Ant
マンティスアント
Achievement (AoM)
Mantis Mangler
Best Weapon
Dragon Buster
Best Magic
Cure
Guide description
“A giant praying mantis monster. It captures and devours prey using its two massve scythe-like legs. A hard exterior covers its body.”
Seikens tip

Final Fantasy Adventure: The Mantis Ant will move around an electrified arena. One easy way to win this fight is to stay in the entrance gap and use a ranged weapon to defeat the boss without sustaining damage.

Adventures of Mana: The Mantis Ant can now jump off-screen and crash into the Hero, as well as throwing its scythes. You can still use the same tactic as in the 2D entry or use the Dragon Buster for a close combat.

FFA sprite
Mobile sprite
AoM sprite
Mantis Ant
Mantis Ant
Mantis Ant
Attacks
Final Fantasy Adventure
Frenzy – Throws itself across the arena for a short while.
Adventure of Mana
Scythe Swipe – Swings its arms back and forth.
Leap Dive – Jumps off-screen then crashes down on the Hero.
Sickle Beam – Throws sickle-like beams of energy across the arena. Only used when far from the Hero.
Garuda
Max HP
2992
Location
Item drop
Attack power
150
Dime Tower
N/A
Defense power
18
Immunities
Battling partner
GP
250
EXP
210
Ice
Marcy
Garuda
ガルーダ
Achievement (AoM)
Garuda Garotter
Best Weapon
Dragon Buster
Best Magic
Flare
Guide description
“An eagle-like monster. Said to have a white face, red wings, and a sparkling gold body. Considered the king of all birds. Uses its wings in battle to generate gusts of wind and dust clouds.”
Seikens tip

Final Fantasy Adventures: The Garuda alternates between shooting feathers and swooping down on the area. Use a ranged weapon to deal damage and use Marcy’s MP restory ability when in need.

Adventures of Mana: The Garuda will rain down feathers and drag his talons on the ground, preventing direct damage from the Hero. Use a ranged weapon or Thunder magic to hit it.

FFA sprite
Mobile sprite
AoM sprite
Garuda
Garuda
Garuda
Attacks
Final Fantasy Adventure
Feather Flurry – Sheds multiple feathers at the Hero.
Dive – Swoops down on the arena.
Adventure of Mana
Talon Glide – Swoops down on the area and rubs its talons on the ground in a straight line.
Feather Flurry – Sheds three feathers at the Hero.
Wing Gust – Flaps its wings creating a strong gust of wind and multiples feathers to rain down.
Fly Dive – Flies off-screen then zooms across the arena in a straight line.
Dragon
Max HP
1696
Location
Item drop
Attack power
144
Temple of Mana
N/A
Defense power
20
Immunities
Battling partner
GP
250
EXP
0
Ice
N/A
Dragon
ドラゴン
Achievement (AoM)
Dragon Drubber
Best Weapon
Dragon Buster
Best Magic
Flare
Guide description
“A guardian that protects the temple’s passageway. Its body is covered in hard scales. Has sharp fangs and claws, and can attack its prey by breathing fire.”
Seikens tip

Final Fantasy Adventure: The Dragon randomly moves around the arena and spits two fireballs toward the Hero. Try using your MAX attack to end the battle quickly.

Adventures of Mana: The Dragon is very slow and can easily be hit with any attacks. But be careful of its Fire Frenzy attack when low on HP as it has a wide area of effect.

FFA sprite
Mobile sprite
AoM sprite
Dragon
Dragon
Dragon
Attacks
Final Fantasy Adventure
Twin Fireballs – Spits out two semi-homing fireballs.
Adventure of Mana
Triple Fireballs – Spits out three fireballs in an arc.
Claw Swipe – Swipes its right claw at the hero when in range.
Fire Frenzy – Spits multiples fireballs creating a ring of fire around its body. Used when low on health.
Roar – Lets out a roar of frustration. Does nothing.
Red Dragon
Max HP
2992
Location
Item drop
Attack power
144
Temple of Mana
N/A
Defense power
20
Immunities
Battling partner
GP
250
EXP
0
Ice
N/A
Red Dragon
レッドドラゴン
Achievement (AoM)
Red Dragon Destroyer
Best Weapon
Dragon Buster
Best Magic
Flare
Guide description
“A red-colored dragon. Has a vicious personality and a heart of evil. Unsurprisingly, it can breathe Flare magic just like the standard dragon.”
Seikens tip

Final Fantasy Adventure: The Red Dragon battles exactly like the Dragon. Use the same strategy.

Adventures of Mana: The Red Dragon has more dangerous attacks compared to the Dragon. Its Firebreath Ring has a wide area of effect and its Azure Firebreath lasts longer than any other attacks. Use your Flare spell and MAX attacks to deal damage.

FFA sprite
Mobile sprite
AoM sprite
Red Dragon
Red Dragon
Red Dragon
Attacks
Final Fantasy Adventure
Twin Fireballs – Spits out two semi-homing fireballs.
Adventure of Mana
Triple Fireballs – Spits out three fireballs in an arc.
Claw Swipe – Swipe its right claw at the hero when in range.
Firebreath Ring – Continuously breathes fire around its body, creating a ring of fire.
Azure Firebreath – Breathes a blue fire in a straight line for a while.
Roar – Lets out a roar of frustration. Does nothing.
Dragon Zombie
Max HP
3296
Location
Item drop
Attack power
190 – 200
Temple of Mana
N/A
Defense power
8 – 28
Immunities
Battling partner
GP
250
EXP
0
All weapons except the Dragon Buster
Fire
Ice
N/A
Dragon Zombie (FFA)/Zombie Dragon (AoM)
ドラゴンゾンビ
Achievement (AoM)
Zombie Dragon Devastator
Best Weapon
Dragon Buster
Best Magic
Cure
Guide description
“A dragon that has come back to life after being pertified at the base of a dead volcano. Despite being only a skeleton now, it can breath fire from its mouth.”
Seikens tip

Final Fantasy Adventure: The Dragon Zombie battle is very similar to that of the Hydra. Use a ranged weapon to time your hits and avoid its fireballs.

