These are items that are obtained either as a result of the main storyline advancing, or from particular sidequests. A large number are the items that you must look for to complete Dud Services sidequests. Included here also are the descriptions that the game gives for the items when they are tapped upon in the items menu, some of which have long descriptions, like the journals as they detail the contents of the journal entry.
Item name | Gained | Description | |
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Spin Drum | From Moti after Chapter 1 | A drum used to summon Flammie. | |
A foreign instrument consisting of a handle attached to a small drum head flanked by beaded strings. It is used to call forth Flammie, the four-winged guardian spirit. | |||
Holy Sword | End of Chapter 1 | A sacred sword of legend imbued with mysterious power. | |
Appeared in a halo of light at Mana Tower. This holy blade of legend is believed to possess special powers. | |||
Branch of Treant | End of Chapter 2 | A mysterious tree limb given to you by Treant | |
A limb given to you by Treant, the ancient tree who is said to have been on Illusia Isle long ago. It seems to have been imbued with his power. | |||
Stone of Gaia | End of Chapter 3 | A mysterious stone given to you by Gaia. | |
A rock given to you by Gaia, the face of the earth, who is said to have been on Illusia Isle long ago. It seems to have been imbued with his power. | |||
Powerless Sword | End of Chapter 7 | The holy sword rendered powerless by the black vines that envelope it. | |
Covered by black vines that nullify its power, this blade was neutralized when Mana’s rampage grew fierce. | |||
Seed of Mana | End of Chapter 8 | The seed that might grow to become the next Mana Tree. | |
The new life that will become the next Mana Tree possesses the enourmous potential and power of Mana. | |||
Wooden Horse | End of Chapter 6 (Flick) | A child’s toy carved from wood in the shape of a horse. | |
Left behind at the ruins by the ghosts of your late family, this wooden horse holds a sense of both poignant nostalgia and curious power. | |||
Necklace | End of Chapter 6 (Pop) | A necklace of red jewels | |
Left behind at the ruins by the ghost of your late mother, this bejeweled necklace holds a sense of both poignant nostalgia and curious power. | |||
Harmonica | End of Chapter 6 (Wanderer) | An old harmonica made of silver. | |
Left behind at the ruins by the ghosts of your late family, this silver harmonica holds a sense of both poignant nostalgia and curious power. | |||
Hairpin | End of Chapter 6 (Tumble) | A hair accessory made from a seashell. | |
Left behind at the ruins by the ghosts of your late family, this hairpin made from a seashell holds a sense of both poignant nostalgia and curious power. | |||
Tess’ Charm | Sidequest “Tess’ Whereabouts” | A charm dropped by Tess. | |
One of two amulets made by Tess to enlist divine help for safety while out on the road. She dropped it when she was kidnapped by the Mana Lord. | |||
Rusted Key | Fireplace at Moti’s | An old key covered in rust. | |
An old key found at Moti’s house. Although covered in rust, it is surprisingly heavy and sturdily crafted. | |||
Dragon’s Scale | Sidequest “The Dragon in the Journal” | The scale of an enormous dragon believed to have lived in Star Lake. | |
This scale of an enormous dragon said to have been in Star Lake is tough as iron. It could very well be used to craft something reminiscent of a dragon’s power. | |||
Traveler’s Charm | Sidequest “On the Wings of Dreams” | A charm given by Tess. | |
One of two amulets made by Tess to enlist divine help for safety while out on the road. In Jadd it is said that if one traveler’s amulet is given to someone embarking on a journey while another amulet stays at home, the person is assured a safe return. |
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Magic Rope | Start of Game | A rope that returns you to Mana Village. | |
A magician’s rope imbued with special senses. When its power is released through touch, it can lead a person back home. | |||
Coral Earring | Start of sidequest “Checkered Past” | A small pierced earring formed from coral. | |
A small pierced earring made from coral. Seamoon wants it to be thrown into the bottom of the underground lake that lies deep within the caves of Topple. | |||
Tess’ Notes | Start of Game | Notes Tess wants you to give to Moti. | |
Research notes on the abnormal development of plants. Tess wants you to take them to Moti. | |||
Plant Seeds | Sidequest “The Rainbow Garden” | Dried seeds from some unknown plant. | |
