Exit out of the sleeping quarters. This ship is weird, it's like a maze and it has lots of dark monsters (Saint Saber comes in VERY handy here, if you've class changed already, which you probably haven't.) There are plenty of saleszombies around but you need to beat the guys in the room for it. Plus, you will LOSE one member of your team (you get to choose which one, though.) You'll get that member back later on, though, so don't worry. Anyway, one you get out of the sleeping quarters, head east and you'll hear a sound. Head up the stairs and out the southern opening. Now, follow these directions CAREFULLY, this place is worse than the Corridor of Wind! Walk to the left of the corridor and you'll hear another sound. Your lead character will get scared and the Fairy will appear. She can sense another spirit's presence (Shade) and suggests you look around. Just then, the monsters start appearing. Just bloody great! Remember this place, you'll come back to it. There are three doors in the wall. I'll call them A, B and C (from left to right.) C is where you came out B has two monsters (a Specter and and Zombie.) Beat them, and a Ghost will appear who will sell you items. Stock up on items if you didn't at Palo. A leads a bookshelf which we'll come back to later. Head out of whatever room you're currently in so that you're in the three-door room and follow the path up the steps. Head south and go down until you reach the T-junction. There are two doors, one on the right and one on the left. The right leads to a room which prompts you to sleep. DON'T. Once you sleep, three monsters appear and attack you. The door on the left can't be opened (yet), but there's a piece of paper outside. Read it. It says "Book of Blood, Book of Death, Book of Curses, Book of Death." What does this mean? Remember the three-door room from earlier on? Remember door A? It leads to a bookshelf. So go back there by going down the steps to the top of the room and following the path down. You're back into the three-door room. Go into door A (the left-most door) follow the path (there's only one way) and you'll eventually find yourself in the library with a large bookshelf in front of you. There are three books on the shelf, (starting from the left), Death, Curses and Blood. Read them in the order mentioned by the poster (e.g. Blood, Death, Curses, Death.) The wall will vanish. Go into the other room and open the Captain's Log. What's this? "DieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDieDie?" Who the Hell is this? Oh, it's Mataro, the paranormal guy from Byzel. Be careful, now. This is where you LOSE one of your team mates. Pick the weakest one (I tend to chose Carlie or Duran) and make him/her your main character. Now talk to Mataro with the new main character. He'll curse your that character and turn him/her into a ghost so now he/she can't fight with you. Now you've only got two people on your team, which makes the boss fight and the enemies in this place a LOT harder. Leave the room and follow the path back to the three-door room. Head into door C (where you started) and go back to the Sleeping Quarters. Sleep and save here. It's like an inn, but free. When done, go back so you're back in the three-door room and make your way to the door that couldn't be opened (the one with the poster next to it.) In case you've forgetten, follow the path outside the three-doors, up the steps, down and left. Enter the door and go up the stairs. Head south and you'll reach another three-door room. You've just come out of door C. In A and B, beat up the monsters to get zombies who will sell you weapons (B) and armour (A). Follow the path up the steps and prepare to meet the fourth boss:
**Boss: Gorva**
All Gorva's moves are Dark-Based and are taught by Shade. Gorva fades in and out of the screen like a nutcase. Since his skill is Dark, and Dark is weak against Light, use Holy Ball against him. If you have Carlie/Angela on your team (and didn't let them get cursed) then use them. Make sure to use the walnuts if you run out of MPs. You can only hit Gorva with physical attacks when he's at ground level. Watch out for the silencing moves. Cure silence status with the Puipui Grasses or Stardust Herbs. You can use Tinkle Rain if Carlie is on your team. You obviously can't use Tinkle Rain if Carlie is silenced. This battle won't last long if you have Angela and Kevin as a team and they are L12 or L14. Cast Holy Ball, Holy Ball, Holy Ball and he's as good as dead. When Gorva dies, Shade appears and joins. Fairy, Wisp, Gnome, Jinn and Shade, that's our spirit collection now. Shade thanks you for beating Gorva and removes the curse from your team mate. He/She appears and rejoins the team. The only problem that you'll get now is that this team mate will ALWAYS be behind in the experience points list as all the exp points the monsters you beat between losing this team mate and beating the boss will not count on this team mate's meter. Anyway, Shade and the Fairy talk. The Dark Mana Stone was destroyed ages ago and the God-Beast has since gone missing. Before he went missing, he rampaged across the world, nearly destroying civilisation in the process. Before Shade can finish, the ship starts to crumble and you find yourself on Bucca, the Volcano Island and it looks like the Volcano's going to erupt, we'd better find our way of the island and FAST! Head up the north