Seikens

Legend of Mana Card Duel - Item Cards

聖剣伝説 レジェンド オブ マナ カードデュエル アイテムカード
The Seiken Densetsu trading card game Item cards.

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Item Details

Legend of Mana Card Duel normal card back.
Card backing for cards in the Main Deck.

These cards belong in the Main Deck, and share the same card backing as other cards in the deck. Like other trading card games, Items exist to help buff other cards. The rulebook suggests a 50 card deck should have around 5 Item cards. 19 Item cards were printed for the Legend of Mana Card Duel collectible card game.

Items are Equipped to Character cards, and remain in play until the equipped Character is trashed. Characters can typically use one Item, but some cannot or may be limited to only using specific Items. These limitations or abilities are described in the Character’s Equipment Remarks. When an Item card is equipped to a Character that already has an Item equipped, the original Item is trashed and the new Item takes its place.

Weapons enable Characters to use Special Techniques. The cost for these effects must be paid during battle. Only one Special Technique may be used per battle, but they may be activated as many times per turn as a player can afford. Weapons typically confer STR or DEF bonuses to Characters, but may have other interesting effects.

Magical Instruments, on the other hand, have no Mana costs associated with activating their spells. Instead, their effects activate depending on how many Lands of the matching element you have in play and not invaded by your opponent’s Monsters. Magical Instruments only confer STR to Characters, and offer additional STR against Monsters of specific elements.

Card Layout

Card List

Item Cards
Laurent KnifeOrichalcum SwordJacobini AxeScale 2H SwordVinek 2H AxeBone HammerFullmetal SpearIshe StaffSwifte GlovesWendel FlailObsidian Bow
Wyvern FluteBeiser HarpIvory FluteDior HarpLizard MarimbaBeiser DrumTeardrop MarimbaStone Drum

Laurent Knife

1
Laurent Knife
Knife
 
Item
 
1
Admonition
STR+1
2
Sonic Wave
Against Monsters on your own Land gain STR+3
3
Crescent Moon
STR+2 DEF+1
© 1999 SQUARE
No. 132 C

Orichalcum Sword

3
Orichalcum Sword
1H Sword
 
Item
 
1
Triple Tiger
Against Open Monsters gain STR+2
2
Bird of Prey
The Monster gets STR-2
3
Tiger Claw
First Strike
© 1999 SQUARE
No. 133 U

First Strike: Apply damage before Monsters do. If a Monster also has First Strike, resolve all First Strike damage at the same time.

Jacobini Axe

2
Jacobini Axe
1H Axe
 
Item
 
3
Deep Slice
Untap at the end of battle.
3
Electronic Yo-Yo
STR+1 DEF+2
3
Retribution
Gain STR equal to the Monster’s cost.
© 1999 SQUARE
No. 134 C

Scale 2H Sword

3
Scale 2H Sword
2H Sword
 
Item
 
2
Splashblade
Untap at the end of battle
2
Marvelous Stream
STR+3
2
Deep Swing
Trash both the Monster and the equipped Character.
© 1999 SQUARE
No. 135 R

Vinek 2H Axe

1
Vinek 2H Axe
2H Axe
 
Item
 
1
Flying Sawblades
Do not resolve damage. However, effects of special skills still occur.
2
Blurred Axe
STR+1 DEF+1
3
Divine Right
STR+3
© 1999 SQUARE
No. 136 U

Bone Hammer

1
Bone Hammer
Hammer
 
Item
 
2
Super Slugger
STR+2
2
Blast Radius
DEF+2
3
Blammo
STR+3
© 1999 SQUARE
No. 137 C

Fullmetal Spear

2
Fullmetal Spear
Spear
 
Item
 
1
Lancenator
STR+1
2
Fool’s Play
The Monster does not gain an element bonus.
3
Lo and Behold
If the Monster survives at the end of battle, return it to your opponent’s hand.
© 1999 SQUARE
No. 138 R

Ishe Staff

1
Ishe Staff
Staff
 
Item
 
1
Gust
DEF+1
2
Aftershock
DEF+2
3
Flowers of Gold
Disable the Monster’s special skill.
© 1999 SQUARE
No. 139 U

Swifte Gloves

4
Swifte Gloves
Gloves
 
Item
 
1
Tiger Driver 91
If the Monster costs 3 or more gain STR+3
2
Phenomenal Fist
Disable the Monster’s special skill.
4
Shockwave
If the equipped Character is trashed in battle, return it to the Party tapped at the end of battle.
© 1999 SQUARE
No. 140 R