These seeds of unknown origin, though dried out, have not lost their capacity to germinate. | |||
Flammalex | Benevodon sidequest | A mysterious stone imbued with the power of fire by Xan Bie. | |
A mysterious stone imbued with the power of fire. Xan Bie, the benevodon of fire, is believed to be its source. | |||
Ventilex | Benevodon sidequest | A mysterious stone imbued with the power of wind by Dangaard. | |
A mysterious stone imbued with the power of wind. Dangaard, the benevodon of wind, is believed to be its source. | |||
Lustrilex | Benevodon sidequest | A mysterious stone imbued with the power of light by Lightgazer | |
A mysterious stone imbued with the power of light. Lightgazer, the benevodon of light, is believed to be its source. | |||
Arborelex | Benevodon sidequest | A mysterious stone imbued with the power of wood by Mispolm. | |
A mysterious stone imbued with the power of wood. Mispolm, the benevodon of wood, is believed to be its source. | |||
Umbralex | Benevodon sidequest | A mysterious stone imbued with the power of darkness by Zable Fahr. | |
A mysterious stone imbued with the power of darkness. Zable Fahr, the benevodon of darkness, is believed to be its source. | |||
Lunalex | Benevodon sidequest | A mysterious stone imbued with the power of the moon by Dolan. | |
A mysterious stone imbued with the power of the moon. Dolan, the benevodon of the moon, is believed to be its source. | |||
Aqualex | Benevodon sidequest | A mysterious stone imbued with the power of water by Fiegmund | |
A mysterious stone imbued with the power of water. Fiegmund, the benevodon of water, is believed to be its source. | |||
Terralex | Benevodon sidequest | A mysterious stone imbued with the power of earth by Land Umber. | |
A mysterious stone imbued with the power of earth. Land Umber, the benevodon of earth, is believed to be its source. | |||
Gem Frame | Start of Game | A creation of Professor Bomb that releases the power of gems. | |
A creation of Professor Bomb, the inventor from Ishe, this ornately edged plate allows the placement of gems in such a way that their hidden powers may be released. | |||
Shiny Rock | Sidequest “Friendship Beyond Words | A black stone with a glittering underside. | |
A black stone obtained from a dudbear. It doesn’t look like much, but the glittering underside makes one suspect it might be of some use. | |||
House Key | Dudbear Sidequest | A key requested by a client of Dud Services | |
A key attached to a rather interesting key ring. One wonders how its owner is managing without it. | |||
Pocket Watch | Dudbear Sidequest | A watch requested by a client of Dud Services | |
A pocket watch and chain. A photograph of someone is glued to the inside of the watch’s cover. | |||
Hand Mirror | Dudbear Sidequest | A hand mirror requested by a client of Dud Services. | |
A flower pattern has been carved into the handle of this small hand mirror. It shows some signs of wear but is not broken. | |||
Rare Fossil | Dudbear Sidequest | A fossil requested by a client of Dud Services. | |
This fossilized plant may be the only one of its kind. Whether there are more or not, to have found it is a pleasure indeed. | |||
Lake Flower | Dudbear Sidequest | A flower requested by a client of Dud Services. | |
A rare flower that blooms in the outer reaches of Star Lake. Believed to grow only in this area, it is highly prized for its medicinal uses. | |||
Lake Herb | Dudbear Sidequest | A herb requested by a client of Dud Services. | |
A rare herb that grows in the outer reaches of Star Lake. It looks like something that could be used in scientific research. | |||
Small Screw | Dudbear Sidequest | A screw requested by a client of Dud Services. | |
A screw so small you could practically swallow it without even knowing it. It’s amazing anyone could find it. | |||
Rabite Bank | Dudbear Sidequest | A bank requested by a client of Dud Services. | |
A money canister in the shape of a rabite. Its solid construction and weighty feel indicate a fairly large stash. | |||
Golden Figurine | Dudbear Sidequest | A statue requested by a client of Dud Services. | |
A gold statue in the shape of an unknown goddess. On closer inspection, it appears to be gold plated; one chipped section reveals some gray underneath. | |||
Elegant Urn | Dudbear Sidequest | An urn requested by a client of Dud Services. | |
A luxurious vase encrusted with jewels. Handle this delicate vessel with the utmost care. | |||
Schedule Book | Dudbear Sidequest | A scheduler requested by a client of Dud Services. | |
An expensite-looking leather memo holder. Page after page is filled with every details of the what, when, and where of countless plans and events. | |||
