The Seikens

Legend of Mana Card Duel - Monster Cards

聖剣伝説 レジェンド オブ マナ カードデュエル モンスターカード
The Seiken Densetsu trading card game Monster cards.

Page Navigation:
Card Layout
Card List

Monster Details

Legend of Mana Card Duel normal card back.
Card backing for cards in the Main Deck.

These cards belong in the Main Deck, and share the same card backing as other cards in the deck. Like in other trading card games, Monsters exist to cause trouble for your opponent. The rulebook suggests a 50 card deck should have around 15 Monster cards. 40 Monster cards were printed for the Legend of Mana Card Duel collectible card game.

These cards are played Face Down upon one of your own lands for zero cost during the Main Phase. Any number of Monsters may be played in a turn.

Monsters may be turned Face Up during the Main Phase if their cost is paid. This is known as “Opening” the Monster. Some monsters require you to additionally meet certain attribute requirements, by having a Land of the required attribute in play.

When a Face Down Monster is turned Face Up for any reason you must pay its cost. If the cost cannot be paid, or you do not meet the attribute requirements, you must pay as much of the Monster’s cost as possible and then trash the Monster. The use of Face Down Monsters involves a lot of bluffing and teasing out information from your opponent.

The purpose of Monster cards are to invade opponent Lands and enter into battle with the opposing Party. Monsters may not take any actions on the first turn they are played, but afterwards they may take one of two separate actions each turn. In battle, both Characters and Monsters use STR and DEF stats as damage and hit points respectively. Damage is not cumulative, and is cleared after each battle. If a Monster dies in combat, it is moved to the trash. Monsters gain [STR+1 DEF+1] when they are on a Land that matches their attribute type.

Face Up Monsters may directly attack the opponent’s Party. In doing so, the opponent can select which Characters they want to send into battle. Monsters in this combat do not gain the attribute bonus from the Land they were placed upon, because they must leave the Land to enter battle. After battle, if they survive, they return to the Land they were on. The opposing player may choose to ignore your Monster’s attack, by letting them “through”. In this situation, they must forfeit 1 of their Available Mana. If they have no Mana, they must fight the Monster.

Monsters may also Move onto your opponent’s Lands. Your opponent may choose to block the Monster’s movement, and begin combat. Since the Monster has moved off its home Land, it does not gain the attribute bonus from being on a matching Land. If the Monster survives battle, or is not otherwise blocked, it moves onto the opponent’s Land. Lands cannot be played adjacent to another Land that has been invaded by an opposing Monster, limiting your opponent’s ability to gain Mana and complete their Land Make Area.

Monsters may have various Special Skills that influence the game. Many special skills activate when the Monster is Opened or during battle.

Card Layout

Card List

Monster Cards
HitodamaDrakonisBeholderFierce FaceTomato ManKid DragonDu'CateBoreal HoundNarcissosMalboroGoblinMolebear
AkravatorIron CentaurSky DragonPunksterBasiliskTeedieFullmetal HaggarGorgon EyeBig BabyLizardonSahaginTonpole
VadiseEye SpyChocoboMad MallardJajaraDeathbringerSuccubusShadow Zero
Lord of Jewels 999Jewel BeastSpringballPolter BoxLabanneKimaChobin HoodLullabud

Hitodama

3
Hitodama
Salamander
Attribute: Fire
Monster
STR ✱ / DEF 3
Hell’s Keeper
STR is the number of Fire attribute Lands in play x 2 (including opponent’s Lands).
Waiting in the Shrine of the Silent Faces for someone who can defeat the three guardian dragons. Only those who defeat Hitodama can meet Drakonis.
© 1999 SQUARE
No. 028 R

Drakonis

5
Drakonis
Salamander
Attribute: Fire
Monster
STR 6 / DEF 5
Disaster
When this card is opened, its owner must select and trash 1 card from their hand.
!: Open condition [Fire attribute]
The “Dragon Emperor” once reigned above ground. He is using Larc to find someone who can defeat the three guardian dragons.
© 1999 SQUARE
No. 029 R

Beholder

2
Beholder
Salamander
Attribute: Fire
Monster
STR 4 / DEF 2
Glare
On opponent’s Lands, gain [STR+1 DEF+1].
A huge eyeball that floats in the air.
© 1999 SQUARE
No. 030 C