path to the right of the screen and exit east. You'll find a Gold Statue here. Refresh and save. Now, come back to the starting point (west, south, west) and head north twice. You'll see a green turtle. This is Booskaboo and he'll help you out later on. Go south, south, east, south. If you've been here before you spotted Booskaboo, it will have been sealed off. Now, go right a bit and take the path north. Now go east, northeast, south, northeast, north, northeast, east and you'll reach the Village of The Dark Priests. Don't worry, you won't fight these guys. The first thing you should do is talk to the Totem Pole, this is like a Gold Statue, it will heal your team and save your game. Now, talk to all the priests, some sell you weapons and armour (you need these. If you don't have enough, fight some more) and others sell you items (stock up on these.) Once you're done, it's time to leave the village. Exit the way you came and go east, southwest, northwest, northwest, west twice. You'll reach a dead end with a boulder above you. Talk to the boulder and use Gnome (Earth Spirit), he'll create an opening for you to go in. Go in (I suggest L14-L16 here, the enemies here are VERY strong.) Welcome to Seashore Cave. Seashore Cave leads into the heart of the volcano and the Sea Dweller lives there. This is the person we're trying to find as he may be able to help us escape the island before it blows. The only problem is, the enemies here are extremely powerful and unless you find a Gold Statue, you're in deep BS. So, the first step is to find the Gold Statue. By the way, leave the Potos till last. They can cast multi-target Heal Light plus when they get near death, they can call the Mama-Poto monsters. The Potos are Holy enemies, so you need to use any Dark magic like Evil Gate. To get to the nearest Gold Statue, go east, down the steps, southwest, follow the path, go south twice you'll end up outside. Head northeast and go through the opening. Go north, northeast, west (you need to defeat the monsters first), down the steps, west, south, east, southeast, go down all the steps and head west. You'll find the Gold Statue. Save and refresh your team here. I strongly advise L15 or above by this time. From the Gold Statue, go east. In this room, go east, beat up the monsters and a path will open. Go east through the newly opened path and then go south, west, south, northwest, west, south, southwest, save at the Gold Statue and head north. You can level up to L15 or L16 quite easily in this area and I _STRONGLY_ advise you do so. After heading north, go northwest and you'll end up trapped with the Sea Dweller nowhere in sight. You meet a dark, dracula-type guy (this is Jagan. If you're playing as Hawk or Lise, you'll meet him again later on.) Hawk will get a flashback to the start of the game if you're playing his quest. (The flashback shows scene involving Hawk, Eagle, Bigieu and Jagan. After some discussion, he'll teleport away and leave you to die in the erupting volcano. Just then, you see the green turtle from earlier on, he picks you up and takes you to the beach just south of the Golden Road leading from Byzel to Maia. You wave goodbye to him and decide to head to Forcena which is where you were going until you were sidetracked (first the Ghost Ship, then Bucca.) Head east then north to get onto the Golden Road and then, follow the path east until you get to Maia. Once here, rest and stock up on items. By the way, since you're L15, the enemies on the Golden Road should be p**s easy -- they're only about L4 or L5. When you're ready, talk to Bon Voyage, he's set up the cannon routes, but no-one wants to use them. He'll offer to send you to Forcena again. Take him up on his offer. This time, he gets his aiming right and you land next to Bon Jour in the courtyard of Forcena Castle. Make your way north to get to the Throne Room and talk to Richard again. He welcomes you back and informs you where the other Stones are (I won't tell you where they are, we're heading there anyway.) The closest Stone to Forcena is the Water Mana Stone, guarded by Undine. This Stone resides in the Labyrinth of Ice Walls, just south of Altena. However, the problem lies in getting there as no ships sail to Altena. Richard explains that the turtle that carried you to Maia, Booskaboo can help. He gives you the Pihyara Flute which, when played on certain beaches will cause Booskaboo to appear and carry you where you want to go. This means you won't need to use ships anymore! Yay! Now, to find Undine!! Forcena has no beach nearby so we need to head back to Maia and use the beach there. Go talk to Bon Jour in the courtyard south of the Throne Room and get him to send you to Maia. Once in Maia, make your way to the beach where Booskaboo dropped you off (west, south, east.) Play the Pihyara Flute to get control of Booskaboo. Now, look at the screen. You're in control of Booskaboo and he's at the bottom of the screen. In the top-left is the world map with important places in red. In the top-right is a close-up of the local area. The Labyrinth is at the position shown by the top-most red dot so make your way there. "Park" Booskaboo at the beach to the north of the island and head east (the beach is at the v-shaped dip in the northern part of the island.) Welcome to Snow City Elrand. Fork out on the new weapons and armour if you haven't already done so and save