Keepsake Medal | Dudbear Sidequest | A medal requested by a client of Dud Services. | |
A silver medal proudly displayed in a frame. What eactly the prize commemorates is unclear. | |||
Tapestry | Dudbear Sidequest | A tapestry requested by a client of Dud Services. | |
Made of the finest quality cloth and decorated with intricate embroidery, this valuable work of art does not appear to have suffered any damage. | |||
Toolbox | Dudbear Sidequest | A box of tools requested by a client of Dud Services. | |
A box full of unfamiliar tools. They appear to have been used often and are in poor condition. | |||
Strange Mushroom | Dudbear Sidequest | A mushroom requested by a client of Dud Services. | |
A strange strain of mushroom with a polka-dot pattern on the cap. It looks poisonous an probably shouldn’t be eaten. | |||
Small Case | Dudbear Sidequest | A small case requested by a client of Dud Services. | |
A simple container made from woven vines. There wasn’t anything inside, but the case itself is in good condition. | |||
Jewelry Box | Dudbear Sidequest | A jewelry requested by a client of Dud Services. | |
A magnificent box replete with inlaid jewels and precious metals the likes of which have never been seen before. It is a wonder to behold. | |||
Flashy Outfit | Dudbear Sidequest | Clothes requested by a client of Dud Services. | |
Clothes lavishly adorned with a wide array of decorations. The outlandish design makes this fashion statement clearly one of a kind. | |||
Perplexing Painting | Dudbear Sidequest | A painting requested by a client of Dud Services. | |
Bursting with colour, this painting was probably meant to represent something, yet it is so extreme in its abstract expression as to be incomprehensible. | |||
Flame Ore | Dudbear Sidequest | A piece of ore requested by a client of Dud Services. | |
A jagged white ore found only on the Path of Life. It may be a crystallized form of the flame of life. | |||
Baffling Statue | Dudbear Sidequest | A sculpture requested by a client of Dud Services. | |
Cut from stone, this sculpture was probably meant to represent something, yet it is so extreme in its abstract expression as to be incomprehensible. | |||
Time Capsule | Dudbear Sidequest | A box requested by a client of Dud Services. | |
A box containing memorabilia buried and meant to be opened by future generations. The deterioration of its exterior indicates it has been around for quite some time. | |||
Intriguing Stone | Dudbear Sidequest | A rock requested by a client of Dud Services. | |
A palm-size rock found deep in the cosmic rift. It seems like an ordinary rock, but there’s some collector out there dying to get his hands on it. | |||
Heavy Safe | Dudbear Sidequest | A strongbox requested by a client of Dud Services. | |
An impregnable vault built with indestructible materials and locked by magic. There is no way in. Still, one wonders what’s inside. | |||
Soup Recipe | Dudbear Sidequest | A recipe for soup requested by a client of Dud Services. | |
The shop’s secret recipe, passed down for generations. In the hands of the uninitiated, the recipe alone cannot duplicate the soup’s full flavour. | |||
Beautiful Shell | Game Start (Wanderer) | A stunning seashell you found at the harbour. | |
A stunning seashell found at the harbour. | |||
Candy | Game Start (Pop) | A tasty-looking treat from Grampa Tony. | |
A treat from a kindly old man. | |||
Mutated Plant | Game Start (Tumble) | A plant for Tess’ research. | |
One of Tess’ research specimens. | |||
Adventurer’s Log I | Haunted House | A journal of writings by an adventurer regarding a trip to Topple. | |
Month of O, Day of X. Today I visited Star Lake over in Topple. I wanted to see for myself if rumours of an enormous dragon living inside the caves by the beautiful lake were true. As I made my way through the dark caves, a tremendous growl from deep within rattled the earthen walls. A less experienced adventurer would surely have fled immediatly at such a sound. But to me the roar of a dragon and the chirping of a bird are equally enchanting, a comfort to my soul. Undaunted by the bellow, I carried on until I was greeted by the glare of a gargantuan eye, which shone rather eerily and emitted an odour so foul as to sting my own eyes. When I extended my torch to get a closer look, there stood before me the unmistakable figure of an enormous dragon. “Have you come to be eaten?” the dragon queried calmly. “On the contrary,” I replied, “I have come to slay you.” The dragon burst into what I felt was a rude fit of laughter. “You think a whelp like you can