Eight types of magic are used in the game for recovery and attacking. Magic spells are learned, but there are also magic items which can be found which work the same as the spells. Spells are given to the character by other characters or found in chests, and once the hero gets them they cannot be lost. Some enemies are immune to certain magics, or they might only be harmed by magic or the mythril sword.
Effect: Restores Sumo’s HP. The amount depends on level and attack gauge.
MP cost: 2
Location(s): Kett’s (FFA)/Kett Manor (AoM)
Target: Self
Guide description: “A spell that restores HP. Its power varies on the user’s level and attack gauge.”
Item equivalence: Candy, Potion, Hi-Potion, Elixir.
Notes: Taught by reading the Book of Curing given by Fuji while resting at Kett Manor. The amount of HP restored is calculated by adding Sumo’s Wisdom (FFA)/INT (AoM) + 20. If the attack gauge is filled all the way up, then it’s the Wisdom/INT stat *2 + 20.
Effect: Restores Sumo’s HP. The amount depends on level and attack gauge.
MP cost: 1
Location(s): Wendel
Target: Self
Guide description: “When struck by a status crisis such as poison, petrification or darkness, use this spell to return to a healthy state.”
Item equivalence: Antidote, Eye Drop, Gold Needle.
Notes: Taught by reading the Book of Heal given by Cibba after the imperial raid on Wendel. There’s a glitch in the original GameBoy version that drops Sumo’s defense stat to 0 whenever this spell is used. This can be remediated by going into the main menu then resume your quest.
Effect: Prevents enemies on screen from moving temporarily.
MP cost: 1
Location(s): Kett’s (FFA)/Kett’s Manor (AoM)
Target: All enemies
Guide description: “Magic that temporarily puts all enemies on screen to sleep. Some enemies may not be affected, however.”
Item equivalence: Lambsy’s Pillow
Notes: Taught by reading the Book of Sleep left by the Vampire after being slain. The spell’s duration varies on the attack gauge. For example, monster will start moving after 3 seconds should the spell is cast on an empty gauge. Also, this doesn’t prevent monster from throwing projectiles.
Effect: Prevents enemies on screen from using magic or projectiles temporarily.
MP cost: 1
Location(s): Jadd
Target: All enemies
Guide description: “A spell that temporarily seals enemy’s magic. Like with Sleep, some enemies are immuned to it.”
Item equivalence: Baby Monkey
Notes: Taught by reading the Book of Mute (FFA)/Book of Silence (AoM) given by the Lester after defeating Davias.
Effect: Creates a homing fireball that burns the enemy.
MP cost: 1
Location(s): Cave of Marsh (FFA)/ Marsh Cellar (AoM)
Target: Single enemy
Guide description: “A spell that creates fireballs that scorch enemies. The fireballs automatically tracks and attack nearby foes.”
Item equivalence: Fireball, Firerock
Notes: Taught by reading the Book of Fire left by Hydra after being slain. Its damage input is based on Sumo’s Wisdom (FFA)/INT (AoM) stat.
Effect: Creates a remote-controlled ice spike that transforms foes into snowmen. Useful to solve puzzles in dungeons.
MP cost: 2
Location(s): Cave of Medusa (FFA)/ Shifting Sands (AoM)
Target: Single enemy
Guide description: “A spell that produces an icicle turning enemies into snowmen. The icicle can be maneuvered with the directional pad.”
Item equivalence: Ice Missile, Ice Rocket
Notes: Taught by reading the Book of Ice (FFA)/Book of Blizzard (AoM) found in a chest inside the Shifting Sands. An enemy defeated with this spell won’t yield any experience points.
Effect: Creates bolts of lightnings in a straight line.
MP cost: 2
Location(s): Mt. Rock (FFA)/ Crooked Boulder (AoM)
Target: Single enemy
Guide description: “A magic that drops lightning on foes. Lightning only moves straight, so aim for the enemy you are defeating.”
Item equivalence: Thunder Arrow, Thunderbolt
Notes: Taught by reading the Book of Lit (FFA)/Book of Thunder (AoM) left by the Golem after being defeated.
Effect: Fires explosive magic at enemies. Necessary to reveal the entrance to the Cave of Ruins (FFA)/Buried Ruins (AoM) in Crystal Desert.
MP cost: 3
Location(s): Sealed Cave
Target: Single enemy
Guide description: “The highest attack magic. Destroy most enemies at the molecular level and bury them in an instant.”
Item equivalence: N/A (dummied-out)
Notes: Taught by reading the Book of Nuke (FFA)/Book of Flare (AoM) left by the Lich after being defeated.