your game at the inn. You should be at least L16 or L17 by now and be nearly ready to class change (you can CC at L18 or above.) When you're ready, go southeast into the Sub-Zero Snowfield. The enemies in the snowfield are very tough so be prepared with Puipui Grasses, Stardust Herbs and Tinkle Rain. The nearest Gold Statue is still a fair way away so it's going to be hard (although you will find a Grey Statue along the way.) To get to the Gold Statue, go southwest, south, west three times, southwest, west twice (you'll get trapped so beat up all the monsters), south, northwest, save at the Grey Statue, north, northwest, north twice and then go west. Recognise this place? This is where Angela fainted in her intro. From this place, go west, south (you'll get trapped here so beat up the monsters again), south, southeast and you'll find the Gold Statue. Save and refresh here. Level up to A MINIMUM of L18 (for class changing) and when you're ready, go west twice to meet the Darkshine Knight. After a brief conversation (which varies slightly depending on whether or not you have Duran in your team), he will disappear, trapping you with:
**Bosses: Machine Golems x3**
These guys are like before with two main differences. First, there's three and not two, secondly, they don't attack as often as before, but they do do a helluva lot of damage. Hit, retreat, heal, repeat is the order of the day. If you've forked out on walnuts and have Angela on your team, use her here. No real strategy here, just go all out. Gem Missile doesn't seem to work. Use Holy Ball or Air Blast. If you can't beat the Golems, then there are two things you can do. Firstly, try levelling up a bit more (maybe an extra 5 or so levels) and trying again or secondly, going to Rolante, class changing at the Wind Mana Stone (just before you picked up Jinn) and then coming back here and trying again. Either way, it's going to be tough. Once the Golems are defeated (which WILL take a long time), you can continue through (Duran will be really ticked off since the Darkshine Knight mentioned that they'll sacrifice the Sword to the Dragon Emperor and Duran thought that his father had died while defeating him.) Go west until you get to a cave. Go inside and talk to the Water Mana Stone. After some discussion, Undine will appear and join you. Now if your team are at or above L18, talk to the Stone again to class change. You need to get each member (use SELECT to switch leading characters) to talk so you can class change that person. If you have enough experience (>=L18), you will be given two options, the one on the top is the Light Class and the other is the Dark Class. Refer to the Class Changing section near the top of this FAQ to see what the classes can do. Once you've CCed, come out and head east to the Gold Statue and save there. The monsters here should now be much easier (I was dealing 1HP and taking 40 before CCing and now I'm taking 1-3HPs and dealing nearly 100!) Now we have six spirits: Fairy, Wisp, Gnome, Jinn, Shade and Undine. The next one is Salamando and he resides in the Valley of Flames, south of Navarre. First, we need to get out of the snowfields. Make your way back to Elrand (from the Gold Statue, west, north, fight then north, east, south twice, southeast, south, save at the Grey Statue, southeast, north, fight then east, east two times, northeast, east three times then north to end up back in Elrand.) The enemies here should now be MUCH easier to beat. Once back in Elrand, sleep at the inn, stock up on supplies and head for the beach (use the southwestern exit.) Call Booskaboo like last time and now, to head to Navarre! The Valley of Flames is the southeastern most dot. Head there and then make your way along the coast (in a clockwise fashion.) You'll find a beach just northwest of the dot. Park here and exit east. You'll find yourself in the Sand City Sultan. Here, stock up on items. The merchants here sell the same weapons and armour as in Elrand so buy anything you didn't buy in Elrand. Sleep at the inn and save. When you're ready, exit east. Time to head for the Valley of Flames, but first, we need to stop off in another town, Oasis Village Deen. After leaving Sultan, go east, east, southeast, fight all the enemies to open another path, south, southeast, east and finally, southeast. You'll end up in the Oasis Village Deen. The merchants here are annoying. Like in Byzel, when the mart is only open at night, you can only buy weapons from the merchant at night. During the day, another merchant sells armour. The weapons are exactly the same as the ones in Elrand so you won't need to buy any. But the armour is very good. Fork out on the armour (don't forget to equip it) and sleep at the inn to save. When you're ready, we can now go the Valley of Flames. After leaving Deen, go northwest, west, west, southwest, south and then east to find Jessica, Bigieu and:
**Bosses: Bill & Ben**
Again Hawk tries to reason with them and again he fails. BB are the same as last time, but with more Ninja-like moves (specifically, the "... Jutsu" moves.) Your best bet is to have Carlie as an Enchantress for the multi- target Heal Light and to go all out. Don't even try this without class- changing. Keep hitting until you can use your Level 2 BA and then whack 'em. The good thing is that once you beat them this time, they're gone forever and you'll never see them again.
