聖剣伝説 レジェンド オブ マナ カードデュエル アイテムカード The Seiken Densetsu trading card game Item cards.
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Item Details
Card backing for cards in the Main Deck.
These cards belong in the Main Deck , and share the same card backing as other cards in the deck. Like other trading card games, Items exist to help buff other cards. The rulebook suggests a 50 card deck should have around 5 Item cards. 19 Item cards were printed for the Legend of Mana Card Duel collectible card game.
Items are Equipped to Character cards, and remain in play until the equipped Character is trashed. Characters can typically use one Item, but some cannot or may be limited to only using specific Items. These limitations or abilities are described in the Character’s Equipment Remarks . When an Item card is equipped to a Character that already has an Item equipped, the original Item is trashed and the new Item takes its place.
Weapons enable Characters to use Special Techniques . The cost for these effects must be paid during battle. Only one Special Technique may be used per battle, but they may be activated as many times per turn as a player can afford. Weapons typically confer STR or DEF bonuses to Characters, but may have other interesting effects.
Magical Instruments , on the other hand, have no Mana costs associated with activating their spells. Instead, their effects activate depending on how many Lands of the matching attribute you have in play and not invaded by your opponent’s Monsters. Magical Instruments only confer STR to Characters, and offer additional STR against Monsters of specific attributes.
Card Layout
Card List
Laurent Knife
1
Laurent Knife
Knife
Item
2
Sonic Wave
Against Monsters on your own Land gain STR+3
3
Crescent Moon
STR+2 DEF+1
© 1999 SQUARE
No. 132 C
Orichalcum Sword
3
Orichalcum Sword
1H Sword
Item
1
Triple Tiger
Against Open Monsters gain STR+2
2
Bird of Prey
The Monster gets STR-2
© 1999 SQUARE
No. 133 U
First Strike: Apply damage before Monsters do. If a Monster also has First Strike, resolve all First Strike damage at the same time.
Jacobini Axe
2
Jacobini Axe
1H Axe
Item
3
Deep Slice
Untap at the end of battle.
3
Electronic Yo-Yo
STR+1 DEF+2
3
Retribution
Gain STR equal to the Monster’s cost.
© 1999 SQUARE
No. 134 C
Scale 2H Sword
3
Scale 2H Sword
2H Sword
Item
2
Splashblade
Untap at the end of battle
2
Deep Swing
Trash both the Monster and the equipped Character.
© 1999 SQUARE
No. 135 R
Vinek 2H Axe
1
Vinek 2H Axe
2H Axe
Item
1
Flying Sawblades
Do not resolve damage. However, effects of special skills still occur.
© 1999 SQUARE
No. 136 U
Bone Hammer
1
Bone Hammer
Hammer
Item
© 1999 SQUARE
No. 137 C
Fullmetal Spear
2
Fullmetal Spear
Spear
Item
2
Fool’s Play
The Monster does not gain an attribute bonus.
3
Lo and Behold
If the Monster survives at the end of battle, return it to your opponent’s hand.
© 1999 SQUARE
No. 138 R
Ishe Staff
1
Ishe Staff
Staff
Item
3
Flowers of Gold
Disable the Monster’s special skill.
© 1999 SQUARE
No. 139 U
Swifte Gloves
4
Swifte Gloves
Gloves
Item
1
Tiger Driver 91
If the Monster costs 3 or more gain STR+3
2
Phenomenal Fist
Disable the Monster’s special skill.
4
Shockwave
If the equipped Character is trashed in battle, return it to the Party tapped at the end of battle.
© 1999 SQUARE
No. 140 R
Wendel Flail
2
Wendel Flail
Flail
Item
2
Drunken Monkey
STR+1 DEF+1
© 1999 SQUARE
No. 141 C
Obsidian Bow
1
Obsidian Bow
Bow
Item
1
Needle Shower
Against Monsters on opponent’s Lands gain STR+2
1
Trickshot
Trash 1 card from the top of your main deck, if it was an Artifact card gain STR+4
© 1999 SQUARE
No. 142 C
Wyvern Flute
2
Wyvern Flute
Magical Instrument
Attribute: Fire
Item
Fireball
STR+1 (Against Earth Monsters gain an additional +2)
Blaze Cannon
STR+2 (Against Earth Monsters gain an additional +2)
Burning Needle
STR+3 (Against Earth Monsters gain an additional +2)
© 1999 SQUARE
No. 143 U
Beiser Harp
2
Beiser Harp
Magical Instrument
Attribute: Light
Item
Twinkle Star
STR+2 (Against Dark Monsters gain an additional +2)
Celestial Blast
STR+3 (Against Dark Monsters gain an additional +2)
Holy Flare
STR+4 (Against Dark Monsters gain an additional +2)
© 1999 SQUARE
No. 144 R
Ivory Flute
2
Ivory Flute
Magical Instrument
Attribute: Earth
Item
Boulders
STR+1 (Against Wind Monsters gain an additional +2)
Granite Shots
STR+2 (Against Wind Monsters gain an additional +2)
Earthquake
STR+3 (Against Wind Monsters gain an additional +2)
© 1999 SQUARE
No. 145 U
Dior Harp
2
Dior Harp
Magical Instrument
Attribute: Dark
Item
Infernal Wave
STR+2 (Against Light Monsters gain an additional +2)
Black Stinger
STR+3 (Against Light Monsters gain an additional +2)
Dark Force
STR+4 (Against Light Monsters gain an additional +2)
© 1999 SQUARE
No. 146 R
Lizard Marimba
2
Lizard Marimba
Magical Instrument
Attribute: Wind
Item
Air Blast
STR+1 (Against Water Monsters gain an additional +2)
Cyclone Needle
STR+2 (Against Water Monsters gain an additional +2)
Storm Zone
STR+3 (Against Water Monsters gain an additional +2)
© 1999 SQUARE
No. 147 U
Beiser Drum
2
Beiser Drum
Magical Instrument
Attribute: Wood
Item
Wood Spikes
STR+2 (Against Gold Monsters gain an additional +2)
Emerald Lancer
STR+3 (Against Gold Monsters gain an additional +2)
Rosenkavalier
STR+4 (Against Gold Monsters gain an additional +2)
© 1999 SQUARE
No. 148 R
Teardrop Marimba
2
Teardrop Marimba
Magical Instrument
Attribute: Water
Item
Bubble Bomb
STR+1 (Against Fire Monsters gain an additional +2)
Aqua Launcher
STR+2 (Against Fire Monsters gain an additional +2)
Tsunami
STR+3 (Against Fire Monsters gain an additional +2)
© 1999 SQUARE
No. 149 U
Stone Drum
2
Stone Drum
Magical Instrument
Attribute: Gold
Item
Golden Hurricane
STR+2 (Against Wood Monsters gain an additional +2)
Platinum Arrows
STR+3 (Against Wood Monsters gain an additional +2)
Golden Sphere
STR+4 (Against Wood Monsters gain an additional +2)
© 1999 SQUARE
No. 150 R
Item Card Backing
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