These cards belong in the Main Deck, and share the same card backing as other cards in the deck. Like in other trading card games, Monsters exist to cause trouble for your opponent. The rulebook suggests a 50 card deck should have around 15 Monster cards. 40 Monster cards were printed for the Legend of Mana Card Duel collectible card game.
These cards are played Face Down upon one of your own lands for zero cost during the Main Phase. Any number of Monsters may be played in a turn.
Monsters may be turned Face Up during the Main Phase if their cost is paid. This is known as “Opening” the Monster. Some monsters require you to additionally meet certain element requirements, by having a Land of the required element in play.
When a Face Down Monster is turned Face Up for any reason you must pay its cost. If the cost cannot be paid, or you do not meet the element requirements, you must pay as much of the Monster’s cost as possible and then trash the Monster. The use of Face Down Monsters involves a lot of bluffing and teasing out information from your opponent.
The purpose of Monster cards are to invade opponent Lands and enter into battle with the opposing Party. Monsters may not take any actions on the first turn they are played, since the Monster Placement Phase takes place after the Main Phase, but afterwards they may take one of two separate actions during the Main Phase of your turn. In battle, both Characters and Monsters use STR and DEF stats as damage and hit points respectively. Damage is not cumulative, and is cleared after each battle. If a Monster dies in combat, it is moved to the trash. Monsters gain [STR+1 DEF+1] when they are on a Land that matches their element type.
Face Up Monsters may directly attack the opponent’s Party. In doing so, the opponent can select which Characters they want to send into battle. Monsters in this combat do not gain the element bonus from the Land they were placed upon, because they must leave the Land to enter battle. After battle, if they survive, they return to the Land they were on. The opposing player may choose to ignore your Monster’s attack, by letting them “through”. In this situation, they must forfeit 1 of their Available Mana. If they have no Mana, they must fight the Monster.
Monsters may also Move onto your opponent’s Lands. Your opponent may choose to block the Monster’s movement, and begin combat. Since the Monster has moved off its home Land, it does not gain the element bonus from being on a matching Land. If the Monster survives battle, or is not otherwise blocked, it moves onto the opponent’s Land. Lands cannot be played adjacent to another Land that has been invaded by an opposing Monster, limiting your opponent’s ability to gain Mana and complete their Land Make Area.
Monsters may have various Special Skills that influence the game. Many special skills activate when the Monster is Opened or during battle.
Card Layout
Card List
Monster Cards
Hitodama
3
Hitodama
Element: Fire
Monster
STR ✱ / DEF 3
Hell’s Keeper
STR is the number of Fire element Lands in play x 2 (including opponent’s Lands).
Waiting in the Shrine of the Silent Faces for someone who can defeat the three guardian dragons. Only those who defeat Hitodama can meet Drakonis.
In battle, you may trash any Monster cards in your hand. For each card trashed this way gain [STR+2 DEF+2] (until end of battle). !: Cannot attack Party
It firmly believes that evil doing is the true meaning of life.
Apply damage before Characters do. If a Character also has First Strike, resolve all First Strike damage at the same time. ! Open condition [Wind element] !: Cannot attack Party
A dragon served by the Wind Callers. 100 years ago this dragon robbed Drakonis of his magical power.
When on an opponent’s Land in the Open position, trash that Land (Iron Centaur is also trashed). However, if Iron Centaur is Opened by Characters in battle and is trashed, this effect does not occur.
A four legged giant wearing armor. He swings a massive axe, and its impact crashes along the ground.
When Basilisk attacks a party, all of your opponent’s Characters are tapped at the end of battle (including Characters that did not participate in battle).
Disable Special Skills (with “In Battle” timing), Special Techniques, and Magical Instruments. If a Character has the same effect, both Special Skills are invalidated.
A massive crab-shaped monster. The shell that covers its body is very hard, and if you are enveloped by the bubbles it vomits from its mouth, you will fall asleep.
When Gorgon Eye survives to the end of a battle, trash 1 Character that participated in battle (Character side selects which one). !: Open condition [Water element] !: Cannot attack Party
Lord of Lake Kilma. A giant eyeball monster. The beam emitted from its eye is powerful.
When Opened by a Character attack, select one Item from the Characters participating in battle and trash it (Monster side selects which one). The effects of the trashed Item are negated.
Loaded with attitude, these ducks pop out egg-bombs.
When Deathbringer is trashed in battle, trash 1 card from the top of the opponent’s Character deck (ignore this ability when the Character deck is empty).
Protects the bridge of death in the Bone Fortress. Fought against Drakonis 100 years ago.
This card is trashed when Opened. When Opened during battle, trash one Character participating in battle (Character side selects which one). !: Open condition [Dark element]
STR and DEF are the number of Lands on your opponent’s field. !: Open condition [Wood element] !: Cannot attack Party
A mining plant type monster. It consists of stems and flower parts, and when the stems are cut, the flowers are separated and become individual monsters.