Adventures of Mana: In Adventures of Mana, the Zombie Dragon can either inflict the Poisoned status with its Dark Vapor or Blinded with the Ghastly Breath. Both attacks can be hard to avoid and deal lots of damage. Stock up on restorative items and use your MAX attacks.

FFA sprite
Mobile sprite
AoM sprite
Dragon Zombie
Zombie Dragon
Zombie Dragon
Attacks
Final Fantasy Adventure
Fireballs – Spits out one to three large fireballs.
Adventure of Mana
Homing Fireballs – Spits out a homing fireball that follows the Hero around. Can fires up to three in succession.
Ghastly Breath – Spits out a purple fireball at the Hero that creates a barrage of purple flames on the ground. Can induce Blinded.
Dark Vapor – Spits out black clouds that lingers on the arena. Can induce Poisoned.
Bony Bite – Dashes toward the Hero and attempts to bite him with its twin heads.
Julius
Max HP
320 (each)
Location
Item drop
Attack power
160
Mana Shrine
N/A
Defense power
70
Immunities
Battling partner
GP
255
EXP
200
Fire
Ice
Thunder
N/A
Julius/Clone Julius
クローンジュリアス
Achievement (AoM)
End of the Line I
Best Weapon
Excalibur
Best Magic
Cure
Guide description
“Clones of Julius attacking in a group of three. They do not possess great strength.”
Seikens tip

Final Fantasy Adventure: Julius will be hepled by two copies of himself. Their only attack are easily avoidable but can become troublesome when casted at the same time. MAX attacks can help a lot when in a pinch.

Adventures of Mana: Julius and his copies can stun the Hero with their Lightning Blast attacks, allowing other doppelgangers to hurl their Flare at them. Move constantly and use your MAX attacks to deal damage.

FFA sprite
Mobile sprite
AoM sprite
Julius
Julius
Julius
Attacks
Final Fantasy Adventure
Flare – Hurls a large fireball at the Hero.
Adventure of Mana
Flare – Hurls a large fireball that follows the Hero.
Teleport – Warps across the arena.
Lightning Blast – Creates a protective ball around self to deflect attacks, then sends four balls of lightning in all cardinal directions then a lightning bolt at the Hero.
Julius II
Max HP
3488
Location
Item drop
Attack power
160
Mana Shrine
N/A
Defense power
69
Immunities
Battling partner
GP
160
EXP
0
Ice
N/A
Julius/Clone Julius
ジュリアスII
Achievement (AoM)
End of the Line II
Best Weapon
Excalibur
Best Magic
Cure
Guide description
“Julius, after obtaining the evil-infested energy from the Mana Tree. Attacks with a terrifying, lightning-like power of evil.”
Seikens tip

Final Fantasy Adventure: The second form of Julius will hover around the upper part of the arena and will send down bolts of lightning. He will also extend its leg to do a flying kick once in a while. Avoid his attacks and use your charged sword to defeat him.

Adventures of Mana: Julius’s second phase can be stunned by attacking him while idle. Beware of his Lighting Bolts attack as they cover a wide area.

FFA sprite
Mobile sprite
AoM sprite
Julius II
Julius II
Julius II
Attacks
Final Fantasy Adventure
Lightning Bolts – Sends two bolts of lightning on each sides of its body in a straight line.
Flying Kick – Dashes toward the Hero in a straight line.
Adventure of Mana
Lightning Bolts – Rains down multiple bolts of lightning across the arena.
Flying Kick – Dashes toward the hero in a straight line.
Punch – Tries to punch the hero when close.
Disappear – Jumps off-screen for a short while and reappears.
Thunder Crash – Jumps off-screen then crashes onto the Hero, creating a dome of lightning on impact.
Rest – Crouches down and doesn’t attack for a while.
Julius III
Max HP
4080
Location
Item drop
Attack power
160
Mana Shrine
N/A
Defense power
69
Immunities
Battling partner
GP
160
EXP
0
Ice
Fuji
Julius III
ジュリアスIII
Achievement (AoM)
End of the Line III
Best Weapon
Excalibur
Best Magic
Cure
Guide description
N/A
Seikens tip

Final Fantasy Adventure: Julius can disappear and appear at will around the stage and hurl fireballs at the Hero. Try timing your attacks so you hit him accordingly.

Adventures of Mana: Julius’s final form has a similar attack pattern and will vanish temporarily from the stage. Use you MAX attack when he appears and you’ll be able to claim your victory.

FFA sprite
Mobile sprite
AoM sprite
Julius III
Julius III
Julius III
Attacks
Final Fantasy Adventure
Twin Fireballs – Sends two fireballs toward the Hero.
Vanish – Disappear from the arena to reappear elsewhere a while later.
Adventure of Mana
Twin Fireballs – Sends two fireballs toward the Hero.
Vanish – Disappears from the arena to appear elsewhere a while later.
Hand Throws – Throws its open palms in front of him relentlessly.