waltz in here and defeat me?” The dragon let out a big guffaw. My reaction was swift as I thrust my sword into his gaping mouth. I had, of course, prepared for such an occasion, arming myself with the siable and sturdy blade known as the Dragonslayer. The dragon, pierced as he was cleanly through to the back of his head, could utter no sound and so lay in stunned agony. I pulled the Dragonslayer from the dragon’s maw. Raising itabove me, I let loose the full force of my strength as I let the finishing blow fall upon his hapless head. The strike split his skull in two with a resounding crack. Green blood drenched the ground below as the dragon crumpled in a heap. Looking down upon the dragon, I whispered a word of warning. “Exercise caution when you open your big mouth, my friend.” |
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Adventurer’s Log II | Haunted House | A journal of writings by an adventurer regarding a trip to Jadd. | |
Month of O, Day of X It has been about two years since I last saw my hometown of add. The purpose of this visit is to tend to “unfinished business.” At this time of year, exquisite rainbow-coloured flowers bloom in the Jadd Desert. One area in this broad desert boasts a whole field of these multicoloured delights. Unfortunately, the flowers only grow on the far side of the scorching desert. Very few people in Jadd have ever seen them. I had trekked out to see them twice before, but my strength failed me and I was forced to turn back. Now, with several years experience under my belt, I feel more confident. Not to toot my own horn, but I must say that compared to earlier excursions, I have made significant strides toward becoming a better and more seasoned adventurer. I am convinced that this time the desert shall reveal to me the rainbow flowers’ beauty. Tes, it is for this very reason I have returned to Jadd. After a restful and recuperative night’s sleep, I completed my preparations and set out for the outer reaches of the desert. The desert was hellaciously hot with its sweltering sunshine and searing sands. I was baked from below and broiled from above, a steak cooked to perfection. So I survived my first full day relatively unscathed. An earlier version of me would have been begging for mercy by now. I worked up a little sweat, but if I reflect on the warmth of a good bath, the heat of the sand can actually have a soothing effect. Ah, the second day. When I finally arrived a the far side of the outer reaches of the desert and saw the spectacle before my eyes, words failed me. The magnificent flowers were in full bloom as far as I could see. Rumours had not done justice to the sight of the petals glowing in their rainbow splendor. I have traveled the world over and have yet to see a sight to equal this, as it if were a dream. At the memory of it, hot tears run down my cheeks like sweat. |
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Adventurer’s Log III | Haunted House | A journal of writings by an adventurer regarding the great cataclysm. | |
Month of O, Day of X I am back in the desert in Jadd, where rainbow flowers once bloomed as far as the horizon. But now, theither flowers not weeds grow here anymore. All that remains is a sandy wasteland. Th calamity that befellt he world did not spare even one of those fine flowers. Only by the power of the Mana goddess did the world escape complete annihilation. Damave caused by the disaster is so widespread that it will take the persistend and cooperative efforts of people everywhere for the world to be restored. I cannot say how soon, but I do know that one day flowers will bloom once again in this desert. That is my firm conviction. I’ll return to my homeland to organize an investivative team. With recruits gathered from every land, we’ll set our sights on Illusia Isle, where we can research the mighty Mana Tree. I am pleased that my old friend in Ishe backs my plan. With him on our side, gathering support from globa leaders may not prove as difficult as I feared. What caused such a calamity? And what do we really know of the Mana goddess who saved us? The keyu to all our questions lies securely with the Mana Tree. Answers await us on Illusia Isle. If we seek, surely we will find… |
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Duddish Dictionary | First Conversation with Dud Services | A thick book filled with definitions of words in the dudbears’ natuve tongue. | |
Hrmph -Hello (General greeting) -Yes (Signifies understanding or approval) Darmph -I, me (First person pronoun) Galumph -music Helmph -friend, ally, companion (Indicates familiarity) Bormph -hope |