Fierce Face

1
Fierce Face
Salamander
Attribute: Fire
Monster
STR 3 / DEF 4
Scary Face
When opened on your Lands, Fierce Face is Trashed.
A flaming monster-head that floats in the air.
© 1999 SQUARE
No. 031 U

Tomato Man

1
Tomato Man
Salamander
Attribute: Fire
Monster
STR 0 / DEF 4
Curse of Fire
When Tomato Man is trashed, your opponent must select 1 card from their hand and discard it.
A clan of black-magic priests. It is said that they never leave their pots.
© 1999 SQUARE
No. 032 C

Kid Dragon

0
Kid Dragon
Salamander
Attribute: Fire
Monster
STR ✱ / DEF 1
Petit Breath
STR is the number of Characters in battle with it.
A half-pint dragon that could spit out some fire.
© 1999 SQUARE
No. 033 C

Du’Cate

3
Du’Cate
Gnome
Attribute: Earth
Monster
STR 4 / DEF 6
Sluggish
In a moving battle lose [STR-1 DEF-1].
!: Open condition [Earth attribute]
!: Cannot attack parties
A giant who lives in the jungle and is covered with hair.
© 1999 SQUARE
No. 034 R

Boreal Hound

4
Boreal Hound
Gnome
Attribute: Earth
Monster
STR 4 / DEF 4
Howling
When Boreal Hound is opened, select and tap one of your opponent’s Characters (who is not in battle).
A wolf-shaped monster covered with beautiful fur of red, blue, yellow, and green. It specializes in quick movements.
© 1999 SQUARE
No. 035 U

Narcissos

2
Narcissos
Gnome
Attribute: Earth
Monster
STR 3 / DEF 4
 
 
This clan is obsessed with staying in shape by practicing their own martial arts.
© 1999 SQUARE
No. 036 U

Malboro

1
Malboro
Gnome
Attribute: Earth
Monster
STR 1 / DEF 3
Stinky Breath
Your opponent’s Characters participating in battle lose STR-2.
!: Cannot attack parties
All it can do is punch anything in front of it and exhale really stinky breath.
© 1999 SQUARE
No. 037 C

Goblin

1
Goblin
Gnome
Attribute: Earth
Monster
STR 2 / DEF 2
Call for Backup
In battle, you may trash any Monster cards in your hand. For each card trashed this way gain [STR+2 DEF+2].
!: Cannot attack parties
It firmly believes that evil doing is the true meaning of life.
© 1999 SQUARE
No. 038 C

Molebear

0
Molebear
Gnome
Attribute: Earth
Monster
STR 0 / DEF 3
Hidden Bear
On your Lands, gain [DEF+1].
It attacks with its long, sharp claws, and likes hiding underground.
© 1999 SQUARE
No. 039 C

Akravator

4
Hitodama
Jinn
Attribute: Wind
Monster
STR 5 / DEF 3
First Strike
Apply damage before Characters do. If a Character also has First Strike, resolve all First Strike damage at the same time.
! Open condition [Wind attribute]
!: Cannot attack parties
A dragon served by the Wind Callers. 100 years ago this dragon robbed Drakonis of his magical power.
© 1999 SQUARE
No. 040 R

Iron Centaur

3
Iron Centaur
Jinn
Attribute: Wind
Monster
STR 4 / DEF 3
Devastation
When on an opponent’s Land in the open position, trash that Land (Iron Centaur is also trashed). However, if Iron Centaur is opened by Characters in battle and is trashed, this effect does not occur.
A four legged giant wearing armor. He swings a massive axe, and its impact crashes along the ground.
© 1999 SQUARE
No. 041 R

Sky Dragon

3
Sky Dragon
Jinn
Attribute: Wind
Monster
STR ✱ / DEF 3
Gliding Attack
Inflicts 3 damage to all Characters participating in battle.
An aerial dragon with a glide attack.
© 1999 SQUARE
No. 042 U