Wendel Flail

2
Wendel Flail
Flail
 
Item
 
1
Dragon Teeth
STR+1
2
Drunken Monkey
STR+1 DEF+1
3
Twilight
STR+2 DEF+2
© 1999 SQUARE
No. 141 C

Obsidian Bow

1
Obsidian Bow
Bow
 
Item
 
1
Forward Artillery
STR+1
1
Needle Shower
Against Monsters on opponent’s Lands gain STR+2
1
Trickshot
Trash 1 card from the top of your main deck, if it was an Artifact card gain STR+4
© 1999 SQUARE
No. 142 C

Wyvern Flute

2
Wyvern Flute
Magical Instrument
Element: Fire
Item
 
Fire
Fireball
STR+1 (Against Earth Monsters gain an additional +2)
Fire Fire
Blaze Cannon
STR+2 (Against Earth Monsters gain an additional +2)
Fire Fire Fire
Burning Needle
STR+3 (Against Earth Monsters gain an additional +2)
© 1999 SQUARE
No. 143 U

Beiser Harp

2
Beiser Harp
Magical Instrument
Element: Light
Item
 
Light
Twinkle Star
STR+2 (Against Dark Monsters gain an additional +2)
Light Light
Celestial Blast
STR+3 (Against Dark Monsters gain an additional +2)
Light Light Light
Holy Flare
STR+4 (Against Dark Monsters gain an additional +2)
© 1999 SQUARE
No. 144 R

Ivory Flute

2
Ivory Flute
Magical Instrument
Element: Earth
Item
 
Earth
Boulders
STR+1 (Against Wind Monsters gain an additional +2)
Earth Earth
Granite Shots
STR+2 (Against Wind Monsters gain an additional +2)
Earth Earth Earth
Earthquake
STR+3 (Against Wind Monsters gain an additional +2)
© 1999 SQUARE
No. 145 U

Dior Harp

2
Dior Harp
Magical Instrument
Element: Dark
Item
 
Dark
Infernal Wave
STR+2 (Against Light Monsters gain an additional +2)
Dark Dark
Black Stinger
STR+3 (Against Light Monsters gain an additional +2)
Dark Dark Dark
Dark Force
STR+4 (Against Light Monsters gain an additional +2)
© 1999 SQUARE
No. 146 R

Lizard Marimba

2
Lizard Marimba
Magical Instrument
Element: Wind
Item
 
Wind
Air Blast
STR+1 (Against Water Monsters gain an additional +2)
Wind Wind
Cyclone Needle
STR+2 (Against Water Monsters gain an additional +2)
Wind Wind Wind
Storm Zone
STR+3 (Against Water Monsters gain an additional +2)
© 1999 SQUARE
No. 147 U

Beiser Drum

2
Beiser Drum
Magical Instrument
Element: Wood
Item
 
Wood
Wood Spikes
STR+2 (Against Gold Monsters gain an additional +2)
Wood Wood
Emerald Lancer
STR+3 (Against Gold Monsters gain an additional +2)
Wood Wood Wood
Rosenkavalier
STR+4 (Against Gold Monsters gain an additional +2)
© 1999 SQUARE
No. 148 R

Teardrop Marimba

2
Teardrop Marimba
Magical Instrument
Element: Water
Item
 
Water
Bubble Bomb
STR+1 (Against Fire Monsters gain an additional +2)
Water Water
Aqua Launcher
STR+2 (Against Fire Monsters gain an additional +2)
Water Water Water
Tsunami
STR+3 (Against Fire Monsters gain an additional +2)
© 1999 SQUARE
No. 149 U

Stone Drum

2
Stone Drum
Magical Instrument
Element: Gold
Item
 
Gold
Golden Hurricane
STR+2 (Against Wood Monsters gain an additional +2)
Gold Gold
Platinum Arrows
STR+3 (Against Wood Monsters gain an additional +2)
Gold Gold Gold
Golden Sphere
STR+4 (Against Wood Monsters gain an additional +2)
© 1999 SQUARE
No. 150 R

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