Punkster

1
Punkster
Jinn
Attribute: Wind
Monster
STR 4 / DEF 1
Tornado
When battling on a Land, trash the Land at the end of battle (Punkster is also trashed).
A fun-loving demon that likes to start cyclones.
© 1999 SQUARE
No. 043 U

Basilisk

3
Basilisk
Jinn
Attribute: Wind
Monster
STR 2 / DEF 2
Evil Eye of Petrification
When Basilisk attacks a party, all of your opponent’s Characters are tapped at the end of battle (including Characters that did not participate in battle).
Its eye beams cause petrification in a flash!
© 1999 SQUARE
No. 044 C

Teedie

1
Teedie
Jinn
Attribute: Wind
Monster
STR 2 / DEF 2
Floating
In a moving battle gain [STR+2 DEF+2].
Attacks enemies by throwing rocks and feathers.
© 1999 SQUARE
No. 045 C

Fullmetal Haggar

4
Fullmetal Haggar
Undine
Attribute: Water
Monster
STR 4 / DEF 4
Iron Shell
Disable special skills (with “In Battle” timing), special techniques, and magic instruments. If a Character has the same effect, both special skills are invalidated.
A massive crab-shaped monster. The shell that covers its body is very hard, and if you are enveloped by the bubbles it vomits from its mouth, you will fall asleep.
© 1999 SQUARE
No. 046 U

Gorgon Eye

3
Gorgon Eye
Undine
Attribute: Water
Monster
STR 0 / DEF 5
Evil Eye of Death
When Gorgon Eye survives to the end of a battle, trash 1 Character that participated in battle (Character side selects which one).
!: Open condition [Water attribute]
!: Cannot attack parties
Lord of Lake Kilma. A giant eyeball monster. The beam emitted from its eye is powerful.
© 1999 SQUARE
No. 047 U

Big Baby

2
Big Baby
Undine
Attribute: Water
Monster
STR 3 / DEF ✱
Water Guardian
DEF is the number of Water attribute Lands in play on your field x 2.
!: Cannot attack parties
An adorable-looking monster with big eyes. Spits out water bubbles.
© 1999 SQUARE
No. 048 U

Lizardon

1
Lizardon
Undine
Attribute: Water
Monster
STR 2 / DEF 1
Glutton
When a Character is trashed in battle, the owner’s available Mana increases by 1.
It swallows the enemies by using its tongue, whether it’s hungry or not.
© 1999 SQUARE
No. 049 C

Sahagin

0
Sahagin
Undine
Attribute: Water
Monster
STR 2 / DEF 2
 
 
It became a demi-human as it began living ashore.
© 1999 SQUARE
No. 050 C

Tonpole

1
Tonpole
Undine
Attribute: Water
Monster
STR 2 / DEF 3
Metamorphosis
In battle on non-Water attribute Lands become [STR 3 DEF 2].
A cute little tadpole that is trying its best to be a good monster.
© 1999 SQUARE
No. 051 C

Vadise

4
Vadise
Wisp
Attribute: Light
Monster
STR 3 / DEF 4
Resurrection Song
When Vadise is trashed, select 1 Character card from the discard pile and return it to the deck (shuffle the deck).
!: Cannot attack parties
A dragon princess. The dragon that Sierra serves. She is also a dragon that robbed Drakonis of his magical powers.
© 1999 SQUARE
No. 052 R

Eye Spy

2
Eye Spy
Wisp
Attribute: Light
Monster
STR 3 / DEF 3
Good Luck
When Eye Spy is trashed, draw 1 card from your main deck.
Attacks with eyebeams, and can disappear to hide from enemies.
© 1999 SQUARE
No. 053 U

Chocobo

1
Chocobo
Wisp
Attribute: Light
Monster
STR 3 / DEF 2
High Speed
In a moving battle this monster does not take damage.
Nope, not the same Chocobo you know!
© 1999 SQUARE
No. 054 R

Mad Mallard

2
Mad Mallard
Wisp
Attribute: Light
Monster
STR 2 / DEF 2
Helmet
When opened by a Character attack, select one item from the Characters participating in battle and trash it (Monster side selects which one). The effects of the trashed item are negated.
Loaded with attitude, these ducks pop out egg-bombs.
© 1999 SQUARE
No. 055 C

Jajara

2
Jajara
Shade
Attribute: Dark
Monster
STR 5 / DEF 5
Sacrifice
When this card is opened, you must trash one of the Characters on your field.
Lord of the Bone Fortress. A dragon who defeated Drakonis 100 years ago and robbed him of his magical power. He is made entirely of bones.
© 1999 SQUARE
No. 056 R

Deathbringer

5
Deathbringer
Shade
Attribute: Dark
Monster
STR 5 / DEF 4
Curse of Darkness
When Deathbringer is trashed in battle, trash 1 card from the top of the opponent’s Character deck (ignore this ability when the Character deck is empty).
Protects the bridge of death in the Bone Fortress. Fought against Drakonis 100 years ago.
© 1999 SQUARE
No. 057 R

Succubus

2
Succubus
Shade
Attribute: Dark
Monster
STR 4 / DEF 1
Immortality
When Succubus is trashed, it is placed on top of the main deck instead of being discarded.
One of the vampire clans. They tend to look down on the other clans.
© 1999 SQUARE
No. 058 U

Shadow Zero

1
Shadow Zero
Shade
Attribute: Dark
Monster
STR 0 / DEF 0
Unwilling Companion
This card is trashed when open. When opened during battle, trash one Character participating in battle (Character side selects which one).
!: Open condition [Dark attribute]
A quick-moving shadow with big attacks.
© 1999 SQUARE
No. 059 U

Lord of Jewels 999

3
Lord of Jewels 999
Aura
Attribute: Gold
Monster
STR 4 / DEF 3
Mana Stone
When not trashed in battle, the owner’s available Mana increases by 1.
!: Cannot attack parties
A fish-shaped monster holding a huge jewel in its chest. Offer up a jewel and attack.
© 1999 SQUARE
No. 060 R

Jewel Beast

3
Jewel Beast
Aura
Attribute: Gold
Monster
STR ✱ / DEF 3
Mana Power
STR is the number of your opponent’s available Mana.
!: Open condition [Gold attribute]
A monster summoned by the jewel thief Sandra. Its body is made of jewels.
© 1999 SQUARE
No. 061 R

Springball

0
Springball
Aura
Attribute: Gold
Monster
STR 4 / DEF 4
Bounty on its Head
When Springball is trashed in battle, the opposing player’s available Mana increases by 1.
!: Cannot attack parties
Attacks enemies by using its springy neck.
© 1999 SQUARE
No. 062 U

Polter Box

1
Polter Box
Aura
Attribute: Gold
Monster
STR 1 / DEF 4
Treasure Chest
When Polter Box is trashed, both players draw 1 card from their main deck.
!: Cannot attack parties
It preys upon unaware treasure-hunters with surprise attacks.
© 1999 SQUARE
No. 063 U

Labanne

4
Labanne
Dryad
Attribute: Wood
Monster
STR ✱ / DEF ✱
Power of the Earth
STR and DEF are the number of Lands on your opponent’s field.
!: Open condition [Wood attribute]
!: Cannot attack parties
A mining plant type monster. It consists of stems and flower parts, and when the stems are cut, the flowers are separated and become individual monsters.
© 1999 SQUARE
No. 064 R

Kima

3
Kima
Dryad
Attribute: Wood
Monster
STR 2 / DEF 5
Regeneration
When Kima is trashed, you may pay 2 Mana to return it to your hand.
A monster that lives and breathes in the Duma Desert. It is shaped like Ivy and dives into the sand to attack from the ground.
© 1999 SQUARE
No. 065 R

Chobin Hood

1
Chobin Hood
Dryad
Attribute: Wood
Monster
STR 2 / DEF 3
Hidden in Leaves
The attribute bonus from wood attribute Lands becomes [STR+2 DEF+2].
!: Cannot attack parties
A master bow-hunter species. They look cute, but they could be pretty mean.
© 1999 SQUARE
No. 066 C

Lullabud

1
Lullabud
Dryad
Attribute: Wood
Monster
STR 0 / DEF 3
Regeneration
When Lullabud is trashed, you may pay 1 Mana to return it to your hand.
Spews toxic pollen to poison its enemies.
© 1999 SQUARE
No. 067 C

Monster Card Backing